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Efl.Ui.Image: fix efl.player.playable.get API
author
Amitesh Singh
<amitesh.sh@samsung.com>
Wed, 7 Jun 2017 09:50:46 +0000
(18:50 +0900)
committer
Amitesh Singh
<amitesh.sh@samsung.com>
Wed, 7 Jun 2017 09:52:08 +0000
(18:52 +0900)
an edje obj is always playable. return TRUE always.
@fix
src/lib/elementary/efl_ui_image.c
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diff --git
a/src/lib/elementary/efl_ui_image.c
b/src/lib/elementary/efl_ui_image.c
index
b52013e
..
c1992c5
100644
(file)
--- a/
src/lib/elementary/efl_ui_image.c
+++ b/
src/lib/elementary/efl_ui_image.c
@@
-1366,7
+1366,7
@@
elm_image_animated_available_get(const Evas_Object *obj)
EOLIAN static Eina_Bool
_efl_ui_image_efl_player_playable_get(Eo *obj, Efl_Ui_Image_Data *sd)
{
- if (sd->edje) return EINA_
FALS
E;
+ if (sd->edje) return EINA_
TRU
E;
return evas_object_image_animated_get(elm_image_object_get(obj));
}