}
void
+multi_click_object(Eo *obj, int ids)
+{
+ Evas *e = evas_object_evas_get(obj);
+ Eina_Position2D pos = attempt_to_find_the_right_point_for_mouse_positioning(obj, NONE);
+ for (int i = 0; i < ids; i++)
+ evas_event_feed_multi_down(e, i, pos.x + i, pos.y + i, 1, 1, 1, 1, 0, pos.x + i, pos.y + i, 0, ts, NULL);
+ ts++;
+ for (int i = 0; i < ids; i++)
+ evas_event_feed_multi_up(e, i, pos.x + i, pos.y + i, 1, 1, 1, 1, 0, pos.x + i, pos.y + i, 0, ts, NULL);
+}
+
+void
+multi_press_object(Eo *obj, int ids)
+{
+ Evas *e = evas_object_evas_get(obj);
+ Eina_Position2D pos = attempt_to_find_the_right_point_for_mouse_positioning(obj, NONE);
+ for (int i = 0; i < ids; i++)
+ evas_event_feed_multi_down(e, i, pos.x + i, pos.y + i, 1, 1, 1, 1, 0, pos.x + i, pos.y + i, 0, ts, NULL);
+ ts++;
+}
+
+void
+multi_click_object_at(Eo *obj, int x, int y, int ids)
+{
+ Evas *e = evas_object_evas_get(obj);
+ for (int i = 0; i < ids; i++)
+ evas_event_feed_multi_down(e, i, x + i, y + i, 1, 1, 1, 1, 0, x + i, y + i, 0, ts, NULL);
+ ts++;
+ for (int i = 0; i < ids; i++)
+ evas_event_feed_multi_up(e, i, x + i, y + i, 1, 1, 1, 1, 0, x + i, y + i, 0, ts, NULL);
+ ts++;
+}
+
+void
press_object_at(Eo *obj, int x, int y)
{
Evas *e = evas_object_evas_get(obj);
}
void
+multi_press_object_at(Eo *obj, int x, int y, int ids)
+{
+ Evas *e = evas_object_evas_get(obj);
+ for (int i = 0; i < ids; i++)
+ evas_event_feed_multi_down(e, i, x + i, y + i, 1, 1, 1, 1, 0, x + i, y + i, 0, ts, NULL);
+ ts++;
+}
+
+void
click_object_at_flags(Eo *obj, int x, int y, int flags)
{
Evas *e = evas_object_evas_get(obj);
void press_part_flags(Eo *obj, const char *part, int flags);
void press_object_at(Eo *obj, int x, int y);
void press_object_at_flags(Eo *obj, int x, int y, int flags);
+void multi_click_object(Eo *obj, int ids);
+void multi_press_object(Eo *obj, int ids);
+void multi_click_object_at(Eo *obj, int x, int y, int ids);
+void multi_press_object_at(Eo *obj, int x, int y, int ids);
void drag_object(Eo *obj, int x, int y, int dx, int dy, Eina_Bool iterate);
int drag_object_around(Eo *obj, int cx, int cy, int radius, int degrees);
void wheel_object(Eo *obj, Eina_Bool horiz, Eina_Bool down);