{
FloatArgument fps("fps", DEFAULT_FPS, argc, argv);
FloatArgument animSpeed("anim", DEFAULT_ANIM, argc, argv);
- IntArgument surfaceId("surface", DEFAULT_SURFACE, argc, argv);
- IntArgument layerId("layer", DEFAULT_LAYER, argc, argv);
+ UnsignedIntArgument surfaceId("surface", DEFAULT_SURFACE, argc, argv);
+ UnsignedIntArgument layerId("layer", DEFAULT_LAYER, argc, argv);
IntArgument width("width", DEFAULT_WIDTH, argc, argv);
IntArgument height("height", DEFAULT_HEIGHT, argc, argv);
BoolArgument help("help", false, argc, argv);