/* TODO: Stub */
struct midgard_payload_vertex_tiler *payload = &ctx->payloads[PIPE_SHADER_COMPUTE];
+ /* Compute jobs have a "compute FBD". It's not a real framebuffer
+ * descriptor - there is no framebuffer - but it takes the place of
+ * one. As far as I can tell, it's actually the beginning of a
+ * single-render-target framebuffer descriptor with almost everything
+ * zeroed out.
+ */
+ struct mali_compute_fbd compute_fbd = {
+ .unknown1 = {
+ 0, 0x1F, 0, 0, 0, 0, 0, 0
+ }
+ };
+
+ payload->postfix.framebuffer =
+ panfrost_upload_transient(ctx, &compute_fbd, sizeof(compute_fbd));
+
+ /* Upload the payload */
+
struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
memcpy(transfer.cpu, &job, sizeof(job));
memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));