platform_deps = [cc.find_library('ws2_32')]
endif
+building_for_uwp = false
+if host_system == 'windows'
+ # Check whether we're building for UWP apps
+ code = '''
+ #include <windows.h>
+ #if !(WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
+ #error "Not building for UWP"
+ #endif'''
+ if cc.compiles(code, name : 'building for UWP')
+ building_for_uwp = true
+ endif
+endif
+
backtrace_deps = []
unwind_dep = dependency('libunwind', required : get_option('libunwind'))
dw_dep = dependency('libdw', required: get_option('libdw'))
dbghelp_option = get_option('dbghelp')
+if dbghelp_option.enabled() and building_for_uwp
+ error('DbgHelp is not supported for UWP')
+endif
have_dbghelp = cc.has_header('dbghelp.h', required: dbghelp_option) and cc.has_header('tlhelp32.h', required: dbghelp_option)
backtrace_deps = [unwind_dep, dw_dep]
backtrace_source_info = false
backtrace_minimal = false
# MSVC debug stack trace support
-if host_system == 'windows' and have_dbghelp
+if host_system == 'windows' and have_dbghelp and not building_for_uwp
cdata.set('HAVE_DBGHELP', 1)
backtrace_source_info = true
# DWARF stack trace support with libunwind and elf-utils