for (auto *V : VL) {
++Idx;
+ // Need to exclude undefs from analysis.
+ if (isa<UndefValue>(V) || Mask[Idx] == UndefMaskElem)
+ continue;
+
// Reached the start of a new vector registers.
if (Idx % EltsPerVector == 0) {
RegMask.assign(EltsPerVector, UndefMaskElem);
continue;
}
- // Need to exclude undefs from analysis.
- if (isa<UndefValue>(V) || Mask[Idx] == UndefMaskElem)
- continue;
-
// Check all extracts for a vector register on the target directly
// extract values in order.
unsigned CurrentIdx = *getExtractIndex(cast<Instruction>(V));
assert(E->ReuseShuffleIndices.empty() &&
"Unique insertelements only are expected.");
auto *SrcVecTy = cast<FixedVectorType>(VL0->getType());
+
unsigned const NumElts = SrcVecTy->getNumElements();
unsigned const NumScalars = VL.size();
-
- unsigned NumOfParts = TTI->getNumberOfParts(SrcVecTy);
-
- unsigned OffsetBeg = *getInsertIndex(VL.front());
- unsigned OffsetEnd = *getInsertIndex(VL.back());
- unsigned VecSz = NumElts;
- unsigned VecScalarsSz = NumScalars;
- if (NumOfParts > 0) {
- VecScalarsSz = NumElts / NumOfParts;
- VecSz = PowerOf2Ceil(
- (1 + OffsetEnd / VecScalarsSz - OffsetBeg / VecScalarsSz) *
- VecScalarsSz);
- }
-
APInt DemandedElts = APInt::getZero(NumElts);
// TODO: Add support for Instruction::InsertValue.
SmallVector<int> Mask;
if (!E->ReorderIndices.empty()) {
inversePermutation(E->ReorderIndices, Mask);
+ Mask.append(NumElts - NumScalars, UndefMaskElem);
} else {
- Mask.assign(NumScalars, UndefMaskElem);
+ Mask.assign(NumElts, UndefMaskElem);
std::iota(Mask.begin(), std::next(Mask.begin(), NumScalars), 0);
}
+ unsigned Offset = *getInsertIndex(VL0);
bool IsIdentity = true;
- SmallVector<int> PrevMask(VecSz, UndefMaskElem);
+ SmallVector<int> PrevMask(NumElts, UndefMaskElem);
Mask.swap(PrevMask);
- unsigned Offset = VecScalarsSz * (OffsetBeg / VecScalarsSz);
for (unsigned I = 0; I < NumScalars; ++I) {
unsigned InsertIdx = *getInsertIndex(VL[PrevMask[I]]);
DemandedElts.setBit(InsertIdx);
Cost -= TTI->getScalarizationOverhead(SrcVecTy, DemandedElts,
/*Insert*/ true, /*Extract*/ false);
- // First cost - resize to actual vector size if not identity shuffle or
- // need to shift the vector.
- // Do not calculate the cost if the actual size is the register size and
- // we can merge this shuffle with the following SK_Select.
- auto *ActualVecTy =
- FixedVectorType::get(SrcVecTy->getElementType(), VecSz);
- if ((!IsIdentity || Offset != OffsetBeg) && VecScalarsSz != VecSz)
- Cost += TTI->getShuffleCost(TargetTransformInfo::SK_PermuteSingleSrc,
- ActualVecTy, Mask);
- auto *FirstInsert = cast<Instruction>(*find_if(E->Scalars, [E](Value *V) {
- return !is_contained(E->Scalars, cast<Instruction>(V)->getOperand(0));
- }));
- // Second cost - permutation with subvector, if some elements are from the
- // initial vector or inserting a subvector.
- // TODO: Implement the analysis of the FirstInsert->getOperand(0)
- // subvector of ActualVecTy.
- if (!isUndefVector(FirstInsert->getOperand(0)) && Offset != OffsetBeg) {
+ if (IsIdentity && NumElts != NumScalars && Offset % NumScalars != 0) {
+ // FIXME: Replace with SK_InsertSubvector once it is properly supported.
