= Compiler Support =
-* Include the p_compiler.h.
+* Include the util/compiler.h.
* Cast explicitly when converting to integer types of smaller sizes.
#ifndef CSO_HASH_H
#define CSO_HASH_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifdef __cplusplus
extern "C" {
#ifndef DRAW_PIPE_H
#define DRAW_PIPE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "draw_private.h" /* for sizeof(vertex_header) */
#include "draw_context.h"
#ifndef DRAW_PT_H
#define DRAW_PT_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct draw_pt_middle_end;
struct draw_context;
#define DRAW_VBUF_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#define DRAW_VERTEX_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#define TR_CONTEXT_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/hash_table.h"
#include "pipe/p_context.h"
# include <io.h>
#endif
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_thread.h"
#include "util/os_time.h"
#include "util/simple_mtx.h"
#define TR_DUMP_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
struct pipe_resource;
#ifndef TR_DUMP_DEFINES_H_
#define TR_DUMP_DEFINES_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_format.h"
#include "util/u_dump.h"
#include "tr_dump.h"
**************************************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_memory.h"
#include "util/format/u_format.h"
#include "tgsi/tgsi_dump.h"
#ifndef TR_PUBLIC_H
#define TR_PUBLIC_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifdef __cplusplus
extern "C" {
#define TR_TEXTURE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "tr_screen.h"
#include "gallivm/lp_bld.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct lp_type;
#define LP_BLD_CONST_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "gallivm/lp_bld.h"
#include "gallivm/lp_bld_init.h"
#define LP_BLD_CORO_H
#include <stdbool.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "gallivm/lp_bld.h"
#include "gallivm/lp_bld_intr.h"
#include "gallivm/lp_bld.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_string.h"
#include "util/detect.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/macros.h"
#include "util/u_cpu_detect.h"
#include "util/u_debug.h"
#define LP_BLD_INIT_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_pointer.h" // for func_pointer
#include "lp_bld.h"
#include <llvm-c/ExecutionEngine.h>
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "gallivm/lp_bld.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_struct.h"
#define LP_BLD_PACK_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "gallivm/lp_bld.h"
extern "C" {
#endif
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "lp_bld.h"
#include "lp_bld_init.h"
#include "gallivm/lp_bld_sample.h"
#include "gallivm/lp_bld_ir_common.h"
#include "lp_bld_type.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "tgsi/tgsi_exec.h"
#include "tgsi/tgsi_scan.h"
#include "util/format/u_format.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "gallivm/lp_bld.h"
#ifdef __cplusplus
#include "hud/font.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#ifndef FONT_H
#define FONT_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct pipe_resource;
struct pipe_context;
#ifndef U_INDICES_H
#define U_INDICES_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
/* First/last provoking vertex */
#ifndef U_INDICES_PRIV_H
#define U_INDICES_PRIV_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "u_indices.h"
#define IN_UINT8 0
#include "indices/u_indices.h"
#include "indices/u_indices_priv.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#ifndef PIPE_LOADER_H
#define PIPE_LOADER_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "frontend/drm_driver.h"
#include "util/xmlconfig.h"
#define PB_BUFFER_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#endif
#include <inttypes.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "util/u_debug.h"
#include "util/u_thread.h"
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_thread.h"
#include "util/u_memory.h"
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_thread.h"
#include "util/u_math.h"
* @author Jose Fonseca <jfonseca@vmware.com>
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_thread.h"
#include "pipe/p_defines.h"
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
#define PB_VALIDATE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#ifdef __cplusplus
*
**************************************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "postprocess/filters.h"
#include "postprocess/pp_private.h"
* policies, either expressed or implied, of the copyright holders.
