[INTERNAL] Applied GLES3.0 Headers
authorHaegeun Park <haegeun.park@samsung.com>
Fri, 30 Aug 2013 06:55:58 +0000 (23:55 -0700)
committerHaegeun Park <haegeun.park@samsung.com>
Fri, 30 Aug 2013 06:55:58 +0000 (23:55 -0700)
Makefile
include/GLES2/def_gl.h [deleted file]
include/GLES2/gl2.h
include/GLES2/sym_gl.h [deleted file]
src/headers/gl.h
src/headers/sym_gl.h
src/modules/coregl_module.h
src/modules/tracepath/coregl_tracepath.c
src/modules/tracepath/coregl_tracepath_gl.c

index 54ac38e..1b0f66b 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -32,7 +32,7 @@ SOURCES = \
 
 BIN = libCOREGL.so
 
-COREGL_MAJOR = 3
+COREGL_MAJOR = 4
 COREGL_MINOR = 0
 
 EGL_MAJOR = 1
@@ -52,9 +52,9 @@ OBJECTS = $(SOURCES:.c=.o)
 
 all : $(OUTPUT_BIN) $(OUTPUT_WRAP_EGL) $(OUTPUT_WRAP_GLES2)
        cp src/headers/egl.h include/EGL/def_egl.h
-       cp src/headers/gl.h include/GLES2/def_gl.h
+       cp src/headers/gl.h include/GLES3/def_gl.h
        cp src/headers/sym_egl.h include/EGL/sym_egl.h
-       cp src/headers/sym_gl.h include/GLES2/sym_gl.h
+       cp src/headers/sym_gl.h include/GLES3/sym_gl.h
 
 $(OUTPUT_BIN) : $(OBJECTS)
        @mkdir -p lib
diff --git a/include/GLES2/def_gl.h b/include/GLES2/def_gl.h
deleted file mode 100644 (file)
index c5fcb44..0000000
+++ /dev/null
@@ -1,524 +0,0 @@
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void             GLvoid;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef signed char      GLbyte;       // Changed khronos_int8_t
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef unsigned char    GLubyte;      // Changed khronos_uint8_t
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef float            GLfloat;      // Changed khronos_float_t
-typedef float            GLclampf;     // Changed khronos_float_t
-typedef signed int       GLfixed;      // Changed khronos_int32_t
-
-/* GL types for handling large vertex buffer objects */
-typedef signed long int  GLintptr;     // Changed khronos_intptr_t
-typedef signed long int  GLsizeiptr;   // Changed khronos_ssize_t
-
-#if (!defined(__gl2_h_) && !defined(__gl_h_))
-# define __gl_h_
-# define __gl2_h_
-
-/* OpenGL ES core versions */
-//#define GL_ES_VERSION_2_0                 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
-
-/* Boolean */
-#define GL_FALSE                          0
-#define GL_TRUE                           1
-
-/* BeginMode */
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD                       0x8006
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA           0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
-
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
-
-/* CullFaceMode */
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_BLEND                          0x0BE2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_COVERAGE                0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_OUT_OF_MEMORY                  0x0505
-
-/* FrontFaceDirection */
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#define GL_VIEWPORT                       0x0BA2
-#define GL_SCISSOR_BOX                    0x0C10
-/*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-/*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT            0x8192
-
-/* DataType */
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_INT                            0x1404
-#define GL_UNSIGNED_INT                   0x1405
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT                0x1902
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER                  0x8B30
-#define GL_VERTEX_SHADER                    0x8B31
-#define GL_MAX_VERTEX_ATTRIBS               0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
-#define GL_SHADER_TYPE                      0x8B4F
-#define GL_DELETE_STATUS                    0x8B80
-#define GL_LINK_STATUS                      0x8B82
-#define GL_VALIDATE_STATUS                  0x8B83
-#define GL_ATTACHED_SHADERS                 0x8B85
-#define GL_ACTIVE_UNIFORMS                  0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
-#define GL_ACTIVE_ATTRIBUTES                0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
-#define GL_CURRENT_PROGRAM                  0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-#define GL_INVERT                         0x150A
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-
-/* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-#define GL_TEXTURE                        0x1702
-
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_MIRRORED_REPEAT                0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_CUBE                   0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_SHADER_COMPILER                0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS          0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-
-#define GL_RGBA4                          0x8056
-#define GL_RGB5_A1                        0x8057
-#define GL_RGB565                         0x8D62
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_STENCIL_INDEX                  0x1901
-#define GL_STENCIL_INDEX8                 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-
-#define GL_NONE                           0
-
-#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
-
-//---------------------------//
-// GLES extension defines
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-#ifndef EGL_SEC_image_map
-#define EGL_SEC_image_map 1
-#define EGL_MAP_GL_TEXTURE_2D_SEC                              0x3201  /* eglCreateImageKHR target */
-#define EGL_MAP_GL_TEXTURE_HEIGHT_SEC                  0x3202  /* eglCreateImageKHR attribute */
-#define EGL_MAP_GL_TEXTURE_WIDTH_SEC                   0x3203  /* eglCreateImageKHR attribute */
-#define EGL_MAP_GL_TEXTURE_FORMAT_SEC                  0x3204  /* eglCreateImageKHR attribute, Specifies the number of color components in the mapped texture. */
-#define EGL_MAP_GL_TEXTURE_RGB_SEC                             0x3205  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_RGBA_SEC                            0x3206  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_BGRA_SEC                            0x3207  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC               0x3208  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC         0x3209  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC              0x320a  /* eglCreateImageKHR attribute, Specifies the data type of the pixel data. */
-#define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC   0x320b  /* More config attribute value, for EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC */
-#define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC  0x320c /* GetImageAttribSEC target */
-#endif
-
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH          0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
-#define GL_PROGRAM_BINARY_FORMATS         0x87FF
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT                                             0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT                                             0x80E1
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES               0x8B8B
-#endif
-
-#endif
-
index 104d5d8..091458f 100644 (file)
@@ -5,8 +5,8 @@
 
