*
*/
- /* genlist */
+ /**
+ * @defgroup Genlist Genlist
+ *
+ * @image html img/widget/genlist/preview-00.png
+ * @image latex img/widget/genlist/preview-00.eps
+ * @image html img/genlist.png
+ * @image latex img/genlist.eps
+ *
+ * This widget aims to have more expansive list than the simple list in
+ * Elementary that could have more flexible items and allow many more entries
+ * while still being fast and low on memory usage. At the same time it was
+ * also made to be able to do tree structures. But the price to pay is more
+ * complexity when it comes to usage. If all you want is a simple list with
+ * icons and a single label, use the normal @ref List object.
+ *
+ * Genlist has a fairly large API, mostly because it's relatively complex,
+ * trying to be both expansive, powerful and efficient. First we will begin
+ * an overview on the theory behind genlist.
+ *
+ * @section Genlist_Item_Class Genlist item classes - creating items
+ *
+ * In order to have the ability to add and delete items on the fly, genlist
+ * implements a class (callback) system where the application provides a
+ * structure with information about that type of item (genlist may contain
+ * multiple different items with different classes, states and styles).
+ * Genlist will call the functions in this struct (methods) when an item is
+ * "realized" (i.e., created dynamically, while the user is scrolling the
+ * grid). All objects will simply be deleted when no longer needed with
+ * evas_object_del(). The #Elm_Genlist_Item_Class structure contains the
+ * following members:
+ * - @c item_style - This is a constant string and simply defines the name
+ * of the item style. It @b must be specified and the default should be @c
+ * "default".
+ *
+ * - @c func - A struct with pointers to functions that will be called when
+ * an item is going to be actually created. All of them receive a @c data
+ * parameter that will point to the same data passed to
+ * elm_genlist_item_append() and related item creation functions, and a @c
+ * obj parameter that points to the genlist object itself.
+ *
+ * The function pointers inside @c func are @c label_get, @c icon_get, @c
+ * state_get and @c del. The 3 first functions also receive a @c part
+ * parameter described below. A brief description of these functions follows:
+ *
+ * - @c label_get - The @c part parameter is the name string of one of the
+ * existing text parts in the Edje group implementing the item's theme.
+ * This function @b must return a strdup'()ed string, as the caller will
+ * free() it when done. See #Elm_Genlist_Item_Label_Get_Cb.
+ * - @c content_get - The @c part parameter is the name string of one of the
+ * existing (content) swallow parts in the Edje group implementing the item's
+ * theme. It must return @c NULL, when no content is desired, or a valid
+ * object handle, otherwise. The object will be deleted by the genlist on
+ * its deletion or when the item is "unrealized". See
+ * #Elm_Genlist_Item_Icon_Get_Cb.
+ * - @c func.state_get - The @c part parameter is the name string of one of
+ * the state parts in the Edje group implementing the item's theme. Return
+ * @c EINA_FALSE for false/off or @c EINA_TRUE for true/on. Genlists will
+ * emit a signal to its theming Edje object with @c "elm,state,XXX,active"
+ * and @c "elm" as "emission" and "source" arguments, respectively, when
+ * the state is true (the default is false), where @c XXX is the name of
+ * the (state) part. See #Elm_Genlist_Item_State_Get_Cb.
+ * - @c func.del - This is intended for use when genlist items are deleted,
+ * so any data attached to the item (e.g. its data parameter on creation)
+ * can be deleted. See #Elm_Genlist_Item_Del_Cb.
+ *
+ * available item styles:
+ * - default
+ * - default_style - The text part is a textblock
+ *
+ * @image html img/widget/genlist/preview-04.png
+ * @image latex img/widget/genlist/preview-04.eps
+ *
+ * - double_label
+ *
+ * @image html img/widget/genlist/preview-01.png
+ * @image latex img/widget/genlist/preview-01.eps
+ *
+ * - icon_top_text_bottom
+ *
+ * @image html img/widget/genlist/preview-02.png
+ * @image latex img/widget/genlist/preview-02.eps
+ *
+ * - group_index
+ *
+ * @image html img/widget/genlist/preview-03.png
+ * @image latex img/widget/genlist/preview-03.eps
+ *
+ * @section Genlist_Items Structure of items
+ *
+ * An item in a genlist can have 0 or more text labels (they can be regular
+ * text or textblock Evas objects - that's up to the style to determine), 0
+ * or more contents (which are simply objects swallowed into the genlist item's
+ * theming Edje object) and 0 or more <b>boolean states</b>, which have the
+ * behavior left to the user to define. The Edje part names for each of
+ * these properties will be looked up, in the theme file for the genlist,
+ * under the Edje (string) data items named @c "labels", @c "contents" and @c
+ * "states", respectively. For each of those properties, if more than one
+ * part is provided, they must have names listed separated by spaces in the
+ * data fields. For the default genlist item theme, we have @b one label
+ * part (@c "elm.text"), @b two content parts (@c "elm.swalllow.icon" and @c
+ * "elm.swallow.end") and @b no state parts.
+ *
+ * A genlist item may be at one of several styles. Elementary provides one
+ * by default - "default", but this can be extended by system or application
+ * custom themes/overlays/extensions (see @ref Theme "themes" for more
+ * details).
+ *
+ * @section Genlist_Manipulation Editing and Navigating
+ *
+ * Items can be added by several calls. All of them return a @ref
+ * Elm_Genlist_Item handle that is an internal member inside the genlist.
+ * They all take a data parameter that is meant to be used for a handle to
+ * the applications internal data (eg the struct with the original item
+ * data). The parent parameter is the parent genlist item this belongs to if
+ * it is a tree or an indexed group, and NULL if there is no parent. The
+ * flags can be a bitmask of #ELM_GENLIST_ITEM_NONE,
+ * #ELM_GENLIST_ITEM_SUBITEMS and #ELM_GENLIST_ITEM_GROUP. If
+ * #ELM_GENLIST_ITEM_SUBITEMS is set then this item is displayed as an item
+ * that is able to expand and have child items. If ELM_GENLIST_ITEM_GROUP
+ * is set then this item is group index item that is displayed at the top
+ * until the next group comes. The func parameter is a convenience callback
+ * that is called when the item is selected and the data parameter will be
+ * the func_data parameter, obj be the genlist object and event_info will be
+ * the genlist item.
+ *
+ * elm_genlist_item_append() adds an item to the end of the list, or if
+ * there is a parent, to the end of all the child items of the parent.
+ * elm_genlist_item_prepend() is the same but adds to the beginning of
+ * the list or children list. elm_genlist_item_insert_before() inserts at
+ * item before another item and elm_genlist_item_insert_after() inserts after
+ * the indicated item.
+ *
+ * The application can clear the list with elm_genlist_clear() which deletes
+ * all the items in the list and elm_genlist_item_del() will delete a specific
+ * item. elm_genlist_item_subitems_clear() will clear all items that are
+ * children of the indicated parent item.
+ *
+ * To help inspect list items you can jump to the item at the top of the list
+ * with elm_genlist_first_item_get() which will return the item pointer, and
+ * similarly elm_genlist_last_item_get() gets the item at the end of the list.
+ * elm_genlist_item_next_get() and elm_genlist_item_prev_get() get the next
+ * and previous items respectively relative to the indicated item. Using
+ * these calls you can walk the entire item list/tree. Note that as a tree
+ * the items are flattened in the list, so elm_genlist_item_parent_get() will
+ * let you know which item is the parent (and thus know how to skip them if
+ * wanted).
+ *
+ * @section Genlist_Muti_Selection Multi-selection
+ *
+ * If the application wants multiple items to be able to be selected,
+ * elm_genlist_multi_select_set() can enable this. If the list is
+ * single-selection only (the default), then elm_genlist_selected_item_get()
+ * will return the selected item, if any, or NULL I none is selected. If the
+ * list is multi-select then elm_genlist_selected_items_get() will return a
+ * list (that is only valid as long as no items are modified (added, deleted,
+ * selected or unselected)).
+ *
+ * @section Genlist_Usage_Hints Usage hints
+ *
+ * There are also convenience functions. elm_genlist_item_genlist_get() will
+ * return the genlist object the item belongs to. elm_genlist_item_show()
+ * will make the scroller scroll to show that specific item so its visible.
