if (sym_done) return;
sym_done = 1;
-#ifdef _EVAS_ENGINE_SDL_H
-# define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)SDL_GL_GetProcAddress(sym)
-#else
-# define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-#endif
+ /* FIXME: If using the SDL engine, we should use SDL_GL_GetProcAddress
+ * instead of dlsym
+ * if (!dst) dst = (typ)SDL_GL_GetProcAddress(sym)
+ */
+#define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
#define FALLBAK(dst, typ) if (!dst) dst = (typ)sym_missing;
FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffers", glsym_func_void);