 #include <GLES2/gl2platform.h>
 
-#include "def_gl.h"
-#include "sym_gl.h"
+#include "../GLES3/def_gl.h"
+#include "../GLES3/sym_gl.h"
 
 #undef GL
 
diff --git a/include/GLES2/sym_gl.h b/include/GLES2/sym_gl.h
deleted file mode 100755 (executable)
index bef9e21..0000000
+++ /dev/null
@@ -1,345 +0,0 @@
-// Defult use-case for exporting symbols
-#ifndef _COREGL_SYMBOL
-#define _COREGL_SYMBOL_NOT_DEFINED
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST;
-#endif
-#ifndef _COREGL_EXT_SYMBOL
-#define _COREGL_EXT_SYMBOL_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)  _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_ALIAS
-#define _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_ALIAS(FUNC_NAME, ALIAS_NAME)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_FASTPATH_PASS
-#define _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_FASTPATH_PASS(FUNC_NAME)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK
-#define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(FUNC_NAME)
-#endif
-
-/* version 1: */
-_COREGL_SYMBOL(GL_FALSE, void, glActiveTexture, (GLenum texture))
-_COREGL_SYMBOL(GL_FALSE, void, glAttachShader, (GLuint program, GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glBindAttribLocation, (GLuint program, GLuint index, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glBindBuffer, (GLenum target, GLuint buffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindFramebuffer, (GLenum target, GLuint framebuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindTexture, (GLenum target, GLuint texture))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendEquation, ( GLenum mode ))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBufferData, (GLenum target, GLsizeiptr size, const void* data, GLenum usage))
-_COREGL_SYMBOL(GL_FALSE, void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const void* data))
-_COREGL_SYMBOL(GL_FALSE, GLenum, glCheckFramebufferStatus, (GLenum target))
-_COREGL_SYMBOL(GL_FALSE, void, glClear, (GLbitfield mask))
-_COREGL_SYMBOL(GL_FALSE, void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glClearDepthf, (GLclampf depth))
-_COREGL_SYMBOL(GL_FALSE, void, glClearStencil, (GLint s))
-_COREGL_SYMBOL(GL_FALSE, void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glCompileShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data))
-_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data))
-_COREGL_SYMBOL(GL_FALSE, void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
-_COREGL_SYMBOL(GL_FALSE, void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, GLuint, glCreateProgram, (void))
-_COREGL_SYMBOL(GL_FALSE, GLuint, glCreateShader, (GLenum type))
-_COREGL_SYMBOL(GL_FALSE, void, glCullFace, (GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteBuffers, (GLsizei n, const GLuint* buffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteTextures, (GLsizei n, const GLuint* textures))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthFunc, (GLenum func))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthMask, (GLboolean flag))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
-_COREGL_SYMBOL(GL_FALSE, void, glDetachShader, (GLuint program, GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glDisable, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, void, glDisableVertexAttribArray, (GLuint index))
-_COREGL_SYMBOL(GL_FALSE, void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-_COREGL_SYMBOL(GL_FALSE, void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const void* indices))
-_COREGL_SYMBOL(GL_FALSE, void, glEnable, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, void, glEnableVertexAttribArray, (GLuint index))
-_COREGL_SYMBOL(GL_FALSE, void, glFinish, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glFlush, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
-_COREGL_SYMBOL(GL_FALSE, void, glFrontFace, (GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, void, glGenBuffers, (GLsizei n, GLuint* buffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenerateMipmap, (GLenum target))
-_COREGL_SYMBOL(GL_FALSE, void, glGenFramebuffers, (GLsizei n, GLuint* framebuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenTextures, (GLsizei n, GLuint* textures))
-_COREGL_SYMBOL(GL_FALSE, void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders))
-_COREGL_SYMBOL(GL_FALSE, int, glGetAttribLocation, (GLuint program, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetBooleanv, (GLenum pname, GLboolean* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, GLenum, glGetError, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glGetFloatv, (GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetIntegerv, (GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog))
-_COREGL_SYMBOL(GL_FALSE, void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, char* source))
-_COREGL_SYMBOL(GL_FALSE, const GLubyte *, glGetString, (GLenum name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetUniformfv, (GLuint program, GLint location, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetUniformiv, (GLuint program, GLint location, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, int, glGetUniformLocation, (GLuint program, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, void** pointer))
-_COREGL_SYMBOL(GL_FALSE, void, glHint, (GLenum target, GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsBuffer, (GLuint buffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsEnabled, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsFramebuffer, (GLuint framebuffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsRenderbuffer, (GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsTexture, (GLuint texture))
-_COREGL_SYMBOL(GL_FALSE, void, glLineWidth, (GLfloat width))
-_COREGL_SYMBOL(GL_FALSE, void, glLinkProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glPixelStorei, (GLenum pname, GLint param))
-_COREGL_SYMBOL(GL_FALSE, void, glPolygonOffset, (GLfloat factor, GLfloat units))
-_COREGL_SYMBOL(GL_FALSE, void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glReleaseShaderCompiler, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, void, glSampleCoverage, (GLclampf value, GLboolean invert))
-_COREGL_SYMBOL(GL_FALSE, void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length))
-_COREGL_SYMBOL(GL_FALSE, void, glShaderSource, (GLuint shader, GLsizei count, const char** string, const GLint* length))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilMask, (GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilMaskSeparate, (GLenum face, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass))
-_COREGL_SYMBOL(GL_FALSE, void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameteriv, (GLenum target, GLenum pname, const GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1f, (GLint location, GLfloat x))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1i, (GLint location, GLint x))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2f, (GLint location, GLfloat x, GLfloat y))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2i, (GLint location, GLint x, GLint y))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3i, (GLint location, GLint x, GLint y, GLint z))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUseProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glValidateProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib1f, (GLuint indx, GLfloat x))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib1fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib2fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib3fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr))
-_COREGL_SYMBOL(GL_FALSE, void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
-
-/* Extensions */
-
-// OES_EGL_image
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glEGLImageTargetTexture2DOES, (GLenum target, GLeglImageOES image))
-_COREGL_EXT_SYMBOL_ALIAS(glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glEGLImageTargetRenderbufferStorageOES, (GLenum target, GLeglImageOES image))
-_COREGL_EXT_SYMBOL_ALIAS(glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorage)
-
-// OES_get_program_binary
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramBinaryOES, (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramBinaryOES, glGetProgramBinary)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const void *binary, GLint length))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramBinaryOES, glProgramBinary)
-
