[r300] Sync the names for Z-Buffer registers with the AMD spec
authorChristoph Brill <egore911@egore911.de>
Mon, 25 Feb 2008 19:24:00 +0000 (20:24 +0100)
committerChristoph Brill <egore911@egore911.de>
Mon, 25 Feb 2008 19:24:00 +0000 (20:24 +0100)
This patch tries to get the Z-Buffer register names in sync with the AMD spec
so that talking to AMD engineers is much simpler.

src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_emit.c
src/mesa/drivers/dri/r300/r300_reg.h
src/mesa/drivers/dri/r300/r300_state.c

index ae4bc64..dad81ba 100644 (file)
@@ -429,9 +429,9 @@ void r300InitCmdBuf(r300ContextPtr r300)
            cmdpacket0(R300_RB3D_ZSTENCIL_CNTL_0, 3);
        ALLOC_STATE(zstencil_format, always, 5, 0);
        r300->hw.zstencil_format.cmd[0] =
-           cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4);
+           cmdpacket0(ZB_FORMAT, 4);
        ALLOC_STATE(zb, always, R300_ZB_CMDSIZE, 0);
-       r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_RB3D_DEPTHOFFSET, 2);
+       r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(ZB_DEPTHOFFSET, 2);
        ALLOC_STATE(zb_depthclearvalue, always, 2, 0);
        r300->hw.zb_depthclearvalue.cmd[0] = cmdpacket0(ZB_DEPTHCLEARVALUE, 1);
        ALLOC_STATE(unk4F30, always, 3, 0);
index 40d7113..761b618 100644 (file)
@@ -544,8 +544,8 @@ void r300EmitCacheFlush(r300ContextPtr rmesa)
        reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
        e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
 
-       reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
-       e32(R300_RB3D_ZCACHE_UNKNOWN_03);
+       reg_start(ZB_ZCACHE_CTLSTAT, 0);
+       e32(ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
 
 
 }
index 6ceb99d..4c44d07 100644 (file)
@@ -1688,19 +1688,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 #      define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT       21
 #      define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT       24
 
-#define R300_RB3D_ZSTENCIL_CNTL_2                   0x4F08
-#      define R300_RB3D_ZS2_STENCIL_REF_SHIFT          0
-#      define R300_RB3D_ZS2_STENCIL_MASK               0xFF
-#      define R300_RB3D_ZS2_STENCIL_MASK_SHIFT         8
-#      define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT   16
+#define ZB_STENCILREFMASK                        0x4f08
+#      define ZB_STENCILREFMASK_STENCILREF_SHIFT       0
+#      define ZB_STENCILREFMASK_STENCILREF_MASK        0x000000ff
+#      define ZB_STENCILREFMASK_STENCILMASK_SHIFT      8
+#      define ZB_STENCILREFMASK_STENCILMASK_MASK       0x0000ff00
+#      define ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT 16
+#      define ZB_STENCILREFMASK_STENCILWRITEMASK_MASK  0xffff0000
 
 /* gap */
 
-#define R300_RB3D_ZSTENCIL_FORMAT                   0x4F10
-#      define R300_DEPTH_FORMAT_16BIT_INT_Z     (0 << 0)
-#      define R300_DEPTH_FORMAT_24BIT_INT_Z     (2 << 0)
-       /* 16 bit format or some aditional bit ? */
-#      define R300_DEPTH_FORMAT_UNK32          (32 << 0)
+#define ZB_FORMAT                                   0x4f10
+#      define ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z   (0 << 0)
+#      define ZB_FORMAR_DEPTHFORMAT_16BIT_13E3    (1 << 0)
+#      define ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z   (2 << 0)
+/* reserved up to (15 << 0) */
+#      define ZB_FORMAR_INVERT_13E3_LEADING_ONES  (0 << 4)
+#      define ZB_FORMAR_INVERT_13E3_LEADING_ZEROS (1 << 4)
+#      define ZB_FORMAR_PEQ8_UNUSED               (1 << 5)
 
 #define R300_RB3D_EARLY_Z                           0x4F14
 #      define R300_EARLY_Z_DISABLE              (0 << 0)
@@ -1708,9 +1713,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 /* gap */
 
