#include "lldb/Host/TimeValue.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/MemoryRegionInfo.h"
+#include "lldb/Target/UnixSignals.h"
// Project includes
#include "Utility/StringExtractorGDBRemote.h"
using namespace lldb_private;
using namespace lldb_private::process_gdb_remote;
-#if defined(LLDB_DISABLE_POSIX) && !defined(SIGSTOP)
-#define SIGSTOP 17
-#endif
-
//----------------------------------------------------------------------
// GDBRemoteCommunicationClient constructor
//----------------------------------------------------------------------
// Set the starting continue packet into "continue_packet". This packet
// may change if we are interrupted and we continue after an async packet...
std::string continue_packet(payload, packet_length);
-
+
+ const auto sigstop_signo = process->GetUnixSignals().GetSignalNumberFromName("SIGSTOP");
+ const auto sigint_signo = process->GetUnixSignals().GetSignalNumberFromName("SIGINT");
+
bool got_async_packet = false;
while (state == eStateRunning)
// packet. If we don't do this, then the reply for our
// async packet will be the repeat stop reply packet and cause
// a lot of trouble for us!
- if (signo != SIGINT && signo != SIGSTOP)
+ if (signo != sigint_signo && signo != sigstop_signo)
{
continue_after_async = false;