it seems that the reported damage events upon resizing an override window
are not accurate, and so we must force a full damage here while avoiding a
render queue in order to ensure that the full contents of the override will
be rendered in the next frame
fix T2045
{
e_pixmap_dirty(ec->pixmap);
evas_object_resize(ec->frame, ev->w, ev->h);
+ if (ec->override && (!ec->input_only))
+ {
+ e_comp_object_damage(ec->frame, 0, 0, ev->w, ev->h);
+ e_comp_object_render_update_del(ec->frame);
+ }
}
return ECORE_CALLBACK_RENEW;
}