+ unsigned Sz = PowerOf2Ceil(Offset + NumScalars);
Cost += TTI->getShuffleCost(
- TTI::SK_InsertSubvector,
- (OffsetEnd - OffsetBeg < VecScalarsSz && NumOfParts > 0)
- ? FixedVectorType::get(SrcVecTy->getElementType(), VecScalarsSz)
- : ActualVecTy,
- None, OffsetBeg - Offset, VecTy);
+ TargetTransformInfo::SK_PermuteSingleSrc,
+ FixedVectorType::get(SrcVecTy->getElementType(), Sz));
+ } else if (!IsIdentity) {
+ auto *FirstInsert =
+ cast<Instruction>(*find_if(E->Scalars, [E](Value *V) {
+ return !is_contained(E->Scalars,
+ cast<Instruction>(V)->getOperand(0));
+ }));
+ if (isUndefVector(FirstInsert->getOperand(0))) {
+ Cost += TTI->getShuffleCost(TTI::SK_PermuteSingleSrc, SrcVecTy, Mask);
+ } else {
+ SmallVector<int> InsertMask(NumElts);
+ std::iota(InsertMask.begin(), InsertMask.end(), 0);
+ for (unsigned I = 0; I < NumElts; I++) {
+ if (Mask[I] != UndefMaskElem)
+ InsertMask[Offset + I] = NumElts + I;
+ }
+ Cost +=
+ TTI->getShuffleCost(TTI::SK_PermuteTwoSrc, SrcVecTy, InsertMask);
+ }
}
+
return Cost;
}
case Instruction::ZExt:
// No need to vectorize inserts of gathered values.
if (VectorizableTree.size() == 2 &&
isa<InsertElementInst>(VectorizableTree[0]->Scalars[0]) &&
- VectorizableTree[1]->State == TreeEntry::NeedToGather &&
- (VectorizableTree[1]->getVectorFactor() <= 2 ||
- !(isSplat(VectorizableTree[1]->Scalars) ||
- allConstant(VectorizableTree[1]->Scalars))))
+ VectorizableTree[1]->State == TreeEntry::NeedToGather)
return true;
// We can vectorize the tree if its size is greater than or equal to the
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @cosf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @cosf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @cosf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @cosf(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @cosf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @cosf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
;
entry:
%0 = load <4 x float>, <4 x float>* %a, align 16
; CHECK-LABEL: @s116_modified(
; CHECK-NEXT: [[GEP0:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 0
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds float, float* [[A]], i64 1
-; CHECK-NEXT: [[GEP2:%.*]] = getelementptr inbounds float, float* [[A]], i64 2
-; CHECK-NEXT: [[GEP4:%.*]] = getelementptr inbounds float, float* [[A]], i64 4
-; CHECK-NEXT: [[LD1:%.*]] = load float, float* [[GEP1]], align 4
+; CHECK-NEXT: [[GEP3:%.*]] = getelementptr inbounds float, float* [[A]], i64 3
; CHECK-NEXT: [[LD0:%.*]] = load float, float* [[GEP0]], align 4
-; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP2]] to <2 x float>*
+; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP1]] to <2 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
-; CHECK-NEXT: [[LD4:%.*]] = load float, float* [[GEP4]], align 4
-; CHECK-NEXT: [[TMP3:%.*]] = insertelement <4 x float> poison, float [[LD0]], i32 0
-; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
-; CHECK-NEXT: [[TMP6:%.*]] = insertelement <4 x float> [[TMP5]], float [[LD4]], i32 3
-; CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x float> poison, float [[LD1]], i32 0
-; CHECK-NEXT: [[TMP8:%.*]] = insertelement <4 x float> [[TMP7]], float [[LD1]], i32 1
-; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; CHECK-NEXT: [[TMP10:%.*]] = fmul fast <4 x float> [[TMP6]], [[TMP9]]
-; CHECK-NEXT: [[TMP11:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
-; CHECK-NEXT: store <4 x float> [[TMP10]], <4 x float>* [[TMP11]], align 4
+; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[GEP3]] to <2 x float>*
+; CHECK-NEXT: [[TMP4:%.*]] = load <2 x float>, <2 x float>* [[TMP3]], align 4
+; CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x float> poison, float [[LD0]], i32 0
+; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 5, i32 2, i32 3>
+; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP6]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
+; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x float> [[TMP10]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 2, i32 4>
