struct zink_screen *screen = zink_screen(ctx->base.screen);
struct zink_render_pass *rp = ctx->gfx_pipeline_state.render_pass;
+ if (ctx->gfx_pipeline_state.sample_locations_enabled && ctx->sample_locations_changed) {
+ unsigned samples = ctx->gfx_pipeline_state.rast_samples;
+ unsigned idx = util_logbase2_ceil(MAX2(samples, 1));
+ VkExtent2D grid_size = screen->maxSampleLocationGridSize[idx];
+
+ for (unsigned pixel = 0; pixel < grid_size.width * grid_size.height; pixel++) {
+ for (unsigned sample = 0; sample < samples; sample++) {
+ unsigned pixel_x = pixel % grid_size.width;
+ unsigned pixel_y = pixel / grid_size.width;
+ unsigned wi = pixel * samples + sample;
+ unsigned ri = (pixel_y * grid_size.width + pixel_x % grid_size.width);
+ ri = ri * samples + sample;
+ ctx->vk_sample_locations[wi].x = (ctx->sample_locations[ri] & 0xf) / 16.0f;
+ ctx->vk_sample_locations[wi].y = (16 - (ctx->sample_locations[ri] >> 4)) / 16.0f;
+ }
+ }
+ }
+
if (rp)
ctx->rp_changed |= ctx->rp_clears_enabled != rp->state.clears;
if (ctx->rp_changed)
else
vkCmdSetDepthBias(batch->state->cmdbuf, 0.0f, 0.0f, 0.0f);
+ ctx->sample_locations_changed = false;
+
if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
vkCmdSetBlendConstants(batch->state->cmdbuf, ctx->blend_constants);