This stuff is really for software rendering, it's not core Mesa.
A small step toward pushing the FetchTexel() stuff down into swrast.
Reviewed-by: Eric Anholt <eric@anholt.net>
'main/texobj.c',
'main/texpal.c',
'main/texparam.c',
- 'main/texrender.c',
'main/texstate.c',
'main/texstore.c',
'main/texturebarrier.c',
'swrast/s_stencil.c',
'swrast/s_texcombine.c',
'swrast/s_texfilter.c',
+ 'swrast/s_texrender.c',
'swrast/s_triangle.c',
'swrast/s_zoom.c',
]
#include "main/texstore.h"
#include "main/bufferobj.h"
#include "main/fbobject.h"
-#include "main/texrender.h"
#include "main/samplerobj.h"
#include "main/syncobj.h"
#include "main/texturebarrier.h"
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->RenderTexture = _mesa_render_texture;
- driver->FinishRenderTexture = _mesa_finish_render_texture;
+ driver->RenderTexture = _swrast_render_texture;
+ driver->FinishRenderTexture = _swrast_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
driver->ValidateFramebuffer = _mesa_validate_framebuffer;
#include "main/renderbuffer.h"
#include "main/context.h"
#include "main/teximage.h"
-#include "main/texrender.h"
+#include "swrast/s_texrender.h"
#include "drivers/common/meta.h"
#include "intel_context.h"
* (has a border, width/height 0, etc.)
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
+ _swrast_render_texture(ctx, fb, att);
return;
}
else if (!irb) {
}
else {
/* fallback to software rendering */
- _mesa_render_texture(ctx, fb, att);
+ _swrast_render_texture(ctx, fb, att);
return;
}
}
if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
+ _swrast_render_texture(ctx, fb, att);
return;
}
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
-#include "main/texrender.h"
+#include "swrast/s_texrender.h"
#include "drivers/common/meta.h"
#include "radeon_common.h"
/* Fallback on drawing to a texture without a miptree.
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
+ _swrast_render_texture(ctx, fb, att);
return;
}
else if (!rrb) {
}
else {
/* fallback to software rendering */
- _mesa_render_texture(ctx, fb, att);
+ _swrast_render_texture(ctx, fb, att);
return;
}
}
if (!radeon_update_wrapper(ctx, rrb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
+ _swrast_render_texture(ctx, fb, att);
return;
}
+++ /dev/null
-#ifndef TEXRENDER_H
-#define TEXRENDER_H
-
-struct gl_context;
-struct gl_framebuffer;
-struct gl_renderbuffer_attachment;
-
-extern void
-_mesa_render_texture(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att);
-
-extern void
-_mesa_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att);
-
-
-#endif /* TEXRENDER_H */
main/texobj.c \
main/texpal.c \
main/texparam.c \
- main/texrender.c \
main/texstate.c \
main/texstore.c \
main/texturebarrier.c \
swrast/s_stencil.c \
swrast/s_texcombine.c \
swrast/s_texfilter.c \
+ swrast/s_texrender.c \
swrast/s_triangle.c \
swrast/s_zoom.c
-#include "context.h"
-#include "colormac.h"
-#include "fbobject.h"
-#include "macros.h"
-#include "texfetch.h"
-#include "teximage.h"
-#include "texrender.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/fbobject.h"
+#include "main/macros.h"
+#include "main/texfetch.h"
+#include "main/teximage.h"
+#include "main/renderbuffer.h"
+#include "swrast/swrast.h"
/*
* \sa _mesa_framebuffer_renderbuffer
*/
void
-_mesa_render_texture(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
+_swrast_render_texture(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
{
(void) fb;
void
-_mesa_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att)
+_swrast_finish_render_texture(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
{
/* do nothing */
/* The renderbuffer texture wrapper will get deleted by the
_swrast_eject_texture_images(struct gl_context *ctx);
+extern void
+_swrast_render_texture(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
+
+extern void
+_swrast_finish_render_texture(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att);
+
+
/**
* The driver interface for the software rasterizer.