-#define R300_RB3D_ZCACHE_CTLSTAT            0x4F18 /* GUESS */
-#       define R300_RB3D_ZCACHE_UNKNOWN_01  0x1
-#       define R300_RB3D_ZCACHE_UNKNOWN_03  0x3
+#define ZB_ZCACHE_CTLSTAT            0x4f18
+#       define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT      (0 << 0)
+#       define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
+#       define ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT       (0 << 1)
+#       define ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE            (1 << 1)
+#       define ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE            (0 << 1)
+#       define ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY            (1 << 1)
 
 #define R300_ZB_BW_CNTL                     0x4f1c
 #      define R300_HIZ_DISABLE                              (0 << 0)
@@ -1756,14 +1765,23 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 /* gap */
 
-#define R300_RB3D_DEPTHOFFSET               0x4F20
-#define R300_RB3D_DEPTHPITCH                0x4F24
-#       define R300_DEPTHPITCH_MASK              0x00001FF8 /* GUESS */
-#       define R300_DEPTH_TILE_ENABLE            (1 << 16) /* GUESS */
-#       define R300_DEPTH_MICROTILE_ENABLE       (1 << 17) /* GUESS */
-#       define R300_DEPTH_ENDIAN_NO_SWAP         (0 << 18) /* GUESS */
-#       define R300_DEPTH_ENDIAN_WORD_SWAP       (1 << 18) /* GUESS */
-#       define R300_DEPTH_ENDIAN_DWORD_SWAP      (2 << 18) /* GUESS */
+/* Z Buffer Address Offset.
+ * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
+ */
+#define ZB_DEPTHOFFSET               0x4f20
+
+/* Z Buffer Pitch and Endian Control */
+#define ZB_DEPTHPITCH                0x4f24
+#       define R300_DEPTHPITCH_MASK              0x00001FF8 /* TODO: should be (13:2) */
+#       define ZB_DEPTHPITCH_DEPTHMACROTILE_DISABLE      (0 << 16)
+#       define ZB_DEPTHPITCH_DEPTHMACROTILE_ENABLE       (1 << 16)
+#       define ZB_DEPTHPITCH_DEPTHMICROTILE_LINEAR       (0 << 17)
+#       define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED        (1 << 17)
+#       define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
+#       define ZB_DEPTHPITCH_DEPTHENDIAN_NO_SWAP         (0 << 18)
+#       define ZB_DEPTHPITCH_DEPTHENDIAN_WORD_SWAP       (1 << 18)
+#       define ZB_DEPTHPITCH_DEPTHENDIAN_DWORD_SWAP      (2 << 18)
+#       define ZB_DEPTHPITCH_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
 
 /* Z Buffer Clear Value */
 #define ZB_DEPTHCLEARVALUE                  0x4f28
@@ -1774,12 +1792,44 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 /* Hierarchical Z Read Index */
 #define ZB_HIZ_RDINDEX                      0x4f48
 
+/* Hierarchical Z Data */
+#define ZB_HIZ_DWORD                        0x4f4c
+
 /* Hierarchical Z Write Index */
 #define ZB_HIZ_WRINDEX                      0x4f50
 
 /* Hierarchical Z Pitch */
 #define ZB_HIZ_PITCH                        0x4f54
 
+/* Z Buffer Z Pass Counter Data */
+#define ZB_ZPASS_DATA                       0x4f58
+
+/* Z Buffer Z Pass Counter Address */
+#define ZB_ZPASS_ADDR                       0x4f5c
+
+/* Depth buffer X and Y coordinate offset */
+#define ZB_DEPTHXY_OFFSET                   0x4f60
+#      define ZB_DEPTHX_OFFSET_SHIFT  1
+#      define ZB_DEPTHX_OFFSET_MASK   0x000007FE
+#      define ZB_DEPTHY_OFFSET_SHIFT  17
+#      define ZB_DEPTHY_OFFSET_MASK   0x07FE0000
+
+/* Sets the fifo sizes */
+#define ZB_FIFO_SIZE                        0x4fd0
+#      define ZB_FIFO_SIZE_OP_FIFO_SIZE_FULL   (0 << 0)
+#      define ZB_FIFO_SIZE_OP_FIFO_SIZE_HALF   (1 << 0)
+#      define ZB_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
+#      define ZB_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (4 << 0)
+
+/* Stencil Reference Value and Mask for backfacing quads */
+#define ZB_STENCILREFMASK_BF                0x4fd4
+#      define ZB_STENCILREFMASK_BF_STENCILREF_SHIFT       0
+#      define ZB_STENCILREFMASK_BF_STENCILREF_MASK        0x000000ff
+#      define ZB_STENCILREFMASK_BF_STENCILMASK_SHIFT      8
+#      define ZB_STENCILREFMASK_BF_STENCILMASK_MASK       0x0000ff00
+#      define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_SHIFT 16
+#      define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_MASK  0xffff0000
+
 /* BEGIN: Vertex program instruction set */
 