+ * elm_genlist_item_data_get() returns the data pointer set by the item
+ * creation functions.
+ *
+ * If an item changes (state of boolean changes, label or contents change),
+ * then use elm_genlist_item_update() to have genlist update the item with
+ * the new state. Genlist will re-realize the item thus call the functions
+ * in the _Elm_Genlist_Item_Class for that item.
+ *
+ * To programmatically (un)select an item use elm_genlist_item_selected_set().
+ * To get its selected state use elm_genlist_item_selected_get(). Similarly
+ * to expand/contract an item and get its expanded state, use
+ * elm_genlist_item_expanded_set() and elm_genlist_item_expanded_get(). And
+ * again to make an item disabled (unable to be selected and appear
+ * differently) use elm_genlist_item_disabled_set() to set this and
+ * elm_genlist_item_disabled_get() to get the disabled state.
+ *
+ * In general to indicate how the genlist should expand items horizontally to
+ * fill the list area, use elm_genlist_horizontal_set(). Valid modes are
+ * ELM_LIST_LIMIT and ELM_LIST_SCROLL. The default is ELM_LIST_SCROLL. This
+ * mode means that if items are too wide to fit, the scroller will scroll
+ * horizontally. Otherwise items are expanded to fill the width of the
+ * viewport of the scroller. If it is ELM_LIST_LIMIT, items will be expanded
+ * to the viewport width and limited to that size. This can be combined with
+ * a different style that uses edjes' ellipsis feature (cutting text off like
+ * this: "tex...").
+ *
+ * Items will only call their selection func and callback when first becoming
+ * selected. Any further clicks will do nothing, unless you enable always
+ * select with elm_genlist_always_select_mode_set(). This means even if
+ * selected, every click will make the selected callbacks be called.
+ * elm_genlist_no_select_mode_set() will turn off the ability to select
+ * items entirely and they will neither appear selected nor call selected
+ * callback functions.
+ *
+ * Remember that you can create new styles and add your own theme augmentation
+ * per application with elm_theme_extension_add(). If you absolutely must
+ * have a specific style that overrides any theme the user or system sets up
+ * you can use elm_theme_overlay_add() to add such a file.
+ *
+ * @section Genlist_Implementation Implementation
+ *
+ * Evas tracks every object you create. Every time it processes an event
+ * (mouse move, down, up etc.) it needs to walk through objects and find out
+ * what event that affects. Even worse every time it renders display updates,
+ * in order to just calculate what to re-draw, it needs to walk through many
+ * many many objects. Thus, the more objects you keep active, the more
+ * overhead Evas has in just doing its work. It is advisable to keep your
+ * active objects to the minimum working set you need. Also remember that
+ * object creation and deletion carries an overhead, so there is a
+ * middle-ground, which is not easily determined. But don't keep massive lists
+ * of objects you can't see or use. Genlist does this with list objects. It
+ * creates and destroys them dynamically as you scroll around. It groups them
+ * into blocks so it can determine the visibility etc. of a whole block at
+ * once as opposed to having to walk the whole list. This 2-level list allows
+ * for very large numbers of items to be in the list (tests have used up to
+ * 2,000,000 items). Also genlist employs a queue for adding items. As items
+ * may be different sizes, every item added needs to be calculated as to its
+ * size and thus this presents a lot of overhead on populating the list, this
+ * genlist employs a queue. Any item added is queued and spooled off over
+ * time, actually appearing some time later, so if your list has many members
+ * you may find it takes a while for them to all appear, with your process
+ * consuming a lot of CPU while it is busy spooling.
+ *
+ * Genlist also implements a tree structure, but it does so with callbacks to
+ * the application, with the application filling in tree structures when
+ * requested (allowing for efficient building of a very deep tree that could
+ * even be used for file-management). See the above smart signal callbacks for
+ * details.
+ *
+ * @section Genlist_Smart_Events Genlist smart events
+ *
+ * Signals that you can add callbacks for are:
+ * - @c "activated" - The user has double-clicked or pressed
+ * (enter|return|spacebar) on an item. The @c event_info parameter is the
+ * item that was activated.
+ * - @c "clicked,double" - The user has double-clicked an item. The @c
+ * event_info parameter is the item that was double-clicked.
+ * - @c "selected" - This is called when a user has made an item selected.
+ * The event_info parameter is the genlist item that was selected.
+ * - @c "unselected" - This is called when a user has made an item
+ * unselected. The event_info parameter is the genlist item that was
+ * unselected.
+ * - @c "expanded" - This is called when elm_genlist_item_expanded_set() is
+ * called and the item is now meant to be expanded. The event_info
+ * parameter is the genlist item that was indicated to expand. It is the
+ * job of this callback to then fill in the child items.
+ * - @c "contracted" - This is called when elm_genlist_item_expanded_set() is
+ * called and the item is now meant to be contracted. The event_info
+ * parameter is the genlist item that was indicated to contract. It is the
+ * job of this callback to then delete the child items.
+ * - @c "expand,request" - This is called when a user has indicated they want
+ * to expand a tree branch item. The callback should decide if the item can
+ * expand (has any children) and then call elm_genlist_item_expanded_set()
+ * appropriately to set the state. The event_info parameter is the genlist
+ * item that was indicated to expand.
+ * - @c "contract,request" - This is called when a user has indicated they
+ * want to contract a tree branch item. The callback should decide if the
+ * item can contract (has any children) and then call
+ * elm_genlist_item_expanded_set() appropriately to set the state. The
+ * event_info parameter is the genlist item that was indicated to contract.
+ * - @c "realized" - This is called when the item in the list is created as a
+ * real evas object. event_info parameter is the genlist item that was
+ * created. The object may be deleted at any time, so it is up to the
+ * caller to not use the object pointer from elm_genlist_item_object_get()
+ * in a way where it may point to freed objects.
+ * - @c "unrealized" - This is called just before an item is unrealized.
+ * After this call content objects provided will be deleted and the item
+ * object itself delete or be put into a floating cache.
+ * - @c "drag,start,up" - This is called when the item in the list has been
+ * dragged (not scrolled) up.
+ * - @c "drag,start,down" - This is called when the item in the list has been
+ * dragged (not scrolled) down.
+ * - @c "drag,start,left" - This is called when the item in the list has been
+ * dragged (not scrolled) left.
+ * - @c "drag,start,right" - This is called when the item in the list has
+ * been dragged (not scrolled) right.
+ * - @c "drag,stop" - This is called when the item in the list has stopped
+ * being dragged.
+ * - @c "drag" - This is called when the item in the list is being dragged.
+ * - @c "longpressed" - This is called when the item is pressed for a certain
+ * amount of time. By default it's 1 second.
+ * - @c "scroll,anim,start" - This is called when scrolling animation has
+ * started.
+ * - @c "scroll,anim,stop" - This is called when scrolling animation has
+ * stopped.
+ * - @c "scroll,drag,start" - This is called when dragging the content has
+ * started.
+ * - @c "scroll,drag,stop" - This is called when dragging the content has
+ * stopped.
+ * - @c "edge,top" - This is called when the genlist is scrolled until
+ * the top edge.
+ * - @c "edge,bottom" - This is called when the genlist is scrolled
+ * until the bottom edge.
+ * - @c "edge,left" - This is called when the genlist is scrolled
+ * until the left edge.
+ * - @c "edge,right" - This is called when the genlist is scrolled
+ * until the right edge.
+ * - @c "multi,swipe,left" - This is called when the genlist is multi-touch
+ * swiped left.
+ * - @c "multi,swipe,right" - This is called when the genlist is multi-touch
+ * swiped right.
+ * - @c "multi,swipe,up" - This is called when the genlist is multi-touch
+ * swiped up.
+ * - @c "multi,swipe,down" - This is called when the genlist is multi-touch
+ * swiped down.
+ * - @c "multi,pinch,out" - This is called when the genlist is multi-touch
+ * pinched out. "- @c multi,pinch,in" - This is called when the genlist is
+ * multi-touch pinched in.
+ * - @c "swipe" - This is called when the genlist is swiped.
+ * - @c "moved" - This is called when a genlist item is moved.
+ * - @c "language,changed" - This is called when the program's language is
+ * changed.