-// EXT_separate_shader_objects
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glUseProgramStagesEXT, (GLuint pipeline, GLbitfield stages, GLuint program))
-_COREGL_EXT_SYMBOL_ALIAS(glUseProgramStagesEXT, glUseProgramStages)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glActiveShaderProgramEXT, (GLuint pipeline, GLuint program))
-_COREGL_EXT_SYMBOL_ALIAS(glActiveShaderProgramEXT, glActiveShaderProgram)
-_COREGL_EXT_SYMBOL(GL_TRUE, GLuint, glCreateShaderProgramvEXT, (GLenum type, GLsizei count, const char **strings))
-_COREGL_EXT_SYMBOL_ALIAS(glCreateShaderProgramvEXT, glCreateShaderProgramv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glBindProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glBindProgramPipelineEXT, glBindProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glDeleteProgramPipelinesEXT, (GLsizei n, const GLuint *pipelines))
-_COREGL_EXT_SYMBOL_ALIAS(glDeleteProgramPipelinesEXT, glDeleteProgramPipelines)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGenProgramPipelinesEXT, (GLsizei n, GLuint *pipelines))
-_COREGL_EXT_SYMBOL_ALIAS(glGenProgramPipelinesEXT, glGenProgramPipelines)
-_COREGL_EXT_SYMBOL(GL_TRUE, GLboolean, glIsProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glIsProgramPipelineEXT, glIsProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramParameteriEXT, (GLuint program, GLenum pname, GLint value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramParameteriEXT, glProgramParameteri)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramPipelineivEXT, (GLuint pipeline, GLenum pname, GLint *params))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramPipelineivEXT, glGetProgramPipelineiv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1iEXT, (GLuint program, GLint location, GLint x))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1iEXT, glProgramUniform1i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2iEXT, (GLuint program, GLint location, GLint x, GLint y))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2iEXT, glProgramUniform2i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3iEXT, glProgramUniform3i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4iEXT, glProgramUniform4i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1fEXT, (GLuint program, GLint location, GLfloat x))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1fEXT, glProgramUniform1f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2fEXT, glProgramUniform2f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3fEXT, glProgramUniform3f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4fEXT, glProgramUniform4f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1ivEXT, glProgramUniform1iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2ivEXT, glProgramUniform2iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3ivEXT, glProgramUniform3iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4ivEXT, glProgramUniform4iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1fvEXT, glProgramUniform1fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2fvEXT, glProgramUniform2fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3fvEXT, glProgramUniform3fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4fvEXT, glProgramUniform4fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix2fvEXT, glProgramUniformMatrix2fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix3fvEXT, glProgramUniformMatrix3fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix4fvEXT, glProgramUniformMatrix4fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glValidateProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glValidateProgramPipelineEXT, glValidateProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramPipelineInfoLogEXT, (GLuint pipeline, GLsizei bufSize, GLsizei *length, char *infoLog))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramPipelineInfoLogEXT, glGetProgramPipelineInfoLog)
-
-// EXT_multisampled_render_to_texture
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glRenderbufferStorageMultisampleEXT, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
-_COREGL_EXT_SYMBOL_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glFramebufferTexture2DMultisampleEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples))
-_COREGL_EXT_SYMBOL_ALIAS(glFramebufferTexture2DMultisampleEXT, glFramebufferTexture2DMultisample)
-
-// EXT_discard_framebuffer
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum *attachments))
-_COREGL_EXT_SYMBOL_ALIAS(glDiscardFramebufferEXT, glDiscardFramebuffer)
-
-// OES_texture_3d
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glTexImage3DOES, (GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
-_COREGL_EXT_SYMBOL_ALIAS(glTexImage3DOES, glTexImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels))
-_COREGL_EXT_SYMBOL_ALIAS(glTexSubImage3DOES, glTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCopyTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_EXT_SYMBOL_ALIAS(glCopyTexSubImage3DOES, glCopyTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data))
-_COREGL_EXT_SYMBOL_ALIAS(glCompressedTexImage3DOES, glCompressedTexImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data))
-_COREGL_EXT_SYMBOL_ALIAS(glCompressedTexSubImage3DOES, glCompressedTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
-_COREGL_EXT_SYMBOL_ALIAS(glFramebufferTexture3DOES, glFramebufferTexture3D)
-
-
-/* Verified extensions */
-
-// AMD_performance_monitor
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorGroupsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCountersAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorGroupStringAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterStringAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterInfoAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGenPerfMonitorsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDeletePerfMonitorsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glSelectPerfMonitorCountersAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glBeginPerfMonitorAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glEndPerfMonitorAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterDataAMD)
-
-// NV_fence
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glSetFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glTestFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glFinishFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGenFencesNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDeleteFencesNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glIsFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetFenceivNV)
-
-// QCOM_driver_control
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetDriverControlsQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetDriverControlStringQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glEnableDriverControlQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDisableDriverControlQCOM)
-
-
-
-/* Blocked extensions */
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glMapBufferRange)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glUnmapBuffer)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glGetBufferPointerv)
-
-// QCOM_extended_get
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexturesQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetBuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetRenderbuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetFramebuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexLevelParameterivQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtTexObjectStateOverrideiQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexSubImageQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetBufferPointervQCOM)
-
-// QCOM_extended_get2
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetShadersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramsQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtIsProgramBinaryQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramBinarySourceQCOM)
-
-#ifdef _COREGL_EXT_SYMBOL_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL
-#endif
-
-#ifdef _COREGL_SYMBOL_NOT_DEFINED
-#undef _COREGL_SYMBOL_NOT_DEFINED
-#undef _COREGL_SYMBOL
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_ALIAS
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_PASS
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK
-#endif
-
index c5fcb44..45e8702 100644 (file)
 /*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
  */
 
