gboolean ret;
gint i;
+ GST_LOG_OBJECT (self, "Copy to fallback buffer");
+
if (!gst_video_frame_map (&in_frame, &self->info, inbuf,
GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
goto invalid_buffer;
return GST_FLOW_ERROR;
}
+ for (i = 0; i < gst_buffer_n_memory (render_buf); i++) {
+ GstD3D11Memory *dmem;
+
+ dmem = (GstD3D11Memory *) gst_buffer_peek_memory (render_buf, i);
+ if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) {
+ GST_ERROR_OBJECT (self, "fallback shader resource view is unavailable");
+ gst_buffer_unref (render_buf);
+
+ return GST_FLOW_ERROR;
+ }
+ }
+
if (!gst_d3d11_video_sink_upload_frame (self, buf, render_buf)) {
GST_ERROR_OBJECT (self, "cannot upload frame");
gst_buffer_unref (render_buf);