main: fix GL_MAX_NUM_ACTIVE_VARIABLES value for shader storage blocks
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Tue, 27 Oct 2015 08:33:01 +0000 (09:33 +0100)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Wed, 28 Oct 2015 07:40:51 +0000 (08:40 +0100)
The maximum number of active variables for shader storage blocks should
take into account the specific rules for shader storage blocks, i.e. for
an active shader storage block member declared as an array, an entry
will be generated only for the first array element, regardless of its type.

Fixes 3 dEQP-GLES31.functional.* tests:

dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.named_block
dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.unnamed_block
dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.block_array

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/mesa/main/program_resource.c

index eb71fdd..b7e25fe 100644 (file)
@@ -119,7 +119,6 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
    case GL_MAX_NUM_ACTIVE_VARIABLES:
       switch (programInterface) {
       case GL_UNIFORM_BLOCK:
-      case GL_SHADER_STORAGE_BLOCK:
          for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
             if (shProg->ProgramResourceList[i].Type == programInterface) {
                struct gl_uniform_block *block =
@@ -129,6 +128,26 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
             }
          }
          break;
+      case GL_SHADER_STORAGE_BLOCK:
+         for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
+            if (shProg->ProgramResourceList[i].Type == programInterface) {
+               struct gl_uniform_block *block =
+                  (struct gl_uniform_block *)
+                  shProg->ProgramResourceList[i].Data;
+               GLint block_params = 0;
+               for (unsigned j = 0; j < block->NumUniforms; j++) {
+                  const char *iname = block->Uniforms[j].IndexName;
+                  struct gl_program_resource *uni =
+                     _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
+                                                      iname, NULL);
+                  if (!uni)
+                     continue;
+                  block_params++;
+               }
+               *params = MAX2(*params, block_params);
+            }
+         }
+         break;
       case GL_ATOMIC_COUNTER_BUFFER:
          for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
             if (shProg->ProgramResourceList[i].Type == programInterface) {