+; CHECK-NEXT: [[TMP12:%.*]] = fmul fast <4 x float> [[TMP9]], [[TMP11]]
+; CHECK-NEXT: [[TMP13:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
+; CHECK-NEXT: store <4 x float> [[TMP12]], <4 x float>* [[TMP13]], align 4
; CHECK-NEXT: ret void
;
%gep0 = getelementptr inbounds float, float* %a, i64 0
; CHECK-LABEL: @Test(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <8 x i32> poison, i32 [[TMP0:%.*]], i32 0
-; CHECK-NEXT: [[SHUFFLE7:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> poison, <8 x i32> zeroinitializer
-; CHECK-NEXT: [[TMP2:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
-; CHECK-NEXT: [[SHUFFLE6:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <16 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP2:%.*]] = insertelement <8 x i32> [[TMP1]], i32 [[TMP0]], i32 1
+; CHECK-NEXT: [[TMP3:%.*]] = insertelement <8 x i32> [[TMP2]], i32 [[TMP0]], i32 2
+; CHECK-NEXT: [[TMP4:%.*]] = insertelement <8 x i32> [[TMP3]], i32 [[TMP0]], i32 3
+; CHECK-NEXT: [[TMP5:%.*]] = insertelement <8 x i32> [[TMP4]], i32 [[TMP0]], i32 4
+; CHECK-NEXT: [[TMP6:%.*]] = insertelement <8 x i32> [[TMP5]], i32 [[TMP0]], i32 5
+; CHECK-NEXT: [[TMP7:%.*]] = insertelement <8 x i32> [[TMP6]], i32 [[TMP0]], i32 6
+; CHECK-NEXT: [[TMP8:%.*]] = insertelement <8 x i32> [[TMP7]], i32 [[TMP0]], i32 7
+; CHECK-NEXT: [[TMP9:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
+; CHECK-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[TMP0]], i32 1
+; CHECK-NEXT: [[TMP11:%.*]] = insertelement <16 x i32> [[TMP10]], i32 [[TMP0]], i32 2
+; CHECK-NEXT: [[TMP12:%.*]] = insertelement <16 x i32> [[TMP11]], i32 [[TMP0]], i32 3
+; CHECK-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[TMP0]], i32 4
+; CHECK-NEXT: [[TMP14:%.*]] = insertelement <16 x i32> [[TMP13]], i32 [[TMP0]], i32 5
+; CHECK-NEXT: [[TMP15:%.*]] = insertelement <16 x i32> [[TMP14]], i32 [[TMP0]], i32 6
+; CHECK-NEXT: [[TMP16:%.*]] = insertelement <16 x i32> [[TMP15]], i32 [[TMP0]], i32 7
+; CHECK-NEXT: [[TMP17:%.*]] = insertelement <16 x i32> [[TMP16]], i32 [[TMP0]], i32 8
+; CHECK-NEXT: [[TMP18:%.*]] = insertelement <16 x i32> [[TMP17]], i32 [[TMP0]], i32 9
+; CHECK-NEXT: [[TMP19:%.*]] = insertelement <16 x i32> [[TMP18]], i32 [[TMP0]], i32 10
+; CHECK-NEXT: [[TMP20:%.*]] = insertelement <16 x i32> [[TMP19]], i32 [[TMP0]], i32 11
+; CHECK-NEXT: [[TMP21:%.*]] = insertelement <16 x i32> [[TMP20]], i32 [[TMP0]], i32 12
+; CHECK-NEXT: [[TMP22:%.*]] = insertelement <16 x i32> [[TMP21]], i32 [[TMP0]], i32 13
+; CHECK-NEXT: [[TMP23:%.*]] = insertelement <16 x i32> [[TMP22]], i32 [[TMP0]], i32 14
+; CHECK-NEXT: [[TMP24:%.*]] = insertelement <16 x i32> [[TMP23]], i32 [[TMP0]], i32 15
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
-; CHECK-NEXT: [[TMP3:%.*]] = phi <2 x i32> [ [[TMP14:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
-; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP3]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
-; CHECK-NEXT: [[TMP4:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
-; CHECK-NEXT: [[TMP5:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
-; CHECK-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[SHUFFLE6]])
-; CHECK-NEXT: [[TMP7:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[SHUFFLE7]])
-; CHECK-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[TMP7]]
-; CHECK-NEXT: [[TMP8:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP5]])
-; CHECK-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP8]]
+; CHECK-NEXT: [[TMP25:%.*]] = phi <2 x i32> [ [[TMP36:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
+; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP25]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
+; CHECK-NEXT: [[TMP26:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
+; CHECK-NEXT: [[TMP27:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
+; CHECK-NEXT: [[TMP28:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP24]])
+; CHECK-NEXT: [[TMP29:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP8]])