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "postprocess/postprocess.h"
#include "postprocess/pp_mlaa.h"
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/simple_mtx.h"
#include "util/u_debug.h"
#include "util/u_thread.h"
#ifndef _RTASM_EXECMEM_H_
#define _RTASM_EXECMEM_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
extern void *
#if DETECT_ARCH_X86 || DETECT_ARCH_X86_64
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_pointer.h"
#ifndef _RTASM_X86SSE_H_
#define _RTASM_X86SSE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/detect.h"
#if DETECT_ARCH_X86 || DETECT_ARCH_X86_64
#ifndef INLINE_DEBUG_HELPER_H
#define INLINE_DEBUG_HELPER_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_tests.h"
#ifndef INLINE_SW_HELPER_H
#define INLINE_SW_HELPER_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_screen.h"
#include "util/u_debug.h"
#include "frontend/sw_winsys.h"
#ifndef SW_HELPER_H
#define SW_HELPER_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "target-helpers/sw_helper_public.h"
#include "frontend/sw_winsys.h"
#ifndef TGSI_DUMP_H
#define TGSI_DUMP_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
* Brian Paul
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_dump.h"
#ifndef TGSI_EXEC_H
#define TGSI_EXEC_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_from_mesa.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/compiler.h"
#include <stdbool.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#define TGSI_INFO_H
#include "compiler/shader_enums.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_shader_tokens.h"
#include "util/format/u_format.h"
#ifndef TGSI_PARSE_H
#define TGSI_PARSE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_shader_tokens.h"
#if defined __cplusplus
#ifndef TGSI_SANITY_H
#define TGSI_SANITY_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#if defined __cplusplus
extern "C" {
#define TGSI_SCAN_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
**************************************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_memory.h"
#include "tgsi_strings.h"
#ifndef TGSI_TEXT_H
#define TGSI_TEXT_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#if defined __cplusplus
extern "C" {
#include "pipe/p_defines.h"
#include "util/format/u_formats.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_debug.h"
#define _TRANSLATE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "pipe/p_state.h"
#include "util/detect.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_memory.h"
#include "util/u_cpu_detect.h"
#include "util/u_math.h"
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#define U_HANDLE_BITMASK_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifdef __cplusplus
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_math.h"
#define U_CACHE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifdef __cplusplus
*/
#ifdef DEBUG
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/simple_mtx.h"
#include "util/u_debug_stack.h"
#include "util/u_debug.h"
#define U_DEBUG_IMAGE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#define U_DRAW_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#define U_DRAWQUAD_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_context.h"
#include "util/u_draw.h"
#define U_DEBUG_DUMP_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include <stdio.h>
**************************************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "util/format/u_format.h"
#define U_FRAMEBUFFER_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#define U_PACK_COLOR_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "util/format/u_format.h"
#include "util/u_math.h"
#ifndef U_PSTIPPLE_H
#define U_PSTIPPLE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifdef __cplusplus
extern "C" {
#ifndef U_RECT_H
#define U_RECT_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_math.h"
#ifdef __cplusplus
#define U_SIMPLE_SHADERS_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_shader_tokens.h"
#define U_SPLIT_PRIM_H
#include "pipe/p_defines.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#define U_SSE_H_
#include "util/detect.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#if DETECT_ARCH_SSE
#define U_SURFACE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "util/u_pack_color.h"
#ifndef U_TESTS_H
#define U_TESTS_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifdef __cplusplus
extern "C" {
#ifndef U_TEXTURE_H
#define U_TEXTURE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifdef __cplusplus
extern "C" {
#ifndef P_TILE_H
#define P_TILE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "pipe/p_state.h"
#ifndef U_UPLOAD_MGR_H
#define U_UPLOAD_MGR_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
struct pipe_context;
#include "pipe/p_video_enums.h"
/* u_reduce_video_profile() needs these */
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_math.h"
#include <assert.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_context.h"
#include "util/u_memory.h"
#ifndef vl_csc_h
#define vl_csc_h
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
typedef float vl_csc_matrix[3][4];
#ifndef vl_zscan_h
#define vl_zscan_h
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#ifdef __cplusplus
#include "etnaviv_context.h"
#include "etnaviv_internal.h"
#include "etnaviv_shader.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_shader_tokens.h"
#include "compiler/shader_enums.h"
#include "util/disk_cache.h"
/* Fake occlusion queries which return 0, it's better than crashing */
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_memory.h"
#ifndef I915_STATE_INLINES_H
#define I915_STATE_INLINES_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "util/u_debug.h"
#include "i915_reg.h"
#ifndef I915_WINSYS_H
#define I915_WINSYS_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct i915_winsys;
struct i915_winsys_buffer;
