#ifndef AI_LWO_ANIMATION_INCLUDED
#define AI_LWO_ANIMATION_INCLUDED
-#include <assimp/anim.h>
+//
#include <vector>
#include <list>
struct aiNodeAnim;
+struct aiVectorKey;
namespace Assimp {
namespace LWO {
//! Keyframes for this envelope
std::vector<Key> keys;
-
// temporary data for AnimResolver
size_t old_first,old_last;
};
* @param Output tick rate, per second
* @note The input envelopes are possibly modified.
*/
- AnimResolver(std::list<Envelope>& envelopes,
- double tick);
+ AnimResolver(std::list<Envelope>& envelopes, double tick);
public: