Render_Engine_GL_Surface *sfc;
Render_Engine_GL_Context *ctx;
int ret = 0;
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ Render_Engine_GL_Resource *rsc;
+#endif
re = (Render_Engine *)data;
sfc = (Render_Engine_GL_Surface*)surface;
// Do a make current only if it's not already current
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- Render_Engine_GL_Resource *rsc;
if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
if ((eglGetCurrentContext() != ctx->context) ||