+; CHECK-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP28]], [[TMP29]]
+; CHECK-NEXT: [[TMP30:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP27]])
+; CHECK-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP30]]
; CHECK-NEXT: [[OP_RDX2:%.*]] = and i32 [[TMP0]], [[TMP0]]
-; CHECK-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP4]]
+; CHECK-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP26]]
; CHECK-NEXT: [[OP_RDX4:%.*]] = and i32 [[OP_RDX2]], [[OP_RDX3]]
-; CHECK-NEXT: [[TMP9:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX1]], i32 0
-; CHECK-NEXT: [[TMP10:%.*]] = insertelement <2 x i32> [[TMP9]], i32 [[TMP4]], i32 1
-; CHECK-NEXT: [[TMP11:%.*]] = insertelement <2 x i32> <i32 poison, i32 14910>, i32 [[OP_RDX4]], i32 0
-; CHECK-NEXT: [[TMP12:%.*]] = and <2 x i32> [[TMP10]], [[TMP11]]
-; CHECK-NEXT: [[TMP13:%.*]] = add <2 x i32> [[TMP10]], [[TMP11]]
-; CHECK-NEXT: [[TMP14]] = shufflevector <2 x i32> [[TMP12]], <2 x i32> [[TMP13]], <2 x i32> <i32 0, i32 3>
+; CHECK-NEXT: [[TMP31:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX1]], i32 0
+; CHECK-NEXT: [[TMP32:%.*]] = insertelement <2 x i32> [[TMP31]], i32 [[TMP26]], i32 1
+; CHECK-NEXT: [[TMP33:%.*]] = insertelement <2 x i32> <i32 poison, i32 14910>, i32 [[OP_RDX4]], i32 0
+; CHECK-NEXT: [[TMP34:%.*]] = and <2 x i32> [[TMP32]], [[TMP33]]
+; CHECK-NEXT: [[TMP35:%.*]] = add <2 x i32> [[TMP32]], [[TMP33]]
+; CHECK-NEXT: [[TMP36]] = shufflevector <2 x i32> [[TMP34]], <2 x i32> [[TMP35]], <2 x i32> <i32 0, i32 3>
; CHECK-NEXT: br label [[LOOP]]
;
; FORCE_REDUCTION-LABEL: @Test(
; FORCE_REDUCTION-NEXT: entry:
; FORCE_REDUCTION-NEXT: [[TMP1:%.*]] = insertelement <8 x i32> poison, i32 [[TMP0:%.*]], i32 0
-; FORCE_REDUCTION-NEXT: [[SHUFFLE7:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> poison, <8 x i32> zeroinitializer
-; FORCE_REDUCTION-NEXT: [[TMP2:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
-; FORCE_REDUCTION-NEXT: [[SHUFFLE6:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <16 x i32> zeroinitializer
+; FORCE_REDUCTION-NEXT: [[TMP2:%.*]] = insertelement <8 x i32> [[TMP1]], i32 [[TMP0]], i32 1
+; FORCE_REDUCTION-NEXT: [[TMP3:%.*]] = insertelement <8 x i32> [[TMP2]], i32 [[TMP0]], i32 2
+; FORCE_REDUCTION-NEXT: [[TMP4:%.*]] = insertelement <8 x i32> [[TMP3]], i32 [[TMP0]], i32 3
+; FORCE_REDUCTION-NEXT: [[TMP5:%.*]] = insertelement <8 x i32> [[TMP4]], i32 [[TMP0]], i32 4
+; FORCE_REDUCTION-NEXT: [[TMP6:%.*]] = insertelement <8 x i32> [[TMP5]], i32 [[TMP0]], i32 5
+; FORCE_REDUCTION-NEXT: [[TMP7:%.*]] = insertelement <8 x i32> [[TMP6]], i32 [[TMP0]], i32 6
+; FORCE_REDUCTION-NEXT: [[TMP8:%.*]] = insertelement <8 x i32> [[TMP7]], i32 [[TMP0]], i32 7
+; FORCE_REDUCTION-NEXT: [[TMP9:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
+; FORCE_REDUCTION-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[TMP0]], i32 1
+; FORCE_REDUCTION-NEXT: [[TMP11:%.*]] = insertelement <16 x i32> [[TMP10]], i32 [[TMP0]], i32 2
+; FORCE_REDUCTION-NEXT: [[TMP12:%.*]] = insertelement <16 x i32> [[TMP11]], i32 [[TMP0]], i32 3
+; FORCE_REDUCTION-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[TMP0]], i32 4
+; FORCE_REDUCTION-NEXT: [[TMP14:%.*]] = insertelement <16 x i32> [[TMP13]], i32 [[TMP0]], i32 5
+; FORCE_REDUCTION-NEXT: [[TMP15:%.*]] = insertelement <16 x i32> [[TMP14]], i32 [[TMP0]], i32 6
+; FORCE_REDUCTION-NEXT: [[TMP16:%.*]] = insertelement <16 x i32> [[TMP15]], i32 [[TMP0]], i32 7
+; FORCE_REDUCTION-NEXT: [[TMP17:%.*]] = insertelement <16 x i32> [[TMP16]], i32 [[TMP0]], i32 8
+; FORCE_REDUCTION-NEXT: [[TMP18:%.*]] = insertelement <16 x i32> [[TMP17]], i32 [[TMP0]], i32 9
+; FORCE_REDUCTION-NEXT: [[TMP19:%.*]] = insertelement <16 x i32> [[TMP18]], i32 [[TMP0]], i32 10
+; FORCE_REDUCTION-NEXT: [[TMP20:%.*]] = insertelement <16 x i32> [[TMP19]], i32 [[TMP0]], i32 11
+; FORCE_REDUCTION-NEXT: [[TMP21:%.*]] = insertelement <16 x i32> [[TMP20]], i32 [[TMP0]], i32 12
+; FORCE_REDUCTION-NEXT: [[TMP22:%.*]] = insertelement <16 x i32> [[TMP21]], i32 [[TMP0]], i32 13