+ *
+ * @section Genlist_Examples Examples
+ *
+ * Here is a list of examples that use the genlist, trying to show some of
+ * its capabilities:
+ * - @ref genlist_example_01
+ * - @ref genlist_example_02
+ * - @ref genlist_example_03
+ * - @ref genlist_example_04
+ * - @ref genlist_example_05
+ */
+
+ /**
+ * @addtogroup Genlist
+ * @{
+ */
+
+ /**
+ * @enum _Elm_Genlist_Item_Flags
+ * @typedef Elm_Genlist_Item_Flags
+ *
+ * Defines if the item is of any special type (has subitems or it's the
+ * index of a group), or is just a simple item.
+ *
+ * @ingroup Genlist
+ */
typedef enum _Elm_Genlist_Item_Flags
{
- ELM_GENLIST_ITEM_NONE = 0,
- ELM_GENLIST_ITEM_SUBITEMS = (1 << 0),
- ELM_GENLIST_ITEM_GROUP = (1 << 1)
+ ELM_GENLIST_ITEM_NONE = 0, /**< simple item */
+ ELM_GENLIST_ITEM_SUBITEMS = (1 << 0), /**< may expand and have child items */
+ ELM_GENLIST_ITEM_GROUP = (1 << 1) /**< index of a group of items */
} Elm_Genlist_Item_Flags;
typedef enum _Elm_Genlist_Item_Field_Flags
{
ELM_GENLIST_ITEM_FIELD_ICON = (1 << 1),
ELM_GENLIST_ITEM_FIELD_STATE = (1 << 2)
} Elm_Genlist_Item_Field_Flags;
- typedef struct _Elm_Genlist_Item_Class Elm_Genlist_Item_Class;
+ typedef struct _Elm_Genlist_Item_Class Elm_Genlist_Item_Class; /**< Genlist item class definition structs */
typedef struct _Elm_Genlist_Item Elm_Genlist_Item; /**< Item of Elm_Genlist. Sub-type of Elm_Widget_Item */
typedef struct _Elm_Genlist_Item_Class_Func Elm_Genlist_Item_Class_Func;
typedef char *(*GenlistItemLabelGetFunc) (void *data, Evas_Object *obj, const char *part);
typedef void (*GenlistItemDelFunc) (void *data, Evas_Object *obj);
typedef void (*GenlistItemMovedFunc) ( Evas_Object *genlist, Elm_Genlist_Item *item, Elm_Genlist_Item *rel_item, Eina_Bool move_after);
+ /**
+ * @struct _Elm_Genlist_Item_Class
+ *
+ * Genlist item class definition structs.
+ *
+ * This struct contains the style and fetching functions that will define the
+ * contents of each item.
+ *
+ * @see @ref Genlist_Item_Class
+ */
struct _Elm_Genlist_Item_Class
{
const char *item_style;
const char *edit_item_style;
const char *mode_item_style;
};
+ #define Elm_Genlist_Item_Class_Func Elm_Gen_Item_Class_Func
+ /**
+ * Add a new genlist widget to the given parent Elementary
+ * (container) object
+ *
+ * @param parent The parent object
+ * @return a new genlist widget handle or @c NULL, on errors
+ *
+ * This function inserts a new genlist widget on the canvas.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_del()
+ * @see elm_genlist_clear()
+ *
+ * @ingroup Genlist
+ */
EAPI Evas_Object *elm_genlist_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
- EAPI void elm_genlist_clear(Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Remove all items from a given genlist widget.
+ *
+ * @param obj The genlist object
+ *
+ * This removes (and deletes) all items in @p obj, leaving it empty.
+ *
+ * @see elm_genlist_item_del(), to remove just one item.
+ *
+ * @ingroup Genlist
+ */
+ EAPI void elm_genlist_clear(Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Enable or disable multi-selection in the genlist
+ *
+ * @param obj The genlist object
+ * @param multi Multi-select enable/disable. Default is disabled.
+ *
+ * This enables (@c EINA_TRUE) or disables (@c EINA_FALSE) multi-selection in
+ * the list. This allows more than 1 item to be selected. To retrieve the list
+ * of selected items, use elm_genlist_selected_items_get().
+ *
+ * @see elm_genlist_selected_items_get()
+ * @see elm_genlist_multi_select_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_multi_select_set(Evas_Object *obj, Eina_Bool multi) EINA_ARG_NONNULL(1);
+ /**
+ * Gets if multi-selection in genlist is enabled or disabled.
+ *
+ * @param obj The genlist object
+ * @return Multi-select enabled/disabled
+ * (@c EINA_TRUE = enabled/@c EINA_FALSE = disabled). Default is @c EINA_FALSE.
+ *
+ * @see elm_genlist_multi_select_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_multi_select_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * This sets the horizontal stretching mode.
+ *
+ * @param obj The genlist object
+ * @param mode The mode to use (one of #ELM_LIST_SCROLL or #ELM_LIST_LIMIT).
+ *
+ * This sets the mode used for sizing items horizontally. Valid modes
+ * are #ELM_LIST_LIMIT and #ELM_LIST_SCROLL. The default is
+ * ELM_LIST_SCROLL. This mode means that if items are too wide to fit,
+ * the scroller will scroll horizontally. Otherwise items are expanded
+ * to fill the width of the viewport of the scroller. If it is
+ * ELM_LIST_LIMIT, items will be expanded to the viewport width and
+ * limited to that size.
+ *
+ * @see elm_genlist_horizontal_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_horizontal_mode_set(Evas_Object *obj, Elm_List_Mode mode) EINA_ARG_NONNULL(1);
+ /**
+ * Gets the horizontal stretching mode.
+ *
+ * @param obj The genlist object
+ * @return The mode to use
+ * (#ELM_LIST_LIMIT, #ELM_LIST_SCROLL)
+ *
+ * @see elm_genlist_horizontal_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_List_Mode elm_genlist_horizontal_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Set the always select mode.
+ *
+ * @param obj The genlist object
+ * @param always_select The always select mode (@c EINA_TRUE = on, @c
+ * EINA_FALSE = off). Default is @c EINA_FALSE.
+ *
+ * Items will only call their selection func and callback when first
+ * becoming selected. Any further clicks will do nothing, unless you
+ * enable always select with elm_genlist_always_select_mode_set().
+ * This means that, even if selected, every click will make the selected
+ * callbacks be called.
+ *
+ * @see elm_genlist_always_select_mode_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_always_select_mode_set(Evas_Object *obj, Eina_Bool always_select) EINA_ARG_NONNULL(1);
+ /**
+ * Get the always select mode.
+ *
+ * @param obj The genlist object
+ * @return The always select mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off)
+ *
+ * @see elm_genlist_always_select_mode_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_always_select_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Enable/disable the no select mode.
+ *
+ * @param obj The genlist object
+ * @param no_select The no select mode
+ * (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * This will turn off the ability to select items entirely and they
+ * will neither appear selected nor call selected callback functions.
+ *
+ * @see elm_genlist_no_select_mode_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_no_select_mode_set(Evas_Object *obj, Eina_Bool no_select) EINA_ARG_NONNULL(1);
+ /**
+ * Gets whether the no select mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return The no select mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off)
+ *
+ * @see elm_genlist_no_select_mode_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_no_select_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Enable/disable compress mode.
+ *
+ * @param obj The genlist object
+ * @param compress The compress mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off). Default is @c EINA_FALSE.
+ *
+ * This will enable the compress mode where items are "compressed"
+ * horizontally to fit the genlist scrollable viewport width. This is
+ * special for genlist. Do not rely on
+ * elm_genlist_horizontal_set() being set to @c ELM_LIST_COMPRESS to
+ * work as genlist needs to handle it specially.
+ *
+ * @see elm_genlist_compress_mode_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_compress_mode_set(Evas_Object *obj, Eina_Bool compress) EINA_ARG_NONNULL(1);
+ /**
+ * Get whether the compress mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return The compress mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off)
+ *
+ * @see elm_genlist_compress_mode_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_compress_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Enable/disable height-for-width mode.
+ *
+ * @param obj The genlist object
+ * @param setting The height-for-width mode (@c EINA_TRUE = on,
+ * @c EINA_FALSE = off). Default is @c EINA_FALSE.
