mesa: set tcs shader_info metadata directly
authorTimothy Arceri <timothy.arceri@collabora.com>
Wed, 19 Oct 2016 00:11:28 +0000 (11:11 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Wed, 26 Oct 2016 03:29:36 +0000 (14:29 +1100)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/compiler/shader_info.c
src/mesa/main/shaderapi.c

index ebd9caf..2da9757 100644 (file)
@@ -40,10 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
    info->uses_texture_gather = sh->Program->UsesGather;
 
    switch (sh->Stage) {
-   case MESA_SHADER_TESS_CTRL:
-      info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
-      break;
-
    case MESA_SHADER_GEOMETRY:
       info->gs.vertices_in = shader_prog->Geom.VerticesIn;
       info->gs.output_primitive = sh->info.Geom.OutputType;
index bbaf770..7a6f1e0 100644 (file)
@@ -2171,9 +2171,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
       dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
       break;
    case MESA_SHADER_TESS_CTRL: {
-      struct gl_tess_ctrl_program *dst_tcp =
-         (struct gl_tess_ctrl_program *) dst;
-      dst_tcp->VerticesOut = dst_sh->info.TessCtrl.VerticesOut;
+      dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
       break;
    }
    case MESA_SHADER_TESS_EVAL: {