" normcoord = texturecoord / tex_size - 1.0;"
" float r = length (normcoord);"
" float phi = atan (normcoord.y, normcoord.x);"
-/* height dependent rotation coeff.. why the hell this angle has
- * different effect with different sizes? */
- " phi += (1.0 - smoothstep (-0.6, 0.6, r)) * height * 2.0/100.0;"
+ " phi += (1.0 - smoothstep (-0.6, 0.6, r)) * 4.8;"
" normcoord.x = r * cos(phi);"
" normcoord.y = r * sin(phi);"
" texturecoord = (normcoord + 1.0) * tex_size;"
PROP_LOCATION,
g_param_spec_string ("location",
"Background image location",
- "Background image location"
+ "Background image location",
NULL, G_PARAM_READWRITE));
}