+ *
+ * With height-for-width mode the item width will be fixed (restricted
+ * to a minimum of) to the list width when calculating its size in
+ * order to allow the height to be calculated based on it. This allows,
+ * for instance, text block to wrap lines if the Edje part is
+ * configured with "text.min: 0 1".
+ *
+ * @note This mode will make list resize slower as it will have to
+ * recalculate every item height again whenever the list width
+ * changes!
+ *
+ * @note When height-for-width mode is enabled, it also enables
+ * compress mode (see elm_genlist_compress_mode_set()) and
+ * disables homogeneous (see elm_genlist_homogeneous_set()).
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_height_for_width_mode_set(Evas_Object *obj, Eina_Bool height_for_width) EINA_ARG_NONNULL(1);
+ /**
+ * Get whether the height-for-width mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return The height-for-width mode (@c EINA_TRUE = on, @c EINA_FALSE =
+ * off)
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_height_for_width_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Enable/disable horizontal and vertical bouncing effect.
+ *
+ * @param obj The genlist object
+ * @param h_bounce Allow bounce horizontally (@c EINA_TRUE = on, @c
+ * EINA_FALSE = off). Default is @c EINA_FALSE.
+ * @param v_bounce Allow bounce vertically (@c EINA_TRUE = on, @c
+ * EINA_FALSE = off). Default is @c EINA_TRUE.
+ *
+ * This will enable or disable the scroller bouncing effect for the
+ * genlist. See elm_scroller_bounce_set() for details.
+ *
+ * @see elm_scroller_bounce_set()
+ * @see elm_genlist_bounce_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce) EINA_ARG_NONNULL(1);
+ /**
+ * Get whether the horizontal and vertical bouncing effect is enabled.
+ *
+ * @param obj The genlist object
+ * @param h_bounce Pointer to a bool to receive if the bounce horizontally
+ * option is set.
+ * @param v_bounce Pointer to a bool to receive if the bounce vertically
+ * option is set.
+ *
+ * @see elm_genlist_bounce_set()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce) EINA_ARG_NONNULL(1);
+ /**
+ * Enable/disable homogenous mode.
+ *
+ * @param obj The genlist object
+ * @param homogeneous Assume the items within the genlist are of the
+ * same height and width (EINA_TRUE = on, EINA_FALSE = off). Default is @c
+ * EINA_FALSE.
+ *
+ * This will enable the homogeneous mode where items are of the same
+ * height and width so that genlist may do the lazy-loading at its
+ * maximum (which increases the performance for scrolling the list). This
+ * implies 'compressed' mode.
+ *
+ * @see elm_genlist_compress_mode_set()
+ * @see elm_genlist_homogeneous_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous) EINA_ARG_NONNULL(1);
+ /**
+ * Get whether the homogenous mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return Assume the items within the genlist are of the same height
+ * and width (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * @see elm_genlist_homogeneous_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_homogeneous_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Set the maximum number of items within an item block
+ *
+ * @param obj The genlist object
+ * @param n Maximum number of items within an item block. Default is 32.
+ *
+ * This will configure the block count to tune to the target with
+ * particular performance matrix.
+ *
+ * A block of objects will be used to reduce the number of operations due to
+ * many objects in the screen. It can determine the visibility, or if the
+ * object has changed, it theme needs to be updated, etc. doing this kind of
+ * calculation to the entire block, instead of per object.
+ *
+ * The default value for the block count is enough for most lists, so unless
+ * you know you will have a lot of objects visible in the screen at the same
+ * time, don't try to change this.
+ *
+ * @see elm_genlist_block_count_get()
+ * @see @ref Genlist_Implementation
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_block_count_set(Evas_Object *obj, int n) EINA_ARG_NONNULL(1);
+ /**
+ * Get the maximum number of items within an item block
+ *
+ * @param obj The genlist object
+ * @return Maximum number of items within an item block
+ *
+ * @see elm_genlist_block_count_set()
+ *
+ * @ingroup Genlist
+ */
EAPI int elm_genlist_block_count_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Set the timeout in seconds for the longpress event.
+ *
+ * @param obj The genlist object
+ * @param timeout timeout in seconds. Default is 1.
+ *
+ * This option will change how long it takes to send an event "longpressed"
+ * after the mouse down signal is sent to the list. If this event occurs, no
+ * "clicked" event will be sent.
+ *
+ * @see elm_genlist_longpress_timeout_set()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_longpress_timeout_set(Evas_Object *obj, double timeout) EINA_ARG_NONNULL(1);
+ /**
+ * Get the timeout in seconds for the longpress event.
+ *
+ * @param obj The genlist object
+ * @return timeout in seconds
+ *
+ * @see elm_genlist_longpress_timeout_get()
+ *
+ * @ingroup Genlist
+ */
EAPI double elm_genlist_longpress_timeout_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
- /* operations to add items */
+ /**
+ * Append a new item in a given genlist widget.
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param flags Item flags
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or @c NULL if not possible
+ *
+ * This adds the given item to the end of the list or the end of
+ * the children list if the @p parent is given.
+ *
+ * @see elm_genlist_item_prepend()
+ * @see elm_genlist_item_insert_before()
+ * @see elm_genlist_item_insert_after()
+ * @see elm_genlist_item_del()
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_item_append(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Genlist_Item *parent, Elm_Genlist_Item_Flags flags, Evas_Smart_Cb func, const void *func_data) EINA_ARG_NONNULL(1);
+ /**
+ * Prepend a new item in a given genlist widget.
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param flags Item flags
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or NULL if not possible
+ *
+ * This adds an item to the beginning of the list or beginning of the
+ * children of the parent if given.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_insert_before()
+ * @see elm_genlist_item_insert_after()
+ * @see elm_genlist_item_del()
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_item_prepend(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Genlist_Item *parent, Elm_Genlist_Item_Flags flags, Evas_Smart_Cb func, const void *func_data) EINA_ARG_NONNULL(1);
+ /**
+ * Insert an item before another in a genlist widget
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param before The item to place this new one before.
+ * @param flags Item flags
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or @c NULL if not possible
+ *
+ * This inserts an item before another in the list. It will be in the
+ * same tree level or group as the item it is inserted before.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_prepend()
+ * @see elm_genlist_item_insert_after()
+ * @see elm_genlist_item_del()
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_item_insert_before(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Genlist_Item *parent, Elm_Genlist_Item *before, Elm_Genlist_Item_Flags flags, Evas_Smart_Cb func, const void *func_data) EINA_ARG_NONNULL(1, 5);
+ /**
+ * Insert an item after another in a genlist widget
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param after The item to place this new one after.
+ * @param flags Item flags
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or @c NULL if not possible
+ *
+ * This inserts an item after another in the list. It will be in the
+ * same tree level or group as the item it is inserted after.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_prepend()
+ * @see elm_genlist_item_insert_before()
+ * @see elm_genlist_item_del()
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_item_insert_after(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Genlist_Item *parent, Elm_Genlist_Item *after, Elm_Genlist_Item_Flags flags, Evas_Smart_Cb func, const void *func_data) EINA_ARG_NONNULL(1, 5);
+ /**
+ * Insert a new item into the sorted genlist object
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param flags Item flags
+ * @param comp The function called for the sort
+ * @param func Convenience function called when item selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or NULL if not possible
+ *
+ * @ingroup Genlist
+ */
+ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Genlist_Item *parent, Elm_Genlist_Item_Flags flags, Eina_Compare_Cb comp, Evas_Smart_Cb func,const void *func_data);
+ EAPI Elm_Genlist_Item *elm_genlist_item_direct_sorted_insert(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Genlist_Item *parent, Elm_Genlist_Item_Flags flags, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data);
/* operations to retrieve existing items */
+ /**
+ * Get the selectd item in the genlist.
+ *
+ * @param obj The genlist object
+ * @return The selected item, or NULL if none is selected.
+ *
+ * This gets the selected item in the list (if multi-selection is enabled, only
+ * the item that was first selected in the list is returned - which is not very
+ * useful, so see elm_genlist_selected_items_get() for when multi-selection is
+ * used).
+ *
+ * If no item is selected, NULL is returned.
+ *
+ * @see elm_genlist_selected_items_get()
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_selected_item_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Get a list of selected items in the genlist.
