if (!GrPixelConfigIsCompressed(desc.fConfig) &&
!desc.fTextureStorageAllocator.fAllocateTextureStorage) {
if (mipLevelCount < 2) {
- const GrMipLevel& baseMipLevel = texels[0];
static const uint32_t kFlags = kExact_ScratchTextureFlag |
kNoCreate_ScratchTextureFlag;
if (GrTexture* texture = this->refScratchTexture(desc, kFlags)) {
- if (!texels || texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
- baseMipLevel.fPixels, baseMipLevel.fRowBytes)) {
+ if (!mipLevelCount ||
+ texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
+ texels[0].fPixels, texels[0].fRowBytes)) {
if (SkBudgeted::kNo == budgeted) {
texture->resourcePriv().makeUnbudgeted();
}