dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z,Fail
-dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z,Fail
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units,Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail
-dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail
-dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail
-dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z,Fail
-dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x,Fail