return true;
}
+// Not necessary to call this: InitThread() is reentrant, and the need
+// to do per thread tear down has been removed.
+//
+// This is kept, with memory management removed, to satisfy any exiting
+// calls to it that rely on it.
+bool DetachThread()
+{
+ bool success = true;
+
+ if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
+ return true;
+
+ //
+ // Function is re-entrant and this thread may not have been initialized.
+ //
+ if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
+ if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
+ assert(0 && "DetachThread(): Unable to clear init flag.");
+ success = false;
+ }
+ }
+
+ return success;
+}
+
+// Not necessary to call this: InitProcess() is reentrant.
+//
+// This is kept, with memory management removed, to satisfy any exiting
+// calls to it that rely on it.
+//
+// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
+// process-scoped memory tear down.
+bool DetachProcess()
+{
+ bool success = true;
+
+ if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
+ return true;
+
+ success = DetachThread();
+
+ OS_FreeTLSIndex(ThreadInitializeIndex);
+ ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
+
+ return success;
+}
+
} // end namespace glslang
bool InitProcess();
bool InitThread();
+bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
+bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
} // end namespace glslang