/// <summary>
/// Gets the value whether the AudioEffect is available or not.
/// </summary>
- /// <remarks>This function returns the availability of the audio effect function group and
- /// it could be unavailable depending on the platform capabilities.<br/>
+ /// <remarks>This function returns the availability of the <see cref="AudioEffect"/>.
+ /// It could be unavailable depending on the platform capabilities.<br/>
/// If audio offload is enabled by calling <see cref="AudioOffload.IsEnabled"/>,
/// the <see cref="IsAvailable"/> returns false.(Since tizen 6.0)</remarks>
/// <exception cref="NotAvailableException">
- /// The function is not available depending on the audio codec type. (Since tizen 6.0)
+ /// Depending on the audio codec type, the function is not available. (Since tizen 6.0)
/// </exception>
/// <seealso cref="Player.AudioOffload"/>
/// <seealso cref="Player.AudioCodecType"/>
/// <summary>
/// Gets or sets the default codec type of the audio decoder.
/// </summary>
- /// <value>A <see cref="CodecType"/> that specifies the type.
+ /// <value>A <see cref="CodecType"/> specifies the type.
/// The default codec type could be different depending on the device capability.</value>
/// <remarks>
/// <para>To set, the player must be in the <see cref="PlayerState.Idle"/> state.</para>
/// <para>If H/W audio codec type is not supported in some cases, S/W audio codec type could be used instead.</para>
/// <para>The availability could be changed depending on the codec capability.
/// If an application wants to use the H/W audio codec type as default,
- /// following functions should be called after the codec type is set. :<br/>
+ /// The following functions should be called after the codec type is set. :<br/>
/// <see cref="AudioEffect.IsAvailable"/><br/>
/// <see cref="EnableExportingAudioData"/><br/>
/// <see cref="DisableExportingAudioData"/><br/>