+; FORCE_REDUCTION-NEXT: [[TMP23:%.*]] = insertelement <16 x i32> [[TMP22]], i32 [[TMP0]], i32 14
+; FORCE_REDUCTION-NEXT: [[TMP24:%.*]] = insertelement <16 x i32> [[TMP23]], i32 [[TMP0]], i32 15
; FORCE_REDUCTION-NEXT: br label [[LOOP:%.*]]
; FORCE_REDUCTION: loop:
-; FORCE_REDUCTION-NEXT: [[TMP3:%.*]] = phi <2 x i32> [ [[TMP10:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
-; FORCE_REDUCTION-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP3]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
-; FORCE_REDUCTION-NEXT: [[TMP4:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
-; FORCE_REDUCTION-NEXT: [[TMP5:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
-; FORCE_REDUCTION-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[SHUFFLE6]])
-; FORCE_REDUCTION-NEXT: [[TMP7:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[SHUFFLE7]])
-; FORCE_REDUCTION-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[TMP7]]
-; FORCE_REDUCTION-NEXT: [[TMP8:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP5]])
-; FORCE_REDUCTION-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP8]]
+; FORCE_REDUCTION-NEXT: [[TMP25:%.*]] = phi <2 x i32> [ [[TMP32:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
+; FORCE_REDUCTION-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP25]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
+; FORCE_REDUCTION-NEXT: [[TMP26:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
+; FORCE_REDUCTION-NEXT: [[TMP27:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
+; FORCE_REDUCTION-NEXT: [[TMP28:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP24]])
+; FORCE_REDUCTION-NEXT: [[TMP29:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP8]])
+; FORCE_REDUCTION-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP28]], [[TMP29]]
+; FORCE_REDUCTION-NEXT: [[TMP30:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP27]])
+; FORCE_REDUCTION-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP30]]
; FORCE_REDUCTION-NEXT: [[OP_RDX2:%.*]] = and i32 [[TMP0]], [[TMP0]]
-; FORCE_REDUCTION-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP4]]
+; FORCE_REDUCTION-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP26]]
; FORCE_REDUCTION-NEXT: [[OP_RDX4:%.*]] = and i32 [[OP_RDX2]], [[OP_RDX3]]
; FORCE_REDUCTION-NEXT: [[OP_RDX5:%.*]] = and i32 [[OP_RDX1]], [[OP_RDX4]]
-; FORCE_REDUCTION-NEXT: [[VAL_43:%.*]] = add i32 [[TMP4]], 14910
-; FORCE_REDUCTION-NEXT: [[TMP9:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX5]], i32 0
-; FORCE_REDUCTION-NEXT: [[TMP10]] = insertelement <2 x i32> [[TMP9]], i32 [[VAL_43]], i32 1
+; FORCE_REDUCTION-NEXT: [[VAL_43:%.*]] = add i32 [[TMP26]], 14910
+; FORCE_REDUCTION-NEXT: [[TMP31:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX5]], i32 0
+; FORCE_REDUCTION-NEXT: [[TMP32]] = insertelement <2 x i32> [[TMP31]], i32 [[VAL_43]], i32 1
; FORCE_REDUCTION-NEXT: br label [[LOOP]]
;
entry:
define <8 x i32> @ashr_lshr_shl_v8i32(<8 x i32> %a, <8 x i32> %b) {
; SSE-LABEL: @ashr_lshr_shl_v8i32(
-; SSE-NEXT: [[A6:%.*]] = extractelement <8 x i32> [[A:%.*]], i64 6
-; SSE-NEXT: [[A7:%.*]] = extractelement <8 x i32> [[A]], i64 7
-; SSE-NEXT: [[B6:%.*]] = extractelement <8 x i32> [[B:%.*]], i64 6
-; SSE-NEXT: [[B7:%.*]] = extractelement <8 x i32> [[B]], i64 7
-; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
-; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
; SSE-NEXT: [[TMP3:%.*]] = ashr <4 x i32> [[TMP1]], [[TMP2]]
; SSE-NEXT: [[TMP4:%.*]] = lshr <4 x i32> [[TMP1]], [[TMP2]]
; SSE-NEXT: [[TMP5:%.*]] = shufflevector <4 x i32> [[TMP3]], <4 x i32> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 6, i32 7>
; SSE-NEXT: [[TMP6:%.*]] = lshr <8 x i32> [[A]], [[B]]
; SSE-NEXT: [[TMP7:%.*]] = shufflevector <8 x i32> [[TMP6]], <8 x i32> poison, <2 x i32> <i32 4, i32 5>
-; SSE-NEXT: [[AB6:%.*]] = shl i32 [[A6]], [[B6]]
-; SSE-NEXT: [[AB7:%.*]] = shl i32 [[A7]], [[B7]]
-; SSE-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT: [[TMP9:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT: [[R51:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