 /*-------------------------------------------------------------------------
  * Data type definitions
  *-----------------------------------------------------------------------*/
 
+/* OpenGL ES 2.0 */
+
 typedef void             GLvoid;
+typedef char             GLchar;
 typedef unsigned int     GLenum;
 typedef unsigned char    GLboolean;
 typedef unsigned int     GLbitfield;
-typedef signed char      GLbyte;       // Changed khronos_int8_t
+typedef khronos_int8_t   GLbyte;
 typedef short            GLshort;
 typedef int              GLint;
 typedef int              GLsizei;
-typedef unsigned char    GLubyte;      // Changed khronos_uint8_t
+typedef khronos_uint8_t  GLubyte;
 typedef unsigned short   GLushort;
 typedef unsigned int     GLuint;
-typedef float            GLfloat;      // Changed khronos_float_t
-typedef float            GLclampf;     // Changed khronos_float_t
-typedef signed int       GLfixed;      // Changed khronos_int32_t
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t  GLsizeiptr;
+
+/* OpenGL ES 3.0 */
 
-/* GL types for handling large vertex buffer objects */
-typedef signed long int  GLintptr;     // Changed khronos_intptr_t
-typedef signed long int  GLsizeiptr;   // Changed khronos_ssize_t
+typedef unsigned short   GLhalf;
+typedef khronos_int64_t  GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
 
-#if (!defined(__gl2_h_) && !defined(__gl_h_))
-# define __gl_h_
-# define __gl2_h_
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
 
 /* OpenGL ES core versions */
-//#define GL_ES_VERSION_2_0                 1
+#define GL_ES_VERSION_3_0                                1
+#define GL_ES_VERSION_2_0                                1
+
+/* OpenGL ES 2.0 */
 
 /* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
+#define GL_DEPTH_BUFFER_BIT                              0x00000100
+#define GL_STENCIL_BUFFER_BIT                            0x00000400
+#define GL_COLOR_BUFFER_BIT                              0x00004000
 
 /* Boolean */
-#define GL_FALSE                          0
-#define GL_TRUE                           1
+#define GL_FALSE                                         0
+#define GL_TRUE                                          1
 
 /* BeginMode */
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
+#define GL_POINTS                                        0x0000
+#define GL_LINES                                         0x0001
+#define GL_LINE_LOOP                                     0x0002
+#define GL_LINE_STRIP                                    0x0003
+#define GL_TRIANGLES                                     0x0004
+#define GL_TRIANGLE_STRIP                                0x0005
+#define GL_TRIANGLE_FAN                                  0x0006
 
 /* BlendingFactorDest */
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
+#define GL_ZERO                                          0
+#define GL_ONE                                           1
+#define GL_SRC_COLOR                                     0x0300
+#define GL_ONE_MINUS_SRC_COLOR                           0x0301
+#define GL_SRC_ALPHA                                     0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                           0x0303
+#define GL_DST_ALPHA                                     0x0304
+#define GL_ONE_MINUS_DST_ALPHA                           0x0305
 
