attr_number = lp_build_const_int32(gallivm,
shader->input[input_index].param_offset);
- /* XXX: Handle all possible interpolation modes */
switch (decl->Interp.Interpolate) {
case TGSI_INTERPOLATE_COLOR:
if (si_shader_ctx->shader->key.ps.flatshade) {
lp_build_endif(&if_ctx);
}
-/* XXX: This is partially implemented for VS only at this point. It is not complete */
+
static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
LLVMVoidTypeInContext(base->gallivm->context),
last_args, 9);
}
-/* XXX: Look up what this function does */
-/* ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);*/
}
static const struct lp_build_tgsi_action txf_action;