Value type: #gchararray
-See #timeoverlay:font-desc
+See #GstBaseTextOverlay:font-desc
#### `foreground-color`
- **position** (4) – Absolute position clamped to canvas
- **absolute** (5) – Absolute position
-See #timeoverlay:halignment
+See #GstBaseTextOverlay:halignment
#### `height`
Value type: #guint
-See #timeoverlay:text-width
+See #GstBaseTextOverlay:text-width
#### `text-x`
Value type: #gint
-See #timeoverlay:text-x
+See #GstBaseTextOverlay:text-x
#### `text-y`
Value type: #gint
-See #timeoverlay:text-y
+See #GstBaseTextOverlay:text-y
#### `time-mode`
- **center** (4) – center
- **absolute** (5) – Absolute position
-See #timeoverlay:valignment
+See #GstBaseTextOverlay:valignment
#### `video-direction`
- **GST_VIDEO_ORIENTATION_AUTO** (8) – auto
- **GST_VIDEO_ORIENTATION_CUSTOM** (9) – custom
-See #videoflip:video-direction
+See #GstVideoDirection:video-direction
#### `volume`
Value type: #guint
-See #timeoverlay:color
+See #GstBaseTextOverlay:color
#### `font-desc`
Value type: #gchararray
-See #timeoverlay:font-desc
+See #GstBaseTextOverlay:font-desc
#### `foreground-color`
- **position** (4) – Absolute position clamped to canvas
- **absolute** (5) – Absolute position
-See #timeoverlay:halignment
+See #GstBaseTextOverlay:halignment
#### `height`
Value type: #guint
-See #timeoverlay:outline-color
+See #GstBaseTextOverlay:outline-color
#### `pattern`
Value type: #gboolean
-See #timeoverlay:shaded-background
+See #GstBaseTextOverlay:shaded-background
#### `text`
Value type: #gchararray
-See #timeoverlay:text
+See #GstBaseTextOverlay:text
#### `text-height`
Value type: #guint
-See #timeoverlay:text-height
+See #GstBaseTextOverlay:text-height
#### `text-width`
Value type: #guint
-See #timeoverlay:text-width
+See #GstBaseTextOverlay:text-width
#### `text-x`
Value type: #gint
-See #timeoverlay:text-x
+See #GstBaseTextOverlay:text-x
#### `text-y`
Value type: #gint
-See #timeoverlay:text-y
+See #GstBaseTextOverlay:text-y
#### `valignment`
- **center** (4) – center
- **absolute** (5) – Absolute position
-See #timeoverlay:valignment
+See #GstBaseTextOverlay:valignment
#### `video-direction`
- **GST_VIDEO_ORIENTATION_AUTO** (8) – auto
- **GST_VIDEO_ORIENTATION_CUSTOM** (9) – custom
-See #videoflip:video-direction
+See #GstVideoDirection:video-direction
#### `width`
Value type: #gdouble
-See #timeoverlay:x-absolute
+See #GstBaseTextOverlay:x-absolute
#### `xpos`
Value type: #gdouble
-See #timeoverlay:xpos
+See #GstBaseTextOverlay:xpos
#### `y-absolute`
Value type: #gdouble
-See #timeoverlay:y-absolute
+See #GstBaseTextOverlay:y-absolute
#### `ypos`
Value type: #gdouble
-See #timeoverlay:ypos
+See #GstBaseTextOverlay:ypos
- **GST_VIDEO_ORIENTATION_AUTO** (8) – auto
- **GST_VIDEO_ORIENTATION_CUSTOM** (9) – custom
-See #videoflip:video-direction
+See #GstVideoDirection:video-direction
#### `width`
- **GST_VIDEO_ORIENTATION_AUTO** (8) – auto
- **GST_VIDEO_ORIENTATION_CUSTOM** (9) – custom
-See #videoflip:video-direction
+See #GstVideoDirection:video-direction
#### `width`
* The capabilities used to choose the output of the #GESTrack's
* elements. Internally, this is used to select output streams when
* several may be available, by determining whether its #GstPad is
- * compatible (see #nlecomposition:caps for #nlecomposition). As such,
+ * compatible (see #NleObject:caps for #nlecomposition). As such,
* this is used as a weaker indication of the desired output type of the
* track, **before** the #GESTrack:restriction-caps is applied.
* Therefore, this should be set to a *generic* superset of the
* time effect's whose overall seek transformation:
*
* + Maps the time `0` to `0`. So initial time-shifting effects are
- * excluded (the #nlesource:inpoint can sometimes be used instead).
+ * excluded (the #NleObject:inpoint can sometimes be used instead).
* + Is monotonically increasing. So reversing effects, and effects that
* jump backwards in the stream are excluded.
* + Can handle a reasonable #GstClockTime, relative to the project. So
*
* For such a time effect, they should be configured in nle such that:
*
- * + Their #nleoperation:inpoint is `0`. Otherwise this will introduce
+ * + Their #NleObject:inpoint is `0`. Otherwise this will introduce
* seeking problems in its #nlecomposition.
- * + They must share the same #nleoperation:start and
- * #nleoperation:duration as all nleobjects of lower priority in its
+ * + They must share the same #NleObject:start and
+ * #NleObject:duration as all nleobjects of lower priority in its
* #nlecomposition. Otherwise this will introduce jumps in playback.
*
* Note that, at the moment, nle only converts the #GstSegment