+ *
+ * @param obj The genlist object
+ * @return The list of selected items, or NULL if none are selected.
+ *
+ * It returns a list of the selected items. This list pointer is only valid so
+ * long as the selection doesn't change (no items are selected or unselected, or
+ * unselected implicitly by deletion). The list contains Elm_Genlist_Item
+ * pointers. The order of the items in this list is the order which they were
+ * selected, i.e. the first item in this list is the first item that was
+ * selected, and so on.
+ *
+ * @note If not in multi-select mode, consider using function
+ * elm_genlist_selected_item_get() instead.
+ *
+ * @see elm_genlist_multi_select_set()
+ * @see elm_genlist_selected_item_get()
+ *
+ * @ingroup Genlist
+ */
EAPI const Eina_List *elm_genlist_selected_items_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Get the mode item style of items in the genlist
+ * @param obj The genlist object
+ * @return The mode item style string, or NULL if none is specified
+ *
+ * This is a constant string and simply defines the name of the
+ * style that will be used for mode animations. It can be
+ * @c NULL if you don't plan to use Genlist mode. See
+ * elm_genlist_item_mode_set() for more info.
+ *
+ * @ingroup Genlist
+ */
+ EAPI const char *elm_genlist_mode_item_style_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Set the mode item style of items in the genlist
+ * @param obj The genlist object
+ * @param style The mode item style string, or NULL if none is desired
+ *
+ * This is a constant string and simply defines the name of the
+ * style that will be used for mode animations. It can be
+ * @c NULL if you don't plan to use Genlist mode. See
+ * elm_genlist_item_mode_set() for more info.
+ *
+ * @ingroup Genlist
+ */
+ EAPI void elm_genlist_mode_item_style_set(Evas_Object *obj, const char *style) EINA_ARG_NONNULL(1);
+ /**
+ * Get a list of realized items in genlist
+ *
+ * @param obj The genlist object
+ * @return The list of realized items, nor NULL if none are realized.
+ *
+ * This returns a list of the realized items in the genlist. The list
+ * contains Elm_Genlist_Item pointers. The list must be freed by the
+ * caller when done with eina_list_free(). The item pointers in the
+ * list are only valid so long as those items are not deleted or the
+ * genlist is not deleted.
+ *
+ * @see elm_genlist_realized_items_update()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_List *elm_genlist_realized_items_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Get the item that is at the x, y canvas coords.
+ *
+ * @param obj The gelinst object.
+ * @param x The input x coordinate
+ * @param y The input y coordinate
+ * @param posret The position relative to the item returned here
+ * @return The item at the coordinates or NULL if none
+ *
+ * This returns the item at the given coordinates (which are canvas
+ * relative, not object-relative). If an item is at that coordinate,
+ * that item handle is returned, and if @p posret is not NULL, the
+ * integer pointed to is set to a value of -1, 0 or 1, depending if
+ * the coordinate is on the upper portion of that item (-1), on the
+ * middle section (0) or on the lower part (1). If NULL is returned as
+ * an item (no item found there), then posret may indicate -1 or 1
+ * based if the coordinate is above or below all items respectively in
+ * the genlist.
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_at_xy_item_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, int *posret) EINA_ARG_NONNULL(1);
+ /**
+ * Get the first item in the genlist
+ *
+ * This returns the first item in the list.
+ *
+ * @param obj The genlist object
+ * @return The first item, or NULL if none
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_first_item_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Get the last item in the genlist
+ *
+ * This returns the last item in the list.
+ *
+ * @return The last item, or NULL if none
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_last_item_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Set the scrollbar policy
+ *
+ * @param obj The genlist object
+ * @param policy_h Horizontal scrollbar policy.
+ * @param policy_v Vertical scrollbar policy.
+ *
+ * This sets the scrollbar visibility policy for the given genlist
+ * scroller. #ELM_SMART_SCROLLER_POLICY_AUTO means the scrollbar is
+ * made visible if it is needed, and otherwise kept hidden.
+ * #ELM_SMART_SCROLLER_POLICY_ON turns it on all the time, and
+ * #ELM_SMART_SCROLLER_POLICY_OFF always keeps it off. This applies
+ * respectively for the horizontal and vertical scrollbars. Default is
+ * #ELM_SMART_SCROLLER_POLICY_AUTO
+ *
+ * @see elm_genlist_scroller_policy_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_scroller_policy_set(Evas_Object *obj, Elm_Scroller_Policy policy_h, Elm_Scroller_Policy policy_v) EINA_ARG_NONNULL(1);
+ /**
+ * Get the scrollbar policy
+ *
+ * @param obj The genlist object
+ * @param policy_h Pointer to store the horizontal scrollbar policy.
+ * @param policy_v Pointer to store the vertical scrollbar policy.
+ *
+ * @see elm_genlist_scroller_policy_set()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_scroller_policy_get(const Evas_Object *obj, Elm_Scroller_Policy *policy_h, Elm_Scroller_Policy *policy_v) EINA_ARG_NONNULL(1);
- /* available item styles:
- * default
- * default_style - The text part is a textblock
- * double_label
- * icon_top_text_bottom
+ /**
+ * Get the @b next item in a genlist widget's internal list of items,
+ * given a handle to one of those items.
+ *
+ * @param item The genlist item to fetch next from
+ * @return The item after @p item, or @c NULL if there's none (and
+ * on errors)
+ *
+ * This returns the item placed after the @p item, on the container
+ * genlist.
+ *
+ * @see elm_genlist_item_prev_get()
+ *
+ * @ingroup Genlist
*/
- /* Genlist Item operation */
EAPI Elm_Genlist_Item *elm_genlist_item_next_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
- EAPI Elm_Genlist_Item *elm_genlist_item_prev_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
- EAPI Evas_Object *elm_genlist_item_genlist_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Get the @b previous item in a genlist widget's internal list of items,
+ * given a handle to one of those items.
+ *
+ * @param item The genlist item to fetch previous from
+ * @return The item before @p item, or @c NULL if there's none (and
+ * on errors)
+ *
+ * This returns the item placed before the @p item, on the container
+ * genlist.
+ *
+ * @see elm_genlist_item_next_get()
+ *
+ * @ingroup Genlist
+ */
+ EAPI Elm_Genlist_Item *elm_genlist_item_prev_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Get the genlist object's handle which contains a given genlist
+ * item
+ *
+ * @param item The item to fetch the container from
+ * @return The genlist (parent) object
+ *
+ * This returns the genlist object itself that an item belongs to.
+ *
+ * @ingroup Genlist
+ */
+ EAPI Evas_Object *elm_genlist_item_genlist_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Get the parent item of the given item
+ *
+ * @param it The item
+ * @return The parent of the item or @c NULL if it has no parent.
+ *
+ * This returns the item that was specified as parent of the item @p it on
+ * elm_genlist_item_append() and insertion related functions.
+ *
+ * @ingroup Genlist
+ */
EAPI Elm_Genlist_Item *elm_genlist_item_parent_get(const Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Remove all sub-items (children) of the given item
+ *
+ * @param it The item
+ *
+ * This removes all items that are children (and their descendants) of the
+ * given item @p it.
+ *
+ * @see elm_genlist_clear()
+ * @see elm_genlist_item_del()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_subitems_clear(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
- EAPI void elm_genlist_item_selected_set(Elm_Genlist_Item *item, Eina_Bool selected) EINA_ARG_NONNULL(1);
- EAPI Eina_Bool elm_genlist_item_selected_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Set whether a given genlist item is selected or not
+ *
+ * @param it The item
+ * @param selected Use @c EINA_TRUE, to make it selected, @c
+ * EINA_FALSE to make it unselected
+ *
+ * This sets the selected state of an item. If multi selection is
+ * not enabled on the containing genlist and @p selected is @c
+ * EINA_TRUE, any other previously selected items will get
+ * unselected in favor of this new one.
+ *
+ * @see elm_genlist_item_selected_get()
+ *
+ * @ingroup Genlist
+ */
+ EINA_DEPRECATED EAPI void elm_genlist_item_selected_set(Elm_Genlist_Item *item, Eina_Bool selected) EINA_ARG_NONNULL(1);
+ /**
+ * Get whether a given genlist item is selected or not
+ *
+ * @param it The item
+ * @return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise
+ *
+ * @see elm_genlist_item_selected_set() for more details
+ *
+ * @ingroup Genlist
+ */
+ EINA_DEPRECATED EAPI Eina_Bool elm_genlist_item_selected_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Sets the expanded state of an item.
