{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXGenMips) =
container_of(header, typeof(*cmd), header);
- struct vmw_resource *ret;
+ struct vmw_resource *view;
+ struct vmw_res_cache_entry *rcache;
- ret = vmw_view_id_val_add(sw_context, vmw_view_sr,
- cmd->body.shaderResourceViewId);
+ view = vmw_view_id_val_add(sw_context, vmw_view_sr,
+ cmd->body.shaderResourceViewId);
+ if (IS_ERR(view))
+ return PTR_ERR(view);
- return PTR_ERR_OR_ZERO(ret);
+ /*
+ * Normally the shader-resource view is not gpu-dirtying, but for
+ * this particular command it is...
+ * So mark the last looked-up surface, which is the surface
+ * the view points to, gpu-dirty.
+ */
+ rcache = &sw_context->res_cache[vmw_res_surface];
+ vmw_validation_res_set_dirty(sw_context->ctx, rcache->private,
+ VMW_RES_DIRTY_SET);
+ return 0;
}
/**