NGG streamout uses GDS and we have to make sure that another
process isn't going to overwrite GDS while our shaders are busy.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
*/
cmd_buffer->state.flush_bits |= cmd_buffer->active_query_flush_bits;
+ /* Since NGG streamout uses GDS, we need to make GDS idle when
+ * we leave the IB, otherwise another process might overwrite
+ * it while our shaders are busy.
+ */
+ if (cmd_buffer->gds_needed)
+ cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_PS_PARTIAL_FLUSH;
+
si_emit_cache_flush(cmd_buffer);
}