 /* BlendingFactorSrc */
 /*      GL_ZERO */
 /*      GL_ONE */
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
+#define GL_DST_COLOR                                     0x0306
+#define GL_ONE_MINUS_DST_COLOR                           0x0307
+#define GL_SRC_ALPHA_SATURATE                            0x0308
 /*      GL_SRC_ALPHA */
 /*      GL_ONE_MINUS_SRC_ALPHA */
 /*      GL_DST_ALPHA */
 /*      GL_ONE_MINUS_DST_ALPHA */
 
 /* BlendEquationSeparate */
-#define GL_FUNC_ADD                       0x8006
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_FUNC_ADD                                      0x8006
+#define GL_BLEND_EQUATION                                0x8009
+#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA                          0x883D
 
 /* BlendSubtract */
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_FUNC_SUBTRACT                                 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT                         0x800B
 
 /* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
+#define GL_BLEND_DST_RGB                                 0x80C8
+#define GL_BLEND_SRC_RGB                                 0x80C9
+#define GL_BLEND_DST_ALPHA                               0x80CA
+#define GL_BLEND_SRC_ALPHA                               0x80CB
+#define GL_CONSTANT_COLOR                                0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
+#define GL_CONSTANT_ALPHA                                0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
+#define GL_BLEND_COLOR                                   0x8005
 
 /* Buffer Objects */
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_ARRAY_BUFFER                                  0x8892
+#define GL_ELEMENT_ARRAY_BUFFER                          0x8893
+#define GL_ARRAY_BUFFER_BINDING                          0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
 
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_STREAM_DRAW                                   0x88E0
+#define GL_STATIC_DRAW                                   0x88E4
+#define GL_DYNAMIC_DRAW                                  0x88E8
 
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
+#define GL_BUFFER_SIZE                                   0x8764
+#define GL_BUFFER_USAGE                                  0x8765
 
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_CURRENT_VERTEX_ATTRIB                         0x8626
 
 /* CullFaceMode */
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
+#define GL_FRONT                                         0x0404
+#define GL_BACK                                          0x0405
+#define GL_FRONT_AND_BACK                                0x0408
 
 /* DepthFunction */
 /*      GL_NEVER */
@@ -134,77 +134,77 @@ typedef signed long int  GLsizeiptr;   // Changed khronos_ssize_t
 /*      GL_ALWAYS */
 
 /* EnableCap */
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_BLEND                          0x0BE2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_TEXTURE_2D                                    0x0DE1
+#define GL_CULL_FACE                                     0x0B44
+#define GL_BLEND                                         0x0BE2
+#define GL_DITHER                                        0x0BD0
+#define GL_STENCIL_TEST                                  0x0B90
+#define GL_DEPTH_TEST                                    0x0B71
+#define GL_SCISSOR_TEST                                  0x0C11
+#define GL_POLYGON_OFFSET_FILL                           0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
+#define GL_SAMPLE_COVERAGE                               0x80A0
 
 /* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_OUT_OF_MEMORY                  0x0505
+#define GL_NO_ERROR                                      0
+#define GL_INVALID_ENUM                                  0x0500
+#define GL_INVALID_VALUE                                 0x0501
+#define GL_INVALID_OPERATION                             0x0502
+#define GL_OUT_OF_MEMORY                                 0x0505
 
 /* FrontFaceDirection */
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
+#define GL_CW                                            0x0900
+#define GL_CCW                                           0x0901
 
 /* GetPName */
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#define GL_VIEWPORT                       0x0BA2
-#define GL_SCISSOR_BOX                    0x0C10
+#define GL_LINE_WIDTH                                    0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
+#define GL_CULL_FACE_MODE                                0x0B45
+#define GL_FRONT_FACE                                    0x0B46
+#define GL_DEPTH_RANGE                                   0x0B70
+#define GL_DEPTH_WRITEMASK                               0x0B72
+#define GL_DEPTH_CLEAR_VALUE                             0x0B73
+#define GL_DEPTH_FUNC                                    0x0B74
+#define GL_STENCIL_CLEAR_VALUE                           0x0B91
+#define GL_STENCIL_FUNC                                  0x0B92
+#define GL_STENCIL_FAIL                                  0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
+#define GL_STENCIL_REF                                   0x0B97
+#define GL_STENCIL_VALUE_MASK                            0x0B93
+#define GL_STENCIL_WRITEMASK                             0x0B98
+#define GL_STENCIL_BACK_FUNC                             0x8800
+#define GL_STENCIL_BACK_FAIL                             0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
+#define GL_STENCIL_BACK_REF                              0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
+#define GL_VIEWPORT                                      0x0BA2
+#define GL_SCISSOR_BOX                                   0x0C10
 /*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_COLOR_CLEAR_VALUE                             0x0C22
+#define GL_COLOR_WRITEMASK                               0x0C23
+#define GL_UNPACK_ALIGNMENT                              0x0CF5
+#define GL_PACK_ALIGNMENT                                0x0D05
+#define GL_MAX_TEXTURE_SIZE                              0x0D33
+#define GL_MAX_VIEWPORT_DIMS                             0x0D3A
+#define GL_SUBPIXEL_BITS                                 0x0D50
+#define GL_RED_BITS                                      0x0D52
+#define GL_GREEN_BITS                                    0x0D53
+#define GL_BLUE_BITS                                     0x0D54
+#define GL_ALPHA_BITS                                    0x0D55
+#define GL_DEPTH_BITS                                    0x0D56
+#define GL_STENCIL_BITS                                  0x0D57
+#define GL_POLYGON_OFFSET_UNITS                          0x2A00
 /*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_POLYGON_OFFSET_FACTOR                         0x8038
+#define GL_TEXTURE_BINDING_2D                            0x8069
+#define GL_SAMPLE_BUFFERS                                0x80A8
+#define GL_SAMPLES                                       0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
 
