return deliveries;
}
-static Bool
+Bool
PointInBorderSize(WindowPtr pWin, int x, int y)
{
BoxRec box;
WindowPtr
XYToWindow(SpritePtr pSprite, int x, int y)
{
- WindowPtr pWin;
- BoxRec box;
+ ScreenPtr pScreen = RootWindow(pSprite)->drawable.pScreen;
- pSprite->spriteTraceGood = 1; /* root window still there */
- pWin = RootWindow(pSprite)->firstChild;
- while (pWin) {
- if ((pWin->mapped) &&
- (x >= pWin->drawable.x - wBorderWidth(pWin)) &&
- (x < pWin->drawable.x + (int) pWin->drawable.width +
- wBorderWidth(pWin)) &&
- (y >= pWin->drawable.y - wBorderWidth(pWin)) &&
- (y < pWin->drawable.y + (int) pWin->drawable.height +
- wBorderWidth(pWin))
- /* When a window is shaped, a further check
- * is made to see if the point is inside
- * borderSize
- */
- && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y))
- && (!wInputShape(pWin) ||
- RegionContainsPoint(wInputShape(pWin),
- x - pWin->drawable.x,
- y - pWin->drawable.y, &box))
-#ifdef ROOTLESS
- /* In rootless mode windows may be offscreen, even when
- * they're in X's stack. (E.g. if the native window system
- * implements some form of virtual desktop system).
- */
- && !pWin->rootlessUnhittable
-#endif
- ) {
- if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) {
- pSprite->spriteTraceSize += 10;
- pSprite->spriteTrace = realloc(pSprite->spriteTrace,
- pSprite->spriteTraceSize *
- sizeof(WindowPtr));
- }
- pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin;
- pWin = pWin->firstChild;
- }
- else
- pWin = pWin->nextSib;
- }
- return DeepestSpriteWin(pSprite);
+ return (*pScreen->XYToWindow)(pScreen, pSprite, x, y);
}
/**
void FixUpEventFromWindow(SpritePtr pSprite,
xEvent *xE,
WindowPtr pWin, Window child, Bool calcChild);
+extern Bool PointInBorderSize(WindowPtr pWin, int x, int y);
extern WindowPtr XYToWindow(SpritePtr pSprite, int x, int y);
extern int EventIsDeliverable(DeviceIntPtr dev, int evtype, WindowPtr win);
extern Bool ActivatePassiveGrab(DeviceIntPtr dev, GrabPtr grab,
typedef Bool (*ReplaceScanoutPixmapProcPtr)(DrawablePtr, PixmapPtr, Bool);
+typedef WindowPtr (*XYToWindowProcPtr)(ScreenPtr pScreen,
+ SpritePtr pSprite, int x, int y);
+
typedef struct _Screen {
int myNum; /* index of this instance in Screens[] */
ATOM id;
struct xorg_list offload_head;
ReplaceScanoutPixmapProcPtr ReplaceScanoutPixmap;
+ XYToWindowProcPtr XYToWindow;
} ScreenRec;
static inline RegionPtr
extern _X_EXPORT void miSegregateChildren(WindowPtr pWin, RegionPtr pReg,
int depth);
+extern _X_EXPORT WindowPtr miSpriteTrace(SpritePtr pSprite, int x, int y);
+
+extern _X_EXPORT WindowPtr miXYToWindow(ScreenPtr pScreen, SpritePtr pSprite, int x, int y);
+
/* mizerarc.c */
extern _X_EXPORT void miZeroPolyArc(DrawablePtr /*pDraw */ ,
pScreen->ChangeBorderWidth = miChangeBorderWidth;
pScreen->SetShape = miSetShape;
pScreen->MarkUnrealizedWindow = miMarkUnrealizedWindow;
+ pScreen->XYToWindow = miXYToWindow;
miSetZeroLineBias(pScreen, DEFAULTZEROLINEBIAS);
#include "scrnintstr.h"
#include "pixmapstr.h"
#include "mivalidate.h"
+#include "inputstr.h"
void
miClearToBackground(WindowPtr pWin,
miSegregateChildren(pChild, pReg, depth);
}
}
+
+WindowPtr
+miSpriteTrace(SpritePtr pSprite, int x, int y)
+{
+ WindowPtr pWin;
+ BoxRec box;
+
+ pWin = DeepestSpriteWin(pSprite);
+ while (pWin) {
+ if ((pWin->mapped) &&
+ (x >= pWin->drawable.x - wBorderWidth(pWin)) &&
+ (x < pWin->drawable.x + (int) pWin->drawable.width +
+ wBorderWidth(pWin)) &&
+ (y >= pWin->drawable.y - wBorderWidth(pWin)) &&
+ (y < pWin->drawable.y + (int) pWin->drawable.height +
+ wBorderWidth(pWin))
+ /* When a window is shaped, a further check
+ * is made to see if the point is inside
+ * borderSize
+ */
+ && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y))
+ && (!wInputShape(pWin) ||
+ RegionContainsPoint(wInputShape(pWin),
+ x - pWin->drawable.x,
+ y - pWin->drawable.y, &box))
+#ifdef ROOTLESS
+ /* In rootless mode windows may be offscreen, even when
+ * they're in X's stack. (E.g. if the native window system
+ * implements some form of virtual desktop system).
+ */
+ && !pWin->rootlessUnhittable
+#endif
+ ) {
+ if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) {
+ pSprite->spriteTraceSize += 10;
+ pSprite->spriteTrace = realloc(pSprite->spriteTrace,
+ pSprite->spriteTraceSize *
+ sizeof(WindowPtr));
+ }
+ pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin;
+ pWin = pWin->firstChild;
+ }
+ else
+ pWin = pWin->nextSib;
+ }
+ return DeepestSpriteWin(pSprite);
+}
+
+/**
+ * Traversed from the root window to the window at the position x/y. While
+ * traversing, it sets up the traversal history in the spriteTrace array.
+ * After completing, the spriteTrace history is set in the following way:
+ * spriteTrace[0] ... root window
+ * spriteTrace[1] ... top level window that encloses x/y
+ * ...
+ * spriteTrace[spriteTraceGood - 1] ... window at x/y
+ *
+ * @returns the window at the given coordinates.
+ */
+WindowPtr
+miXYToWindow(ScreenPtr pScreen, SpritePtr pSprite, int x, int y)
+{
+ pSprite->spriteTraceGood = 1; /* root window still there */
+ return miSpriteTrace(pSprite, x, y);
+}