.force_indirect_unrolling = (nir_var_shader_in | nir_var_shader_out | nir_var_function_temp),
.lower_device_index_to_zero = true,
.linker_ignore_precision = true,
+ .support_16bit_alu = true,
};
const nir_shader_compiler_options*
}
if (!(supported_float_sizes & 64))
options->lower_doubles_options = ~0;
- if ((supported_int_sizes & 16) && (supported_float_sizes & 16))
- options->support_16bit_alu = true;
if (shader_model_max >= SHADER_MODEL_6_4) {
options->has_sdot_4x8 = true;
options->has_udot_4x8 = true;