-; SSE-NEXT: [[R6:%.*]] = insertelement <8 x i32> [[R51]], i32 [[AB6]], i64 6
-; SSE-NEXT: [[R7:%.*]] = insertelement <8 x i32> [[R6]], i32 [[AB7]], i64 7
-; SSE-NEXT: ret <8 x i32> [[R7]]
+; SSE-NEXT: [[TMP8:%.*]] = shl <8 x i32> [[A]], [[B]]
+; SSE-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> poison, <2 x i32> <i32 6, i32 7>
+; SSE-NEXT: [[TMP10:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT: [[R52:%.*]] = shufflevector <8 x i32> [[TMP10]], <8 x i32> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
+; SSE-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT: [[R71:%.*]] = shufflevector <8 x i32> [[R52]], <8 x i32> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
+; SSE-NEXT: ret <8 x i32> [[R71]]
;
; SLM-LABEL: @ashr_lshr_shl_v8i32(
; SLM-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
define <8 x i32> @ashr_lshr_shl_v8i32(<8 x i32> %a, <8 x i32> %b) {
; SSE-LABEL: @ashr_lshr_shl_v8i32(
-; SSE-NEXT: [[A6:%.*]] = extractelement <8 x i32> [[A:%.*]], i64 6
-; SSE-NEXT: [[A7:%.*]] = extractelement <8 x i32> [[A]], i64 7
-; SSE-NEXT: [[B6:%.*]] = extractelement <8 x i32> [[B:%.*]], i64 6
-; SSE-NEXT: [[B7:%.*]] = extractelement <8 x i32> [[B]], i64 7
-; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
-; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
; SSE-NEXT: [[TMP3:%.*]] = ashr <4 x i32> [[TMP1]], [[TMP2]]
; SSE-NEXT: [[TMP4:%.*]] = lshr <4 x i32> [[TMP1]], [[TMP2]]
; SSE-NEXT: [[TMP5:%.*]] = shufflevector <4 x i32> [[TMP3]], <4 x i32> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 6, i32 7>
; SSE-NEXT: [[TMP6:%.*]] = lshr <8 x i32> [[A]], [[B]]
; SSE-NEXT: [[TMP7:%.*]] = shufflevector <8 x i32> [[TMP6]], <8 x i32> poison, <2 x i32> <i32 4, i32 5>
-; SSE-NEXT: [[AB6:%.*]] = shl i32 [[A6]], [[B6]]
-; SSE-NEXT: [[AB7:%.*]] = shl i32 [[A7]], [[B7]]
-; SSE-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT: [[TMP9:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT: [[R51:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
-; SSE-NEXT: [[R6:%.*]] = insertelement <8 x i32> [[R51]], i32 [[AB6]], i64 6
-; SSE-NEXT: [[R7:%.*]] = insertelement <8 x i32> [[R6]], i32 [[AB7]], i64 7
-; SSE-NEXT: ret <8 x i32> [[R7]]
+; SSE-NEXT: [[TMP8:%.*]] = shl <8 x i32> [[A]], [[B]]
+; SSE-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> poison, <2 x i32> <i32 6, i32 7>
+; SSE-NEXT: [[TMP10:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT: [[R52:%.*]] = shufflevector <8 x i32> [[TMP10]], <8 x i32> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
+; SSE-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT: [[R71:%.*]] = shufflevector <8 x i32> [[R52]], <8 x i32> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
+; SSE-NEXT: ret <8 x i32> [[R71]]
;
; SLM-LABEL: @ashr_lshr_shl_v8i32(
; SLM-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
define <4 x float> @PR16739_byref(<4 x float>* nocapture readonly dereferenceable(16) %x) {
; CHECK-LABEL: @PR16739_byref(
; CHECK-NEXT: [[GEP0:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X:%.*]], i64 0, i64 0
-; CHECK-NEXT: [[GEP2:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 2
-; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP0]] to <2 x float>*
+; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 1
+; CHECK-NEXT: [[X0:%.*]] = load float, float* [[GEP0]], align 4
+; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP1]] to <2 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
-; CHECK-NEXT: [[X2:%.*]] = load float, float* [[GEP2]], align 4
+; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; CHECK-NEXT: [[I2:%.*]] = insertelement <4 x float> [[TMP3]], float [[X2]], i32 2
-; CHECK-NEXT: [[I3:%.*]] = insertelement <4 x float> [[I2]], float [[X2]], i32 3
-; CHECK-NEXT: ret <4 x float> [[I3]]
+; CHECK-NEXT: [[I21:%.*]] = shufflevector <4 x float> [[I0]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
+; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[I21]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 5>