#ifndef LP_BLD_ALPHA_H
#define LP_BLD_ALPHA_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "gallivm/lp_bld.h"
#define LP_BLD_DEPTH_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "gallivm/lp_bld.h"
#ifndef LP_CS_QUEUE
#define LP_CS_QUEUE
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_thread.h"
#include "util/list.h"
#ifndef LP_DEBUG_H
#define LP_DEBUG_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#define DEBUG_PIPE 0x1
#ifndef LP_FLUSH_H
#define LP_FLUSH_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct pipe_context;
struct pipe_fence_handle;
#define LP_MEMORY_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "lp_limits.h"
#include "gallivm/lp_bld_type.h"
#ifndef LP_PERF_H
#define LP_PERF_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
/**
* Various counters
#ifndef LP_RAST_H
#define LP_RAST_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_pack_color.h"
#include "util/u_rect.h"
#include "lp_jit.h"
#ifndef LP_SCENE_QUEUE
#define LP_SCENE_QUEUE
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct lp_scene_queue;
struct lp_scene;
#ifndef LP_SETUP_H
#define LP_SETUP_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "lp_jit.h"
struct draw_context;
#include "util/list.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
#include "gallivm/lp_bld_jit_sample.h"
#include <stdint.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0))
#include "pan_resource.h"
#include "pan_texture.h"
-#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
+#include "util/compiler.h"
#include "util/detect.h"
#include "util/format/u_formats.h"
#include "util/hash_table.h"
#ifndef R300_CHIPSET_H
#define R300_CHIPSET_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
/* these are sizes in dwords */
#define R300_HIZ_LIMIT 10240
#define R300_SCREEN_BUFFER_H
#include <stdio.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "util/u_transfer.h"
#ifndef R300_TEXTURE_H
#define R300_TEXTURE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "pipe/p_screen.h"
#ifndef R300_TGSI_TO_RC_H
#define R300_TGSI_TO_RC_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct radeon_compiler;
#ifndef SP_FLUSH_H
#define SP_FLUSH_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct pipe_context;
struct pipe_fence_handle;
#define SP_TEX_TILE_CACHE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "sp_limits.h"
#define SP_TILE_CACHE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "sp_texture.h"
#ifndef _SVGA_TYPES_H_
#define _SVGA_TYPES_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#ifndef __HAIKU__
typedef int64_t int64;
#ifndef SVGA_DEBUG_H
#define SVGA_DEBUG_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#define DEBUG_DMA 0x1
*
**********************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_helpers.h"
#ifndef SVGA_DRAW_H
#define SVGA_DRAW_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "svga_hw_reg.h"
#ifndef SVGA_DRAW_H_
#define SVGA_DRAW_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "indices/u_indices.h"
#include "util/u_prim.h"
#ifndef SVGA_HW_REG_H
#define SVGA_HW_REG_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "svga_types.h"
#define SVGA_BUFFER_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "util/u_transfer.h"
#define SVGA_TEXTURE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#define SVGA_SAMPLER_VIEW_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "svga_screen_cache.h"
#define SVGA_STATE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
struct svga_context;
#define SVGA_SURFACE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "svga_screen_cache.h"
#ifndef SVGA_SWTNL_H
#define SVGA_SWTNL_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct svga_context;
struct pipe_context;
**********************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_defines.h"
#include "tgsi/tgsi_dump.h"
#ifndef SVGA_TGSI_H
#define SVGA_TGSI_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "svga3d_reg.h"
* \author Brian Paul
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_defines.h"
#include "tgsi/tgsi_dump.h"
#include "svga_reg.h"
#include "svga3d_reg.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "svga_mksstats.h"
#ifndef SVGA_DUMP_H_
#define SVGA_DUMP_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
void
svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size);
#ifndef ST_SHADER_SVGA_H
#define ST_SHADER_SVGA_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct sh_op
{
#define DRI_CONTEXT_H
#include "dri_util.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "hud/hud_context.h"
struct pipe_context;
#ifndef DRI_DRAWABLE_H
#define DRI_DRAWABLE_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "frontend/api.h"
#include "dri_util.h"
#include "dri_util.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "frontend/api.h"
#include "xm_api.h"
#include "main/errors.h"
#include "main/config.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#define GLX_GLXEXT_PROTOTYPES
#include <string.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "GL/glx.h"
#include "glapi/glapi.h"
#ifndef _XM_ST_H_
#define _XM_ST_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "frontend/api.h"
#include "xm_api.h"
#include "util/u_thread.h"
#include "util/format/u_formats.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_screen.h"
#include "postprocess/filters.h"
#ifndef _NINE_GUID_H_
#define _NINE_GUID_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "d3d9types.h"
#ifndef _NINE_IUNKNOWN_H_
#define _NINE_IUNKNOWN_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_atomic.h"
#include "util/u_memory.h"
#define _NINE_DEBUG_H_
#include "util/u_debug.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
void
_nine_debug_printf( unsigned long flag,
#ifndef _NINE_FLAGS_H_
#define _NINE_FLAGS_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
/* Incoming 32 bits calls are 4-byte aligned.