 /* GetTextureParameter */
 /*      GL_TEXTURE_MAG_FILTER */
@@ -212,252 +212,559 @@ typedef signed long int  GLsizeiptr;   // Changed khronos_ssize_t
 /*      GL_TEXTURE_WRAP_S */
 /*      GL_TEXTURE_WRAP_T */
 
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
 
 /* HintMode */
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
+#define GL_DONT_CARE                                     0x1100
+#define GL_FASTEST                                       0x1101
+#define GL_NICEST                                        0x1102
 
 /* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT            0x8192
+#define GL_GENERATE_MIPMAP_HINT                          0x8192
 
 /* DataType */
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_INT                            0x1404
-#define GL_UNSIGNED_INT                   0x1405
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
+#define GL_BYTE                                          0x1400
+#define GL_UNSIGNED_BYTE                                 0x1401
+#define GL_SHORT                                         0x1402
+#define GL_UNSIGNED_SHORT                                0x1403
+#define GL_INT                                           0x1404
+#define GL_UNSIGNED_INT                                  0x1405
+#define GL_FLOAT                                         0x1406
+#define GL_FIXED                                         0x140C
 
 /* PixelFormat */
-#define GL_DEPTH_COMPONENT                0x1902
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
+#define GL_DEPTH_COMPONENT                               0x1902
+#define GL_ALPHA                                         0x1906
+#define GL_RGB                                           0x1907
+#define GL_RGBA                                          0x1908
+#define GL_LUMINANCE                                     0x1909
+#define GL_LUMINANCE_ALPHA                               0x190A
 
 /* PixelType */
 /*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
+#define GL_UNSIGNED_SHORT_5_6_5                          0x8363
 
 /* Shaders */
-#define GL_FRAGMENT_SHADER                  0x8B30
-#define GL_VERTEX_SHADER                    0x8B31
-#define GL_MAX_VERTEX_ATTRIBS               0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
-#define GL_SHADER_TYPE                      0x8B4F
-#define GL_DELETE_STATUS                    0x8B80
-#define GL_LINK_STATUS                      0x8B82
-#define GL_VALIDATE_STATUS                  0x8B83
-#define GL_ATTACHED_SHADERS                 0x8B85
-#define GL_ACTIVE_UNIFORMS                  0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
-#define GL_ACTIVE_ATTRIBUTES                0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
-#define GL_CURRENT_PROGRAM                  0x8B8D
+#define GL_FRAGMENT_SHADER                               0x8B30
+#define GL_VERTEX_SHADER                                 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS                            0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
+#define GL_MAX_VARYING_VECTORS                           0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
+#define GL_SHADER_TYPE                                   0x8B4F
+#define GL_DELETE_STATUS                                 0x8B80
+#define GL_LINK_STATUS                                   0x8B82
+#define GL_VALIDATE_STATUS                               0x8B83
+#define GL_ATTACHED_SHADERS                              0x8B85
+#define GL_ACTIVE_UNIFORMS                               0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
+#define GL_ACTIVE_ATTRIBUTES                             0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
+#define GL_CURRENT_PROGRAM                               0x8B8D
 
 /* StencilFunction */
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
+#define GL_NEVER                                         0x0200
+#define GL_LESS                                          0x0201
+#define GL_EQUAL                                         0x0202
+#define GL_LEQUAL                                        0x0203
+#define GL_GREATER                                       0x0204
+#define GL_NOTEQUAL                                      0x0205
+#define GL_GEQUAL                                        0x0206
+#define GL_ALWAYS                                        0x0207
 
 /* StencilOp */
 /*      GL_ZERO */
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-#define GL_INVERT                         0x150A
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
+#define GL_KEEP                                          0x1E00
+#define GL_REPLACE                                       0x1E01
+#define GL_INCR                                          0x1E02
+#define GL_DECR                                          0x1E03
+#define GL_INVERT                                        0x150A
+#define GL_INCR_WRAP                                     0x8507
+#define GL_DECR_WRAP                                     0x8508
 
 /* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
+#define GL_VENDOR                                        0x1F00
+#define GL_RENDERER                                      0x1F01
+#define GL_VERSION                                       0x1F02
+#define GL_EXTENSIONS                                    0x1F03
 
 /* TextureMagFilter */
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
+#define GL_NEAREST                                       0x2600
+#define GL_LINEAR                                        0x2601
 