+; CHECK-NEXT: ret <4 x float> [[TMP4]]
;
%gep0 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 0
%gep1 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 1
define <4 x float> @PR16739_byref(<4 x float>* nocapture readonly dereferenceable(16) %x) {
; CHECK-LABEL: @PR16739_byref(
; CHECK-NEXT: [[GEP0:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X:%.*]], i64 0, i64 0
-; CHECK-NEXT: [[GEP2:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 2
-; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP0]] to <2 x float>*
+; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 1
+; CHECK-NEXT: [[X0:%.*]] = load float, float* [[GEP0]], align 4
+; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP1]] to <2 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
-; CHECK-NEXT: [[X2:%.*]] = load float, float* [[GEP2]], align 4
+; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x float> undef, float [[X0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; CHECK-NEXT: [[I2:%.*]] = insertelement <4 x float> [[TMP3]], float [[X2]], i32 2
-; CHECK-NEXT: [[I3:%.*]] = insertelement <4 x float> [[I2]], float [[X2]], i32 3
-; CHECK-NEXT: ret <4 x float> [[I3]]
+; CHECK-NEXT: [[I21:%.*]] = shufflevector <4 x float> [[I0]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
+; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[I21]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 5>
+; CHECK-NEXT: ret <4 x float> [[TMP4]]
;
%gep0 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 0
%gep1 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 1
; CHECK-NEXT: [[TMP:%.*]] = phi i32 [ undef, [[BB1]] ], [ undef, [[BB:%.*]] ]
; CHECK-NEXT: [[TMP2:%.*]] = phi i32 [ [[OP_RDX:%.*]], [[BB1]] ], [ undef, [[BB]] ]
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <16 x i32> poison, i32 [[TMP]], i32 0
-; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <16 x i32> [[TMP0]], <16 x i32> poison, <16 x i32> zeroinitializer
-; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vector.reduce.mul.v16i32(<16 x i32> [[SHUFFLE]])
-; CHECK-NEXT: [[OP_RDX]] = mul i32 [[TMP1]], undef
+; CHECK-NEXT: [[TMP1:%.*]] = insertelement <16 x i32> [[TMP0]], i32 [[TMP]], i32 1
+; CHECK-NEXT: [[TMP2:%.*]] = insertelement <16 x i32> [[TMP1]], i32 [[TMP]], i32 2
+; CHECK-NEXT: [[TMP3:%.*]] = insertelement <16 x i32> [[TMP2]], i32 [[TMP]], i32 3
+; CHECK-NEXT: [[TMP4:%.*]] = insertelement <16 x i32> [[TMP3]], i32 [[TMP]], i32 4
+; CHECK-NEXT: [[TMP5:%.*]] = insertelement <16 x i32> [[TMP4]], i32 [[TMP]], i32 5
+; CHECK-NEXT: [[TMP6:%.*]] = insertelement <16 x i32> [[TMP5]], i32 [[TMP]], i32 6
+; CHECK-NEXT: [[TMP7:%.*]] = insertelement <16 x i32> [[TMP6]], i32 [[TMP]], i32 7
+; CHECK-NEXT: [[TMP8:%.*]] = insertelement <16 x i32> [[TMP7]], i32 [[TMP]], i32 8
+; CHECK-NEXT: [[TMP9:%.*]] = insertelement <16 x i32> [[TMP8]], i32 [[TMP]], i32 9
+; CHECK-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[TMP]], i32 10
+; CHECK-NEXT: [[TMP11:%.*]] = insertelement <16 x i32> [[TMP10]], i32 [[TMP]], i32 11
+; CHECK-NEXT: [[TMP12:%.*]] = insertelement <16 x i32> [[TMP11]], i32 [[TMP]], i32 12
+; CHECK-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[TMP]], i32 13
+; CHECK-NEXT: [[TMP14:%.*]] = insertelement <16 x i32> [[TMP13]], i32 [[TMP]], i32 14
+; CHECK-NEXT: [[TMP15:%.*]] = insertelement <16 x i32> [[TMP14]], i32 [[TMP]], i32 15
+; CHECK-NEXT: [[TMP16:%.*]] = call i32 @llvm.vector.reduce.mul.v16i32(<16 x i32> [[TMP15]])
+; CHECK-NEXT: [[OP_RDX]] = mul i32 [[TMP16]], undef
; CHECK-NEXT: br label [[BB1]]
;
bb:
; CHECK-NEXT: [[TMP:%.*]] = phi i32 [ undef, [[BB:%.*]] ], [ undef, [[BB2]] ]
; CHECK-NEXT: [[TMP3:%.*]] = phi i32 [ 0, [[BB]] ], [ undef, [[BB2]] ]
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <8 x i32> poison, i32 [[TMP]], i32 0
-; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <8 x i32> [[TMP0]], <8 x i32> poison, <8 x i32> zeroinitializer
-; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> undef)
