annotation[num_annotations].offset = p->next_insn_offset;
}
-
- if (0) {
- fprintf(stderr, "dumping compacted program\n");
- brw_disassemble(brw, store, 0, p->next_insn_offset - start_offset, stderr);
-
- int cmp = 0;
- for (offset = 0; offset < p->next_insn_offset - start_offset;) {
- struct brw_instruction *insn = store + offset;
-
- if (insn->header.cmpt_control) {
- offset += 8;
- cmp++;
- } else {
- offset += 16;
- }
- }
- fprintf(stderr, "%db/%db saved (%d%%)\n", cmp * 8, offset + cmp * 8,
- cmp * 8 * 100 / (offset + cmp * 8));
- }
}
brw_set_uip_jip(p);
annotation_finalize(&annotation, p->next_insn_offset);
+ int before_size = p->next_insn_offset - start_offset;
brw_compact_instructions(p, start_offset, annotation.ann_count,
annotation.ann);
+ int after_size = p->next_insn_offset - start_offset;
if (unlikely(debug_flag)) {
if (prog) {
fprintf(stderr, "Native code for blorp program (SIMD%d dispatch):\n",
dispatch_width);
}
+ fprintf(stderr, "SIMD%d shader: %d instructions. Compacted %d to %d"
+ " bytes (%.0f%%)\n",
+ dispatch_width, before_size / 16, before_size, after_size,
+ 100.0f * (before_size - after_size) / before_size);
const struct gl_program *prog = fp ? &fp->Base : NULL;
brw_set_uip_jip(p);
annotation_finalize(&annotation, p->next_insn_offset);
+ int before_size = p->next_insn_offset;
brw_compact_instructions(p, 0, annotation.ann_count, annotation.ann);
+ int after_size = p->next_insn_offset;
if (unlikely(debug_flag)) {
if (shader_prog) {
} else {
fprintf(stderr, "Native code for vertex program %d:\n", prog->Id);
}
+ fprintf(stderr, "vec4 shader: %d instructions. Compacted %d to %d"
+ " bytes (%.0f%%)\n",
+ before_size / 16, before_size, after_size,
+ 100.0f * (before_size - after_size) / before_size);
dump_assembly(p->store, annotation.ann_count, annotation.ann,
brw, prog, brw_disassemble);