KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member,Fail
KHR-Single-GL46.enhanced_layouts.xfb_capture_struct,Fail
KHR-Single-GL46.enhanced_layouts.xfb_vertex_streams,Fail
-dEQP-GLES31.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_npot,Fail
-dEQP-GLES31.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_pot,Fail
-dEQP-GLES31.functional.texture.border_clamp.formats.depth32f_stencil8_sample_stencil.nearest_size_npot,Fail
-dEQP-GLES31.functional.texture.border_clamp.formats.depth32f_stencil8_sample_stencil.nearest_size_pot,Fail
-dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.uint_stencil.nearest.s_clamp_to_edge_t_clamp_to_border_npot,Fail
-dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.uint_stencil.nearest.s_clamp_to_edge_t_clamp_to_border_pot,Fail
-dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.uint_stencil.nearest.s_mirrored_repeat_t_clamp_to_border_npot,Fail
-dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.uint_stencil.nearest.s_mirrored_repeat_t_clamp_to_border_pot,Fail
-dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.uint_stencil.nearest.s_repeat_t_clamp_to_border_npot,Fail
-dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.uint_stencil.nearest.s_repeat_t_clamp_to_border_pot,Fail
dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_srgb_color,Fail
dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_srgb_color,Fail
-dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth24_stencil8_sample_stencil,Fail
-dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth32f_stencil8_sample_stencil,Fail
if (msamp->Attrib.IsBorderColorNonZero &&
/* This is true if wrap modes are using the border color: */
(sampler->wrap_s | sampler->wrap_t | sampler->wrap_r) & 0x1) {
- const GLboolean is_integer = texobj->_IsIntegerFormat;
GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
+ const GLboolean is_integer =
+ texobj->_IsIntegerFormat || texobj->StencilSampling ||
+ texBaseFormat == GL_STENCIL_INDEX;
if (texobj->StencilSampling)
texBaseFormat = GL_STENCIL_INDEX;