 /* TextureMinFilter */
 /*      GL_NEAREST */
 /*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+#define GL_NEAREST_MIPMAP_NEAREST                        0x2700
+#define GL_LINEAR_MIPMAP_NEAREST                         0x2701
+#define GL_NEAREST_MIPMAP_LINEAR                         0x2702
+#define GL_LINEAR_MIPMAP_LINEAR                          0x2703
 
 /* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
+#define GL_TEXTURE_MAG_FILTER                            0x2800
+#define GL_TEXTURE_MIN_FILTER                            0x2801
+#define GL_TEXTURE_WRAP_S                                0x2802
+#define GL_TEXTURE_WRAP_T                                0x2803
 
 /* TextureTarget */
 /*      GL_TEXTURE_2D */
-#define GL_TEXTURE                        0x1702
-
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_TEXTURE                                       0x1702
+
+#define GL_TEXTURE_CUBE_MAP                              0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
 
 /* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_TEXTURE0                                      0x84C0
+#define GL_TEXTURE1                                      0x84C1
+#define GL_TEXTURE2                                      0x84C2
+#define GL_TEXTURE3                                      0x84C3
+#define GL_TEXTURE4                                      0x84C4
+#define GL_TEXTURE5                                      0x84C5
+#define GL_TEXTURE6                                      0x84C6
+#define GL_TEXTURE7                                      0x84C7
+#define GL_TEXTURE8                                      0x84C8
+#define GL_TEXTURE9                                      0x84C9
+#define GL_TEXTURE10                                     0x84CA
+#define GL_TEXTURE11                                     0x84CB
+#define GL_TEXTURE12                                     0x84CC
+#define GL_TEXTURE13                                     0x84CD
+#define GL_TEXTURE14                                     0x84CE
+#define GL_TEXTURE15                                     0x84CF
+#define GL_TEXTURE16                                     0x84D0
+#define GL_TEXTURE17                                     0x84D1
+#define GL_TEXTURE18                                     0x84D2
+#define GL_TEXTURE19                                     0x84D3
+#define GL_TEXTURE20                                     0x84D4
+#define GL_TEXTURE21                                     0x84D5
+#define GL_TEXTURE22                                     0x84D6
+#define GL_TEXTURE23                                     0x84D7
+#define GL_TEXTURE24                                     0x84D8
+#define GL_TEXTURE25                                     0x84D9
+#define GL_TEXTURE26                                     0x84DA
+#define GL_TEXTURE27                                     0x84DB
+#define GL_TEXTURE28                                     0x84DC
+#define GL_TEXTURE29                                     0x84DD
+#define GL_TEXTURE30                                     0x84DE
+#define GL_TEXTURE31                                     0x84DF
+#define GL_ACTIVE_TEXTURE                                0x84E0
 
 /* TextureWrapMode */
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_MIRRORED_REPEAT                0x8370
+#define GL_REPEAT                                        0x2901
+#define GL_CLAMP_TO_EDGE                                 0x812F
+#define GL_MIRRORED_REPEAT                               0x8370
 
 /* Uniform Types */
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_FLOAT_VEC2                                    0x8B50
+#define GL_FLOAT_VEC3                                    0x8B51
+#define GL_FLOAT_VEC4                                    0x8B52
+#define GL_INT_VEC2                                      0x8B53
+#define GL_INT_VEC3                                      0x8B54
+#define GL_INT_VEC4                                      0x8B55
+#define GL_BOOL                                          0x8B56
+#define GL_BOOL_VEC2                                     0x8B57
+#define GL_BOOL_VEC3                                     0x8B58
+#define GL_BOOL_VEC4                                     0x8B59
+#define GL_FLOAT_MAT2                                    0x8B5A
+#define GL_FLOAT_MAT3                                    0x8B5B
+#define GL_FLOAT_MAT4                                    0x8B5C
+#define GL_SAMPLER_2D                                    0x8B5E
+#define GL_SAMPLER_CUBE                                  0x8B60
 
 /* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
 
 /* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
 
 /* Shader Source */
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_SHADER_COMPILER                0x8DFA
+#define GL_COMPILE_STATUS                                0x8B81
+#define GL_INFO_LOG_LENGTH                               0x8B84
+#define GL_SHADER_SOURCE_LENGTH                          0x8B88
+#define GL_SHADER_COMPILER                               0x8DFA
 
 /* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS          0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+#define GL_SHADER_BINARY_FORMATS                         0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
 
 /* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
+#define GL_LOW_FLOAT                                     0x8DF0
+#define GL_MEDIUM_FLOAT                                  0x8DF1
+#define GL_HIGH_FLOAT                                    0x8DF2
+#define GL_LOW_INT                                       0x8DF3
+#define GL_MEDIUM_INT                                    0x8DF4
+#define GL_HIGH_INT                                      0x8DF5
 