 /* Every instruction is four dwords long:
index 5fc1dcb..cc41797 100644 (file)
@@ -363,18 +363,16 @@ static void r300SetEarlyZState(GLcontext * ctx)
        R300_STATECHANGE(r300, zstencil_format);
        switch (ctx->Visual.depthBits) {
        case 16:
-               r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
+               r300->hw.zstencil_format.cmd[1] = ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z;
                break;
        case 24:
-               r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
+               r300->hw.zstencil_format.cmd[1] = ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z;
                break;
        default:
                fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
                _mesa_exit(-1);
        }
 
-       // r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
-
        if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
                /* disable early Z */
                r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
@@ -822,13 +820,13 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
        GLuint refmask =
            (((ctx->Stencil.
-              Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx->
+              Ref[0] & 0xff) << ZB_STENCILREFMASK_STENCILREF_SHIFT) | ((ctx->
                                                                      Stencil.
                                                                      ValueMask
                                                                      [0] &
                                                                      0xff)
                                                                     <<
-                                                                    R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+                                                                    ZB_STENCILREFMASK_STENCILMASK_SHIFT));
 
        GLuint flag;
 
@@ -840,9 +838,8 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
                                                 R300_RB3D_ZS1_BACK_FUNC_SHIFT));
 
        rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
-           ~((R300_RB3D_ZS2_STENCIL_MASK <<
-              R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
-             (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+           ~((ZB_STENCILREFMASK_STENCILREF_MASK << ZB_STENCILREFMASK_STENCILREF_SHIFT) |
+             (ZB_STENCILREFMASK_STENCILMASK_MASK << ZB_STENCILREFMASK_STENCILMASK_SHIFT));
 
        flag = translate_func(ctx->Stencil.Function[0]);
        rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
@@ -862,11 +859,11 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
 
        R300_STATECHANGE(rmesa, zs);
        rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
-           ~(R300_RB3D_ZS2_STENCIL_MASK <<
-             R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
+           ~(ZB_STENCILREFMASK_STENCILMASK_MASK <<
+             ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT);
        rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |=
            (ctx->Stencil.
-            WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
+            WriteMask[0] & 0xff) << ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT;
 }
 
 static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
@@ -914,10 +911,10 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
 
        rmesa->state.stencil.clear =
            ((GLuint) (ctx->Stencil.Clear & 0xff) |
-            (R300_RB3D_ZS2_STENCIL_MASK <<
-             R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | ((ctx->Stencil.
+            (ZB_STENCILREFMASK_STENCILMASK_MASK <<
+             ZB_STENCILREFMASK_STENCILMASK_SHIFT) | ((ctx->Stencil.
                                                    WriteMask[0] & 0xff) <<
-                                                  R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT));
+                                                  ZB_STENCILREFMASK_STENCILMASK_SHIFT));
 }
 
 /* =============================================================
@@ -1990,11 +1987,11 @@ static void r300ResetHwState(r300ContextPtr r300)
 
        if (r300->radeon.sarea->tiling_enabled) {
                /* XXX: Turn off when clearing buffers ? */
-               r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
+               r300->hw.zb.cmd[R300_ZB_PITCH] |= ZB_DEPTHPITCH_DEPTHMACROTILE_ENABLE;
 
                if (ctx->Visual.depthBits == 24)
                        r300->hw.zb.cmd[R300_ZB_PITCH] |=
-                           R300_DEPTH_MICROTILE_ENABLE;
+                           ZB_DEPTHPITCH_DEPTHMICROTILE_TILED;
        }
 
        r300->hw.zb_depthclearvalue.cmd[1] = 0;
@@ -2182,12 +2179,12 @@ void r300InitState(r300ContextPtr r300)
        switch (ctx->Visual.depthBits) {
        case 16:
                r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
-               depth_fmt = R300_DEPTH_FORMAT_16BIT_INT_Z;
+               depth_fmt = ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z;
                r300->state.stencil.clear = 0x00000000;
                break;
        case 24:
                r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
-               depth_fmt = R300_DEPTH_FORMAT_24BIT_INT_Z;
+               depth_fmt = ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z;
                r300->state.stencil.clear = 0x00ff0000;
                break;
        default: