i965: Introduce a brw_vue_prog_data::include_vue_handles flag.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 29 Sep 2015 21:43:29 +0000 (14:43 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 21 Oct 2015 21:27:48 +0000 (14:27 -0700)
Tessellation shaders and SIMD8 geometry shaders may need to resort to
the pull model for inputs at times.  When set, the state upload code
will tell the hardware to provide URB handles for input data.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
src/mesa/drivers/dri/i965/brw_compiler.h
src/mesa/drivers/dri/i965/gen8_gs_state.c

index 10e1fde..6a9799e 100644 (file)
@@ -485,6 +485,9 @@ struct brw_vue_prog_data {
    struct brw_stage_prog_data base;
    struct brw_vue_map vue_map;
 
+   /** Should the hardware deliver input VUE handles for URB pull loads? */
+   bool include_vue_handles;
+
    GLuint urb_read_length;
    GLuint total_grf;
 
index d766ca7..6738e85 100644 (file)
@@ -68,6 +68,8 @@ gen8_upload_gs_state(struct brw_context *brw)
                  GEN7_GS_OUTPUT_VERTEX_SIZE_SHIFT) |
                 (brw->gs.prog_data->output_topology <<
                  GEN7_GS_OUTPUT_TOPOLOGY_SHIFT) |
+                (prog_data->include_vue_handles ?
+                 GEN7_GS_INCLUDE_VERTEX_HANDLES : 0) |
                 (prog_data->urb_read_length <<
                  GEN6_GS_URB_READ_LENGTH_SHIFT) |
                 (0 << GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT) |