+ *
+ * @param it The item
+ * @param expanded The expanded state (@c EINA_TRUE expanded, @c EINA_FALSE not expanded).
+ *
+ * This function flags the item of type #ELM_GENLIST_ITEM_SUBITEMS as
+ * expanded or not.
+ *
+ * The theme will respond to this change visually, and a signal "expanded" or
+ * "contracted" will be sent from the genlist with a pointer to the item that
+ * has been expanded/contracted.
+ *
+ * Calling this function won't show or hide any child of this item (if it is
+ * a parent). You must manually delete and create them on the callbacks fo
+ * the "expanded" or "contracted" signals.
+ *
+ * @see elm_genlist_item_expanded_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_expanded_set(Elm_Genlist_Item *item, Eina_Bool expanded) EINA_ARG_NONNULL(1);
+ /**
+ * Get the expanded state of an item
+ *
+ * @param it The item
+ * @return The expanded state
+ *
+ * This gets the expanded state of an item.
+ *
+ * @see elm_genlist_item_expanded_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_item_expanded_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Get the depth of expanded item
+ *
+ * @param it The genlist item object
+ * @return The depth of expanded item
+ *
+ * @ingroup Genlist
+ */
EAPI int elm_genlist_item_expanded_depth_get(const Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Set whether a given genlist item is disabled or not.
+ *
+ * @param it The item
+ * @param disabled Use @c EINA_TRUE, true disable it, @c EINA_FALSE
+ * to enable it back.
+ *
+ * A disabled item cannot be selected or unselected. It will also
+ * change its appearance, to signal the user it's disabled.
+ *
+ * @see elm_genlist_item_disabled_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_disabled_set(Elm_Genlist_Item *item, Eina_Bool disabled) EINA_ARG_NONNULL(1);
+ /**
+ * Get whether a given genlist item is disabled or not.
+ *
+ * @param it The item
+ * @return @c EINA_TRUE, if it's disabled, @c EINA_FALSE otherwise
+ * (and on errors).
+ *
+ * @see elm_genlist_item_disabled_set() for more details
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_item_disabled_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Sets the display only state of an item.
+ *
+ * @param it The item
+ * @param display_only @c EINA_TRUE if the item is display only, @c
+ * EINA_FALSE otherwise.
+ *
+ * A display only item cannot be selected or unselected. It is for
+ * display only and not selecting or otherwise clicking, dragging
+ * etc. by the user, thus finger size rules will not be applied to
+ * this item.
+ *
+ * It's good to set group index items to display only state.
+ *
+ * @see elm_genlist_item_display_only_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_display_only_set(Elm_Genlist_Item *it, Eina_Bool display_only) EINA_ARG_NONNULL(1);
+ /**
+ * Get the display only state of an item
+ *
+ * @param it The item
+ * @return @c EINA_TRUE if the item is display only, @c
+ * EINA_FALSE otherwise.
+ *
+ * @see elm_genlist_item_display_only_set()
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_item_display_only_get(const Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Show the portion of a genlist's internal list containing a given
+ * item, immediately.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * immediately scrolling to that position), if it is not fully visible.
+ *
+ * @see elm_genlist_item_bring_in()
+ * @see elm_genlist_item_top_show()
+ * @see elm_genlist_item_middle_show()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_show(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Animatedly bring in, to the visible are of a genlist, a given
+ * item on it.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * animatedly scrolling), if it is not fully visible. This may use animation
+ * to do so and take a period of time
+ *
+ * @see elm_genlist_item_show()
+ * @see elm_genlist_item_top_bring_in()
+ * @see elm_genlist_item_middle_bring_in()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_bring_in(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Show the portion of a genlist's internal list containing a given
+ * item, immediately.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * immediately scrolling to that position), if it is not fully visible.
+ *
+ * The item will be positioned at the top of the genlist viewport.
+ *
+ * @see elm_genlist_item_show()
+ * @see elm_genlist_item_top_bring_in()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_top_show(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Animatedly bring in, to the visible are of a genlist, a given
+ * item on it.
+ *
+ * @param it The item
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * animatedly scrolling), if it is not fully visible. This may use animation
+ * to do so and take a period of time
+ *
+ * The item will be positioned at the top of the genlist viewport.
+ *
+ * @see elm_genlist_item_bring_in()
+ * @see elm_genlist_item_top_show()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_top_bring_in(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Show the portion of a genlist's internal list containing a given
+ * item, immediately.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * immediately scrolling to that position), if it is not fully visible.
+ *
+ * The item will be positioned at the middle of the genlist viewport.
+ *
+ * @see elm_genlist_item_show()
+ * @see elm_genlist_item_middle_bring_in()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_middle_show(Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Animatedly bring in, to the visible are of a genlist, a given
+ * item on it.
+ *
+ * @param it The item
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * animatedly scrolling), if it is not fully visible. This may use animation
+ * to do so and take a period of time
+ *
+ * The item will be positioned at the middle of the genlist viewport.
+ *
+ * @see elm_genlist_item_bring_in()
+ * @see elm_genlist_item_middle_show()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_middle_bring_in(Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Remove a genlist item from the its parent, deleting it.
+ *
+ * @param item The item to be removed.
+ * @return @c EINA_TRUE on success or @c EINA_FALSE, otherwise.
+ *
+ * @see elm_genlist_clear(), to remove all items in a genlist at
+ * once.
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_del(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Return the data associated to a given genlist item
+ *
+ * @param item The genlist item.
+ * @return the data associated to this item.
+ *
+ * This returns the @c data value passed on the
+ * elm_genlist_item_append() and related item addition calls.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_data_set()
+ *
+ * @ingroup Genlist
+ */
EAPI void *elm_genlist_item_data_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Set the data associated to a given genlist item
+ *
+ * @param item The genlist item
+ * @param data The new data pointer to set on it
+ *
+ * This @b overrides the @c data value passed on the
+ * elm_genlist_item_append() and related item addition calls. This
+ * function @b won't call elm_genlist_item_update() automatically,
+ * so you'd issue it afterwards if you want to hove the item
+ * updated to reflect the that new data.
+ *
+ * @see elm_genlist_item_data_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_data_set(Elm_Genlist_Item *it, const void *data) EINA_ARG_NONNULL(1);
+ /**
+ * Tells genlist to "orphan" icons fetchs by the item class
+ *
+ * @param it The item
+ *
+ * This instructs genlist to release references to icons in the item,
+ * meaning that they will no longer be managed by genlist and are
+ * floating "orphans" that can be re-used elsewhere if the user wants
+ * to.
+ *
+ * @ingroup Genlist
+ */
+ EAPI void elm_genlist_item_contents_orphan(Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
EAPI void elm_genlist_item_icons_orphan(Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Get the real Evas object created to implement the view of a
+ * given genlist item
+ *
+ * @param item The genlist item.
+ * @return the Evas object implementing this item's view.
+ *
+ * This returns the actual Evas object used to implement the
+ * specified genlist item's view. This may be @c NULL, as it may
+ * not have been created or may have been deleted, at any time, by
+ * the genlist. <b>Do not modify this object</b> (move, resize,
+ * show, hide, etc.), as the genlist is controlling it. This
+ * function is for querying, emitting custom signals or hooking
+ * lower level callbacks for events on that object. Do not delete
+ * this object under any circumstances.
+ *
+ * @see elm_genlist_item_data_get()
+ *
+ * @ingroup Genlist
+ */
EAPI const Evas_Object *elm_genlist_item_object_get(const Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Update the contents of an item
+ *
+ * @param it The item
+ *
+ * This updates an item by calling all the item class functions again
+ * to get the icons, labels and states. Use this when the original
+ * item data has changed and the changes are desired to be reflected.
+ *
+ * Use elm_genlist_realized_items_update() to update all already realized
+ * items.
