If ClutterState is in the middle of a transition and you remove all the
keys from the target state, the target state will be destroyed without
stopping the animation/unsetting the target state. This caused an invalid
memory access.
/* no more keys with transitions to this target_state*/
if (target_state->keys == NULL)
{
+ /* If this state is the current state, unset the state */
+ if (target_state == this->priv->target_state)
+ clutter_state_set_state (this, NULL);
+
/* remove any keys that exist that uses this state as a source */
clutter_state_remove_key (this, s->data, NULL, NULL, NULL);