image_blend_border_recolor.c \
image_map_rotate.c \
image_map_solid_rotate.c \
+image_map_nearest_rotate.c \
+image_map_nearest_solid_rotate.c \
image_quality_scale.c \
image_data_argb.c \
image_data_argb_alpha.c \
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_map_nearest_rotate_start
+#define NAME "Image Map Nearest Rotate"
+#define ICON "mushroom.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < (OBNUM / 2); i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_image_smooth_scale_set(o, 0);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < (OBNUM / 2); i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Map *m;
+ Evas_Coord x, y, w, h;
+ m = evas_map_new(4);
+ for (i = 0; i < (OBNUM / 2); i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+
+ evas_map_point_coord_set (m, 0, x, y, 0);
+ evas_map_point_image_uv_set(m, 0, 0, 0);
+
+ evas_map_point_coord_set (m, 1, x + w, y, 0);
+ evas_map_point_image_uv_set(m, 1, w, 0);
+
+ evas_map_point_coord_set (m, 2, x + w, y + h, 0);
+ evas_map_point_image_uv_set(m, 2, w, h);
+
+ evas_map_point_coord_set (m, 3, x, y + h, 0);
+ evas_map_point_image_uv_set(m, 3, 0, h);
+
+ evas_map_util_rotate(m, f, x + (w / 2), y + (h / 2));
+
+ evas_object_map_enable_set(o_images[i], 1);
+ evas_object_map_set(o_images[i], m);
+ }
+ evas_map_free(m);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_map_nearest_solid_rotate_start
+#define NAME "Image Map Nearest Solid Rotate"
+#define ICON "mushroom.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < (OBNUM / 2); i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_image_smooth_scale_set(o, 0);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < (OBNUM / 2); i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Map *m;
+ Evas_Coord x, y, w, h;
+ m = evas_map_new(4);
+ for (i = 0; i < (OBNUM / 2); i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+
+ evas_map_point_coord_set (m, 0, x, y, 0);
+ evas_map_point_image_uv_set(m, 0, 0, 0);
+
+ evas_map_point_coord_set (m, 1, x + w, y, 0);
+ evas_map_point_image_uv_set(m, 1, w, 0);
+
+ evas_map_point_coord_set (m, 2, x + w, y + h, 0);
+ evas_map_point_image_uv_set(m, 2, w, h);
+
+ evas_map_point_coord_set (m, 3, x, y + h, 0);
+ evas_map_point_image_uv_set(m, 3, 0, h);
+
+ evas_map_util_rotate(m, f, x + (w / 2), y + (h / 2));
+
+ evas_object_map_enable_set(o_images[i], 1);
+ evas_object_map_set(o_images[i], m);
+ }
+ evas_map_free(m);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
#include "image_blend_border_recolor.c"
#include "image_map_rotate.c"
#include "image_map_solid_rotate.c"
+#include "image_map_nearest_rotate.c"
+#include "image_map_nearest_solid_rotate.c"
#include "image_quality_scale.c"
#include "image_data_argb.c"
#include "image_data_argb_alpha.c"