-; CHECK-NEXT: [[TMP2:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> [[SHUFFLE]])
-; CHECK-NEXT: [[OP_RDX:%.*]] = add i32 [[TMP1]], [[TMP2]]
+; CHECK-NEXT: [[TMP1:%.*]] = insertelement <8 x i32> [[TMP0]], i32 [[TMP]], i32 1
+; CHECK-NEXT: [[TMP2:%.*]] = insertelement <8 x i32> [[TMP1]], i32 [[TMP]], i32 2
+; CHECK-NEXT: [[TMP3:%.*]] = insertelement <8 x i32> [[TMP2]], i32 [[TMP]], i32 3
+; CHECK-NEXT: [[TMP4:%.*]] = insertelement <8 x i32> [[TMP3]], i32 [[TMP]], i32 4
+; CHECK-NEXT: [[TMP5:%.*]] = insertelement <8 x i32> [[TMP4]], i32 [[TMP]], i32 5
+; CHECK-NEXT: [[TMP6:%.*]] = insertelement <8 x i32> [[TMP5]], i32 [[TMP]], i32 6
+; CHECK-NEXT: [[TMP7:%.*]] = insertelement <8 x i32> [[TMP6]], i32 [[TMP]], i32 7
+; CHECK-NEXT: [[TMP8:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> undef)
+; CHECK-NEXT: [[TMP9:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> [[TMP7]])
+; CHECK-NEXT: [[OP_RDX:%.*]] = add i32 [[TMP8]], [[TMP9]]
; CHECK-NEXT: [[OP_RDX1:%.*]] = add i32 [[OP_RDX]], undef
; CHECK-NEXT: call void @use(i32 [[OP_RDX1]])
; CHECK-NEXT: br label [[BB2]]
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <4 x i32> [[TMP3]], <4 x i32> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: [[TMP4:%.*]] = lshr <4 x i32> [[SHUFFLE1]], <i32 9, i32 10, i32 11, i32 12>
; CHECK-NEXT: [[SHR_12_I_I:%.*]] = lshr i32 [[CONV31_I]], 13
-; CHECK-NEXT: [[SHR_13_I_I:%.*]] = lshr i32 [[CONV31_I]], 14
-; CHECK-NEXT: [[SHR_14_I_I:%.*]] = lshr i32 [[CONV31_I]], 15
-; CHECK-NEXT: [[TMP5:%.*]] = insertelement <16 x i32> poison, i32 [[SUB_I]], i32 0
-; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <8 x i32> [[TMP2]], <8 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <16 x i32> [[TMP5]], <16 x i32> [[TMP6]], <16 x i32> <i32 0, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
-; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP4]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <16 x i32> [[TMP7]], <16 x i32> [[TMP8]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 18, i32 19, i32 13, i32 14, i32 15>
-; CHECK-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[SHR_12_I_I]], i32 13
-; CHECK-NEXT: [[TMP11:%.*]] = insertelement <16 x i32> [[TMP10]], i32 [[SHR_13_I_I]], i32 14
-; CHECK-NEXT: [[TMP12:%.*]] = insertelement <16 x i32> [[TMP11]], i32 [[SHR_14_I_I]], i32 15
-; CHECK-NEXT: [[TMP13:%.*]] = trunc <16 x i32> [[TMP12]] to <16 x i8>
-; CHECK-NEXT: [[TMP14:%.*]] = and <16 x i8> [[TMP13]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
-; CHECK-NEXT: [[TMP15:%.*]] = bitcast i8* [[TMP0]] to <16 x i8>*
-; CHECK-NEXT: store <16 x i8> [[TMP14]], <16 x i8>* [[TMP15]], align 1
+; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i32> poison, i32 [[CONV31_I]], i32 0
+; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i32> [[TMP5]], i32 [[CONV31_I]], i32 1
+; CHECK-NEXT: [[TMP7:%.*]] = lshr <2 x i32> [[TMP6]], <i32 14, i32 15>
+; CHECK-NEXT: [[TMP8:%.*]] = insertelement <16 x i32> poison, i32 [[SUB_I]], i32 0
+; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP2]], <8 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <16 x i32> [[TMP8]], <16 x i32> [[TMP9]], <16 x i32> <i32 0, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x i32> [[TMP4]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <16 x i32> [[TMP10]], <16 x i32> [[TMP11]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 18, i32 19, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[SHR_12_I_I]], i32 13
+; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <16 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <16 x i32> [[TMP13]], <16 x i32> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
+; CHECK-NEXT: [[TMP16:%.*]] = trunc <16 x i32> [[TMP15]] to <16 x i8>
+; CHECK-NEXT: [[TMP17:%.*]] = and <16 x i8> [[TMP16]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
+; CHECK-NEXT: [[TMP18:%.*]] = bitcast i8* [[TMP0]] to <16 x i8>*
+; CHECK-NEXT: store <16 x i8> [[TMP17]], <16 x i8>* [[TMP18]], align 1
; CHECK-NEXT: unreachable
; CHECK: if.end50.i:
; CHECK-NEXT: ret void