* We need to realign them to be able to use
*/
#define NINE_WINAPI WINAPI UTIL_ALIGN_STACK
-#endif /* _NINE_FLAGS_H_ */
\ No newline at end of file
+#endif /* _NINE_FLAGS_H_ */
#ifndef _NINE_QUEUE_H_
#define _NINE_QUEUE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct nine_queue_pool;
#ifndef _NINE_QUIRK_H_
#define _NINE_QUIRK_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
bool
_nine_get_quirk( unsigned quirk );
*
**************************************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_video_codec.h"
#include "frontend/vdpau_interop.h"
#include <GL/gl.h>
#include <GL/wglext.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/compiler.h"
#define STW_DEVICE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "frontend/api.h"
#include "util/u_handle_table.h"
#include "util/u_dynarray.h"
#include <GL/gl.h>
#include <GL/wglext.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_format.h"
#include "util/u_memory.h"
#include "stw_device.h"
#define PFD_SUPPORT_COMPOSITION 0x00008000
#endif
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "frontend/api.h"
#include <windows.h>
#include <tlhelp32.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "stw_tls.h"
#include <windows.h> /* for HDC */
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "frontend/api.h"
struct pipe_screen;
#ifndef _DRISW_API_H_
#define _DRISW_API_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "sw_winsys.h"
struct pipe_screen;
#ifndef _DRM_DRIVER_H_
#define _DRM_DRIVER_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "winsys_handle.h"
#ifndef _SW_DRIVER_H_
#define _SW_DRIVER_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct pipe_screen;
struct sw_winsys;
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007-2008 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef P_COMPILER_H
-#define P_COMPILER_H
-
-
-#include "util/compiler.h"
-
-#endif /* P_COMPILER_H */
#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
-#include "p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "p_video_enums.h"
#include "p_defines.h"
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
-#include "p_compiler.h"
+#include "util/compiler.h"
#include "compiler/shader_enums.h"
#include "util/os_time.h"
#define P_SCREEN_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "pipe/p_defines.h"
#include "pipe/p_video_enums.h"
#include "util/u_memory.h"
-#include "p_compiler.h"
+#include "util/compiler.h"
#include "p_defines.h"
#include "util/format/u_formats.h"
* Authors:
* Keith Whitwell
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "sw/xlib/xlib_sw_winsys.h"
#endif
#include <inttypes.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "util/u_debug.h"
#include "util/u_thread.h"
#define VMW_BUFFER_H_
#include <assert.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipebuffer/pb_bufmgr.h"
#include "util/u_debug_flush.h"
#define VMW_CONTEXT_H_
#include <stdio.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct svga_winsys_screen;
struct svga_winsys_context;
#define VMW_FENCE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipebuffer/pb_buffer_fenced.h"
struct pipe_fence_handle;
#include "util/os_file.h"
#include "util/u_memory.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_hash_table.h"
#ifdef MAJOR_IN_MKDEV
#include <sys/mkdev.h>
#define VMW_SCREEN_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_state.h"
#include "svga_winsys.h"
**********************************************************/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/format/u_format.h"
#ifndef VMW_SHADER_H_
#define VMW_SHADER_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_atomic.h"
#include "util/u_inlines.h"
#define VMW_SURFACE_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_atomic.h"
#include "util/u_inlines.h"
#include "util/u_thread.h"
#endif
#endif
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include <windows.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "frontend/sw_winsys.h"
void gdi_sw_display( struct sw_winsys *winsys,
#include <stdio.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "util/format/u_formats.h"
#include "util/u_inlines.h"
#include <fcntl.h>
#include <xf86drm.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#define VIRGL_DRM_WINSYS_H
#include <stdint.h>
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/list.h"
#define ST_CB_FLUSH_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct dd_function_table;
struct pipe_fence_handle;
#ifndef ST_DEBUG_H
#define ST_DEBUG_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
struct st_context;
#include "main/menums.h"
#include "main/fbobject.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
struct st_context;
#ifndef ST_SAMPLER_VIEW_H
#define ST_SAMPLER_VIEW_H
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_sampler.h"
#define U_FORMAT_BPTC_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "c99_compat.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_math.h"
#include "util/format/u_format_etc.h"
#define U_FORMAT_FXT1_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "c99_compat.h"
#define U_FORMAT_OTHER_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "c99_compat.h"
def generate(formats):
print()
- print('#include "pipe/p_compiler.h"')
+ print('#include "util/compiler.h"')
print('#include "util/u_math.h"')
print('#include "util/half_float.h"')
print('#include "u_format.h"')
#define U_FORMAT_S3TC_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "c99_compat.h"
#define U_FORMAT_TESTS_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/format/u_formats.h"
#define U_FORMAT_YUV_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_math.h"
#include "c99_compat.h"
#define U_FORMAT_ZS_H_
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "c99_compat.h"
*/
#include "util/detect.h"
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_debug.h"
#include "u_cpu_detect.h"
* @author Jose Fonseca <jfonseca@vmware.com>
*/
-#include "pipe/p_compiler.h"
+#include "util/compiler.h"
#include "util/u_thread.h"
#include "util/simple_mtx.h"
#include "util/u_string.h"