+ *
+ * @see elm_genlist_realized_items_update()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_update(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
EAPI void elm_genlist_item_fields_update(Elm_Genlist_Item *it, const char *parts, Elm_Genlist_Item_Field_Flags itf) EINA_ARG_NONNULL(1);
+ /**
+ * Update the item class of an item
+ *
+ * @param it The item
+ * @param itc The item class for the item
+ *
+ * This sets another class fo the item, changing the way that it is
+ * displayed. After changing the item class, elm_genlist_item_update() is
+ * called on the item @p it.
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_item_class_update(Elm_Genlist_Item *it, const Elm_Genlist_Item_Class *itc) EINA_ARG_NONNULL(1, 2);
EAPI const Elm_Genlist_Item_Class *elm_genlist_item_item_class_get(const Elm_Genlist_Item *it) EINA_ARG_NONNULL(1);
+ /**
+ * Set the text to be shown in a given genlist item's tooltips.
+ *
+ * @param item The genlist item
+ * @param text The text to set in the content
+ *
+ * This call will setup the text to be used as tooltip to that item
+ * (analogous to elm_object_tooltip_text_set(), but being item
+ * tooltips with higher precedence than object tooltips). It can
+ * have only one tooltip at a time, so any previous tooltip data
+ * will get removed.
+ *
+ * In order to set an icon or something else as a tooltip, look at
+ * elm_genlist_item_tooltip_content_cb_set().
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_tooltip_text_set(Elm_Genlist_Item *item, const char *text) EINA_ARG_NONNULL(1);
+ /**
+ * Set the content to be shown in a given genlist item's tooltips
+ *
+ * @param item The genlist item.
+ * @param func The function returning the tooltip contents.
+ * @param data What to provide to @a func as callback data/context.
+ * @param del_cb Called when data is not needed anymore, either when
+ * another callback replaces @p func, the tooltip is unset with
+ * elm_genlist_item_tooltip_unset() or the owner @p item
+ * dies. This callback receives as its first parameter the
+ * given @p data, being @c event_info the item handle.
+ *
+ * This call will setup the tooltip's contents to @p item
+ * (analogous to elm_object_tooltip_content_cb_set(), but being
+ * item tooltips with higher precedence than object tooltips). It
+ * can have only one tooltip at a time, so any previous tooltip
+ * content will get removed. @p func (with @p data) will be called
+ * every time Elementary needs to show the tooltip and it should
+ * return a valid Evas object, which will be fully managed by the
+ * tooltip system, getting deleted when the tooltip is gone.
+ *
+ * In order to set just a text as a tooltip, look at
+ * elm_genlist_item_tooltip_text_set().
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_tooltip_content_cb_set(Elm_Genlist_Item *item, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb) EINA_ARG_NONNULL(1);
+ /**
+ * Unset a tooltip from a given genlist item
+ *
+ * @param item genlist item to remove a previously set tooltip from.
+ *
+ * This call removes any tooltip set on @p item. The callback
+ * provided as @c del_cb to
+ * elm_genlist_item_tooltip_content_cb_set() will be called to
+ * notify it is not used anymore (and have resources cleaned, if
+ * need be).
+ *
+ * @see elm_genlist_item_tooltip_content_cb_set()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_tooltip_unset(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Set a different @b style for a given genlist item's tooltip.
+ *
+ * @param item genlist item with tooltip set
+ * @param style the <b>theme style</b> to use on tooltips (e.g. @c
+ * "default", @c "transparent", etc)
+ *
+ * Tooltips can have <b>alternate styles</b> to be displayed on,
+ * which are defined by the theme set on Elementary. This function
+ * works analogously as elm_object_tooltip_style_set(), but here
+ * applied only to genlist item objects. The default style for
+ * tooltips is @c "default".
+ *
+ * @note before you set a style you should define a tooltip with
+ * elm_genlist_item_tooltip_content_cb_set() or
+ * elm_genlist_item_tooltip_text_set()
+ *
+ * @see elm_genlist_item_tooltip_style_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_tooltip_style_set(Elm_Genlist_Item *item, const char *style) EINA_ARG_NONNULL(1);
+ /**
+ * Get the style set a given genlist item's tooltip.
+ *
+ * @param item genlist item with tooltip already set on.
+ * @return style the theme style in use, which defaults to
+ * "default". If the object does not have a tooltip set,
+ * then @c NULL is returned.
+ *
+ * @see elm_genlist_item_tooltip_style_set() for more details
+ *
+ * @ingroup Genlist
+ */
EAPI const char *elm_genlist_item_tooltip_style_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Set the type of mouse pointer/cursor decoration to be shown,
+ * when the mouse pointer is over the given genlist widget item
+ *
+ * @param item genlist item to customize cursor on
+ * @param cursor the cursor type's name
+ *
+ * This function works analogously as elm_object_cursor_set(), but
+ * here the cursor's changing area is restricted to the item's
+ * area, and not the whole widget's. Note that that item cursors
+ * have precedence over widget cursors, so that a mouse over @p
+ * item will always show cursor @p type.
+ *
+ * If this function is called twice for an object, a previously set
+ * cursor will be unset on the second call.
+ *
+ * @see elm_object_cursor_set()
+ * @see elm_genlist_item_cursor_get()
+ * @see elm_genlist_item_cursor_unset()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_cursor_set(Elm_Genlist_Item *item, const char *cursor) EINA_ARG_NONNULL(1);
+ /**
+ * Get the type of mouse pointer/cursor decoration set to be shown,
+ * when the mouse pointer is over the given genlist widget item
+ *
+ * @param item genlist item with custom cursor set
+ * @return the cursor type's name or @c NULL, if no custom cursors
+ * were set to @p item (and on errors)
+ *
+ * @see elm_object_cursor_get()
+ * @see elm_genlist_item_cursor_set() for more details
+ * @see elm_genlist_item_cursor_unset()
+ *
+ * @ingroup Genlist
+ */
EAPI const char *elm_genlist_item_cursor_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Unset any custom mouse pointer/cursor decoration set to be
+ * shown, when the mouse pointer is over the given genlist widget
+ * item, thus making it show the @b default cursor again.
+ *
+ * @param item a genlist item
+ *
+ * Use this call to undo any custom settings on this item's cursor
+ * decoration, bringing it back to defaults (no custom style set).
+ *
+ * @see elm_object_cursor_unset()
+ * @see elm_genlist_item_cursor_set() for more details
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_cursor_unset(Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Set a different @b style for a given custom cursor set for a
+ * genlist item.
+ *
+ * @param item genlist item with custom cursor set
+ * @param style the <b>theme style</b> to use (e.g. @c "default",
+ * @c "transparent", etc)
+ *
+ * This function only makes sense when one is using custom mouse
+ * cursor decorations <b>defined in a theme file</b> , which can
+ * have, given a cursor name/type, <b>alternate styles</b> on
+ * it. It works analogously as elm_object_cursor_style_set(), but
+ * here applied only to genlist item objects.
+ *
+ * @warning Before you set a cursor style you should have defined a
+ * custom cursor previously on the item, with
+ * elm_genlist_item_cursor_set()
+ *
+ * @see elm_genlist_item_cursor_engine_only_set()
+ * @see elm_genlist_item_cursor_style_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_cursor_style_set(Elm_Genlist_Item *item, const char *style) EINA_ARG_NONNULL(1);
+ /**
+ * Get the current @b style set for a given genlist item's custom
+ * cursor
+ *
+ * @param item genlist item with custom cursor set.
+ * @return style the cursor style in use. If the object does not
+ * have a cursor set, then @c NULL is returned.
+ *
+ * @see elm_genlist_item_cursor_style_set() for more details
+ *
+ * @ingroup Genlist
+ */
EAPI const char *elm_genlist_item_cursor_style_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Set if the (custom) cursor for a given genlist item should be
+ * searched in its theme, also, or should only rely on the
+ * rendering engine.
+ *
+ * @param item item with custom (custom) cursor already set on
+ * @param engine_only Use @c EINA_TRUE to have cursors looked for
+ * only on those provided by the rendering engine, @c EINA_FALSE to
+ * have them searched on the widget's theme, as well.
+ *
+ * @note This call is of use only if you've set a custom cursor
+ * for genlist items, with elm_genlist_item_cursor_set().
+ *
+ * @note By default, cursors will only be looked for between those
+ * provided by the rendering engine.
