void SkCanvasWidget::mousePressEvent(QMouseEvent* event) {
fPreviousPoint.set(event->globalX(), event->globalY());
- emit hitChanged(fDebugCanvas->getLayerAtPoint(event->x(), event->y(),
+ emit hitChanged(fDebugCanvas->getCommandAtPoint(event->x(), event->y(),
fIndex, fTransform, fScaleFactor));
}
}
int layer = 0;
- int prev = bitmap.getColor(0,0);
+ SkColor prev = bitmap.getColor(0,0);
for (int i = 0; i < index; i++) {
if (commandVector[i]->isVisible()) {
commandVector[i]->execute(&canvas);
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) {
int counter = 0;
SkASSERT(!commandVector.empty());
- SkASSERT(index < commandVector.size());
+ SkASSERT(index < (int)commandVector.size());
for (int i = 0; i <= index; i++) {
if (i == index && fFilter) {
SkPaint p;
}
SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
- SkASSERT(index < commandVector.size());
+ SkASSERT(index < (int)commandVector.size());
return commandVector[index];
}
std::vector<std::string>* SkDebugCanvas::getCommandInfoAt(int index) {
- SkASSERT(index < commandVector.size());
+ SkASSERT(index < (int)commandVector.size());
return commandVector[index]->Info();
}
bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) {
- SkASSERT(index < commandVector.size());
+ SkASSERT(index < (int)commandVector.size());
return commandVector[index]->isVisible();
}
}
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
- SkASSERT(index < commandVector.size());
+ SkASSERT(index < (int)commandVector.size());
commandVector[index]->setVisible(toggle);
}