Add support for muting the analog output so that it does not
play noises while non-PCM data is played.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
extern int ps3av_video_mode2res(u32, u32 *, u32 *);
extern int ps3av_video_mute(int);
extern int ps3av_audio_mute(int);
+extern int ps3av_audio_mute_analog(int);
extern int ps3av_dev_open(void);
extern int ps3av_dev_close(void);
extern void ps3av_register_flip_ctl(void (*flip_ctl)(int on, void *data),
EXPORT_SYMBOL_GPL(ps3av_video_mute);
+/* mute analog output only */
+int ps3av_audio_mute_analog(int mute)
+{
+ int i, res;
+
+ for (i = 0; i < ps3av->av_hw_conf.num_of_avmulti; i++) {
+ res = ps3av_cmd_av_audio_mute(1,
+ &ps3av->av_port[i + ps3av->av_hw_conf.num_of_hdmi],
+ mute);
+ if (res < 0)
+ return -1;
+ }
+ return 0;
+}
+EXPORT_SYMBOL_GPL(ps3av_audio_mute_analog);
+
int ps3av_audio_mute(int mute)
{
return ps3av_set_audio_mute(mute ? PS3AV_CMD_MUTE_ON