This fixes all test vector failures
Change-Id: Ie1a9fe0f023f7a0c7e89eb55df1b40ff65302adc
const int max_blocks_wide = num_4x4_w + (xd->mb_to_right_edge >= 0 ? 0 :
xd->mb_to_right_edge >> (5 + pd->subsampling_x));
const int max_blocks_high = num_4x4_h + (xd->mb_to_bottom_edge >= 0 ? 0 :
- xd->mb_to_bottom_edge >> (5 + pd->subsampling_x));
+ xd->mb_to_bottom_edge >> (5 + pd->subsampling_y));
// Keep track of the row and column of the blocks we use so that we know
// if we are in the unrestricted motion border.