This function is called on load/store_input/output. It makes no sense
for it to get a SYSTEM_VALUE enum. This only doesn't explode because
SYSTEM_VALUE_PRIMITIVE_ID happens to be below VARYING_SLOT_VAR0 so it
doesn't interact with any actual varyings. The next commit is going to
add another system value which will push SYSTEM_VALUE_PRIMITIVE_ID up by
one so it will equal VARYING_SLOT_VAR0 and then the first FS input will
always get smashed to flat which isn't what we want.
Fixes:
b59bb9c07ae4 ("radeonsi: force flat for PrimID early in si_nir_scan_shader")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
info->input[loc].semantic = semantic + i;
- if (semantic == SYSTEM_VALUE_PRIMITIVE_ID)
+ if (semantic == VARYING_SLOT_PRIMITIVE_ID)
info->input[loc].interpolate = INTERP_MODE_FLAT;
else
info->input[loc].interpolate = interp;