Increased precision of texture coordinate in textured mesh shader 98/30898/2
authorRichard Huang <r.huang@samsung.com>
Wed, 26 Nov 2014 16:13:05 +0000 (16:13 +0000)
committerRichard Huang <r.huang@samsung.com>
Wed, 26 Nov 2014 17:41:18 +0000 (17:41 +0000)
Change-Id: I9ad64c6aaef1d014452c5815c8aede41b08e5607

dali/internal/render/shader-source/textured-mesh.txt

index 32d9395..4f7cbfa 100644 (file)
@@ -6,7 +6,7 @@ uniform   mediump mat4    uMvpMatrix;
 
 uniform           bool    uTextureMapped;
 uniform   mediump vec4    uCustomTextureCoords;
-attribute mediump vec2    aTexCoord;
+attribute highp   vec2    aTexCoord;
 varying   mediump vec2    vTexCoord;
 
 uniform   mat3            uModelViewIT;