"description": "gallium/auxiliary/vl: Fix coordinates clamp in compute shaders",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": "a6a43963ed0648649d70bfe7998971c1927d9b51",
"notes": null
drawn.translate_y = layer->viewport.translate[1];
drawn.sampler0_w = (float)layer->sampler_views[0]->texture->width0;
drawn.sampler0_h = (float)layer->sampler_views[0]->texture->height0;
- drawn.clamp_x = (float)samplers[0]->texture->width0 *
- (layer->src.br.x - layer->src.tl.x) - 0.5;
- drawn.clamp_y = (float)samplers[0]->texture->height0 *
- (layer->src.br.y - layer->src.tl.y) - 0.5;
- drawn.chroma_clamp_x = (float)sampler1->texture->width0 *
- (layer->src.br.x - layer->src.tl.x) - 0.5;
- drawn.chroma_clamp_y = (float)sampler1->texture->height0 *
- (layer->src.br.y - layer->src.tl.y) - 0.5;
+ drawn.clamp_x = (float)samplers[0]->texture->width0 * layer->src.br.x - 0.5;
+ drawn.clamp_y = (float)samplers[0]->texture->height0 * layer->src.br.y - 0.5;
+ drawn.chroma_clamp_x = (float)sampler1->texture->width0 * layer->src.br.x - 0.5;
+ drawn.chroma_clamp_y = (float)sampler1->texture->height0 * layer->src.br.y - 0.5;
drawn.chroma_offset_x = chroma_offset_x(s->chroma_location);
drawn.chroma_offset_y = chroma_offset_y(s->chroma_location);
set_viewport(s, &drawn, samplers);