dEQP-VK.glsl.builtin.precision_double.determinant.compute.mat3,Fail
+
+# Those cases crash in spirv to nir.
+dEQP-VK.ray_query.advanced.using_wrapper_function.comp.triangles,Crash
+dEQP-VK.ray_query.advanced.using_wrapper_function.comp.aabbs,Crash
# Exclude these tests because they randomly hang on Navi10 and randomly fail on
# Navi21
dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask
+
+# Those cases take very long.
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1048576_1
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_1048576
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_65536_1_1
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_65536_1
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_65536
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4096_4_4
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4096_4
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_4096
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_65536_4
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_65536
+
+dEQP-VK.ray_tracing_pipeline.large_shader_set.*.4096
+
+dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_AABB
+dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_tri
+
+# Those cases take very long and hang the gpu.
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_11
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_12
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_13
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_14
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_15
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_11
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_12
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15