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_cursor_engine_only_set(Elm_Genlist_Item *item, Eina_Bool engine_only) EINA_ARG_NONNULL(1);
+ /**
+ * Get if the (custom) cursor for a given genlist item is being
+ * searched in its theme, also, or is only relying on the rendering
+ * engine.
+ *
+ * @param item a genlist item
+ * @return @c EINA_TRUE, if cursors are being looked for only on
+ * those provided by the rendering engine, @c EINA_FALSE if they
+ * are being searched on the widget's theme, as well.
+ *
+ * @see elm_genlist_item_cursor_engine_only_set(), for more details
+ *
+ * @ingroup Genlist
+ */
EAPI Eina_Bool elm_genlist_item_cursor_engine_only_get(const Elm_Genlist_Item *item) EINA_ARG_NONNULL(1);
+ /**
+ * Update the contents of all realized items.
+ *
+ * @param obj The genlist object.
+ *
+ * This updates all realized items by calling all the item class functions again
+ * to get the icons, labels and states. Use this when the original
+ * item data has changed and the changes are desired to be reflected.
+ *
+ * To update just one item, use elm_genlist_item_update().
+ *
+ * @see elm_genlist_realized_items_get()
+ * @see elm_genlist_item_update()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_realized_items_update(Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Activate a genlist mode on an item
+ *
+ * @param item The genlist item
+ * @param mode Mode name
+ * @param mode_set Boolean to define set or unset mode.
+ *
+ * A genlist mode is a different way of selecting an item. Once a mode is
+ * activated on an item, any other selected item is immediately unselected.
+ * This feature provides an easy way of implementing a new kind of animation
+ * for selecting an item, without having to entirely rewrite the item style
+ * theme. However, the elm_genlist_selected_* API can't be used to get what
+ * item is activate for a mode.
+ *
+ * The current item style will still be used, but applying a genlist mode to
+ * an item will select it using a different kind of animation.
+ *
+ * The current active item for a mode can be found by
+ * elm_genlist_mode_item_get().
+ *
+ * The characteristics of genlist mode are:
+ * - Only one mode can be active at any time, and for only one item.
+ * - Genlist handles deactivating other items when one item is activated.
+ * - A mode is defined in the genlist theme (edc), and more modes can easily
+ * be added.
+ * - A mode style and the genlist item style are different things. They
+ * can be combined to provide a default style to the item, with some kind
+ * of animation for that item when the mode is activated.
+ *
+ * When a mode is activated on an item, a new view for that item is created.
+ * The theme of this mode defines the animation that will be used to transit
+ * the item from the old view to the new view. This second (new) view will be
+ * active for that item while the mode is active on the item, and will be
+ * destroyed after the mode is totally deactivated from that item.
+ *
+ * @see elm_genlist_mode_get()
+ * @see elm_genlist_mode_item_get()
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_item_mode_set(Elm_Genlist_Item *it, const char *mode_type, Eina_Bool mode_set) EINA_ARG_NONNULL(1, 2);
+ /**
+ * Get the last (or current) genlist mode used.
+ *
+ * @param obj The genlist object
+ *
+ * This function just returns the name of the last used genlist mode. It will
+ * be the current mode if it's still active.
+ *
+ * @see elm_genlist_item_mode_set()
+ * @see elm_genlist_mode_item_get()
+ *
+ * @ingroup Genlist
+ */
EAPI const char *elm_genlist_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Get active genlist mode item
+ *
+ * @param obj The genlist object
+ * @return The active item for that current mode. Or @c NULL if no item is
+ * activated with any mode.
+ *
+ * This function returns the item that was activated with a mode, by the
+ * function elm_genlist_item_mode_set().
+ *
+ * @see elm_genlist_item_mode_set()
+ * @see elm_genlist_mode_get()
+ *
+ * @ingroup Genlist
+ */
EAPI const Elm_Genlist_Item *elm_genlist_mode_item_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set reorder mode
+ *
+ * @param obj The genlist object
+ * @param reorder_mode The reorder mode
+ * (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * @ingroup Genlist
+ */
EAPI void elm_genlist_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode) EINA_ARG_NONNULL(1);
- EAPI Eina_Bool elm_genlist_reorder_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
- /* Signals that you can add callbacks for are:
- * "clicked,double" - This is called when a user has double-clicked an item.
- * The event_info parameter is the genlist item that was
- * double-clicked.
- * "selected" - This is called when a user has made an item selected. The
- * event_info parameter is the genlist item that was selected.
- * "unselected" - This is called when a user has made an item unselected. The
- * event_info parameter is the genlist item that was unselected.
- * "expanded" - This is called when elm_genlist_item_expanded_set() is called
- * and the item is now meant to be expanded. The event_info parameter is the
- * genlist item that was indicated to expand. It is the job of this callback
- * to then fill in the child items.
- * "contracted" - This is called when elm_genlist_item_expanded_set() is called
- * and the item is now meant to be contracted. The event_info parameter is
- * the genlist item that was indicated to contract. It is the job of this
- * callback to then delete the child items.
- * "expand,request" - This is called when a user has indicated they want to
- * expand a tree branch item. The callback should decide if the item can
- * expand (has any children) and then call elm_genlist_item_expanded_set()
- * appropriately to set the state. The event_info parameter is the genlist
- * item that was indicated to expand.
- * "contract,request" - This is called when a user has indicated they want to
- * contract a tree branch item. The callback should decide if the item can
- * contract (has any children) and then call elm_genlist_item_expanded_set()
- * appropriately to set the state. The event_info parameter is the genlist
- * item that was indicated to contract.
- * "realized" - This is called when the item in the list is created as a real
- * evas object. event_info parameter is the genlist item that was created.
- * The object may be deleted at any time, so it is up to the caller to
- * not use the object pointer from elm_genlist_item_object_get() in a way
- * where it may point to freed objects.
- * "unrealized" - This is called just before an item is unrealized. After
- * this call icon objects provided will be deleted and the item object
- * itself delete or be put into a floating cache.
- * "drag,start,up" - This is called when the item in the list has been dragged
- * (not scrolled) up.
- * "drag,start,down" - This is called when the item in the list has been dragged
- * (not scrolled) down.
- * "drag,start,left" - This is called when the item in the list has been dragged i
- * (not scrolled) left.
- * "drag,start,right" - This is called when the item in the list has been dragged
- * (not scrolled) right.
- * "drag,stop" - This is called when the item in the list has stopped being
- * dragged.
- * "drag" - This is called when the item in the list is being dragged.
- * "longpressed" - This is called when the item is pressed for a certain amount
- * of time. By default it's 1 second.
- * "scroll,anim,start" - This is called when scrolling animation has started.
- * "scroll,anim,stop" - This is called when scrolling animation has stopped.
- * "scroll,drag,start" - This is called when dragging the content has started.
- * "scroll,drag,stop" - This is called when dragging the content has stopped.
- * "scroll,edge,top" - This is called when the genlist is scrolled until the
- * top edge.
- * "scroll,edge,bottom" - This is called when the genlist is scrolled until the
- * bottom edge.
- * "scroll,edge,left" - This is called when the genlist is scrolled until the
- * left edge.
- * "scroll,edge,right" - This is called when the genlist is scrolled until the
- * right edge.
- * "multi,swipe,left" - This is called when the genlist is multi-touch swiped
- * left.
- * "multi,swipe,right" - This is called when the genlist is multi-touch swiped
- * right.
- * "multi,swipe,up" - This is called when the genlist is multi-touch swiped up.
- * "multi,swipe,down" - This is called when the genlist is multi-touch swiped
- * down.
- * "multi,pinch,out" - This is called when the genlist is multi-touch pinched
- * out.
- * "multi,pinch,in" - This is called when the genlist is multi-touch pinched in.
+
+ /**
+ * Get the reorder mode
+ *
+ * @param obj The genlist object
+ * @return The reorder mode
+ * (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * @ingroup Genlist
*/
+ EAPI Eina_Bool elm_genlist_reorder_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
EAPI void elm_genlist_edit_mode_set(Evas_Object *obj, Eina_Bool edit_mode) EINA_ARG_NONNULL(1);
EAPI Eina_Bool elm_genlist_edit_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
EAPI Eina_Bool elm_genlist_pinch_zoom_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
+ * @}
+ */
+
+ /**
* @page tutorial_check Check example
* @dontinclude check_example_01.c
*