 /* Framebuffer Object. */
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-
-#define GL_RGBA4                          0x8056
-#define GL_RGB5_A1                        0x8057
-#define GL_RGB565                         0x8D62
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_STENCIL_INDEX                  0x1901
-#define GL_STENCIL_INDEX8                 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-
-#define GL_NONE                           0
-
-#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+#define GL_FRAMEBUFFER                                   0x8D40
+#define GL_RENDERBUFFER                                  0x8D41
+
+#define GL_RGBA4                                         0x8056
+#define GL_RGB5_A1                                       0x8057
+#define GL_RGB565                                        0x8D62
+#define GL_DEPTH_COMPONENT16                             0x81A5
+#define GL_STENCIL_INDEX8                                0x8D48
+
+#define GL_RENDERBUFFER_WIDTH                            0x8D42
+#define GL_RENDERBUFFER_HEIGHT                           0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
+#define GL_RENDERBUFFER_RED_SIZE                         0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
+
+#define GL_COLOR_ATTACHMENT0                             0x8CE0
+#define GL_DEPTH_ATTACHMENT                              0x8D00
+#define GL_STENCIL_ATTACHMENT                            0x8D20
+
+#define GL_NONE                                          0
+
+#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING                           0x8CA6
+#define GL_RENDERBUFFER_BINDING                          0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER                                   0x0C02
+#define GL_UNPACK_ROW_LENGTH                             0x0CF2
+#define GL_UNPACK_SKIP_ROWS                              0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
+#define GL_PACK_ROW_LENGTH                               0x0D02
+#define GL_PACK_SKIP_ROWS                                0x0D03
+#define GL_PACK_SKIP_PIXELS                              0x0D04
+#define GL_COLOR                                         0x1800
+#define GL_DEPTH                                         0x1801
+#define GL_STENCIL                                       0x1802
+#define GL_RED                                           0x1903
+#define GL_RGB8                                          0x8051
+#define GL_RGBA8                                         0x8058
+#define GL_RGB10_A2                                      0x8059
+#define GL_TEXTURE_BINDING_3D                            0x806A
+#define GL_UNPACK_SKIP_IMAGES                            0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
+#define GL_TEXTURE_3D                                    0x806F
+#define GL_TEXTURE_WRAP_R                                0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
+#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
+#define GL_MAX_ELEMENTS_INDICES                          0x80E9
+#define GL_TEXTURE_MIN_LOD                               0x813A
+#define GL_TEXTURE_MAX_LOD                               0x813B
+#define GL_TEXTURE_BASE_LEVEL                            0x813C
+#define GL_TEXTURE_MAX_LEVEL                             0x813D
+#define GL_MIN                                           0x8007
+#define GL_MAX                                           0x8008
+#define GL_DEPTH_COMPONENT24                             0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
+#define GL_TEXTURE_COMPARE_MODE                          0x884C
+#define GL_TEXTURE_COMPARE_FUNC                          0x884D
+#define GL_CURRENT_QUERY                                 0x8865
+#define GL_QUERY_RESULT                                  0x8866
+#define GL_QUERY_RESULT_AVAILABLE                        0x8867
+#define GL_BUFFER_MAPPED                                 0x88BC
+#define GL_BUFFER_MAP_POINTER                            0x88BD
+#define GL_STREAM_READ                                   0x88E1
+#define GL_STREAM_COPY                                   0x88E2
+#define GL_STATIC_READ                                   0x88E5
+#define GL_STATIC_COPY                                   0x88E6
+#define GL_DYNAMIC_READ                                  0x88E9
+#define GL_DYNAMIC_COPY                                  0x88EA
+#define GL_MAX_DRAW_BUFFERS                              0x8824
+#define GL_DRAW_BUFFER0                                  0x8825
+#define GL_DRAW_BUFFER1                                  0x8826
+#define GL_DRAW_BUFFER2                                  0x8827
+#define GL_DRAW_BUFFER3                                  0x8828
+#define GL_DRAW_BUFFER4                                  0x8829
+#define GL_DRAW_BUFFER5                                  0x882A
+#define GL_DRAW_BUFFER6                                  0x882B
+#define GL_DRAW_BUFFER7                                  0x882C
+#define GL_DRAW_BUFFER8                                  0x882D
+#define GL_DRAW_BUFFER9                                  0x882E
+#define GL_DRAW_BUFFER10                                 0x882F
+#define GL_DRAW_BUFFER11                                 0x8830
+#define GL_DRAW_BUFFER12                                 0x8831
+#define GL_DRAW_BUFFER13                                 0x8832
+#define GL_DRAW_BUFFER14                                 0x8833
+#define GL_DRAW_BUFFER15                                 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
+#define GL_SAMPLER_3D                                    0x8B5F
+#define GL_SAMPLER_2D_SHADOW                             0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
+#define GL_PIXEL_PACK_BUFFER                             0x88EB
+#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
+#define GL_FLOAT_MAT2x3                                  0x8B65
+#define GL_FLOAT_MAT2x4                                  0x8B66
+#define GL_FLOAT_MAT3x2                                  0x8B67
+#define GL_FLOAT_MAT3x4                                  0x8B68
+#define GL_FLOAT_MAT4x2                                  0x8B69
+#define GL_FLOAT_MAT4x3                                  0x8B6A
+#define GL_SRGB                                          0x8C40
+#define GL_SRGB8                                         0x8C41
+#define GL_SRGB8_ALPHA8                                  0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
+#define GL_MAJOR_VERSION                                 0x821B
+#define GL_MINOR_VERSION                                 0x821C
+#define GL_NUM_EXTENSIONS                                0x821D
+#define GL_RGBA32F                                       0x8814
+#define GL_RGB32F                                        0x8815
+#define GL_RGBA16F                                       0x881A
+#define GL_RGB16F                                        0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
+#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
+#define GL_TEXTURE_2D_ARRAY                              0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
+#define GL_R11F_G11F_B10F                                0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
+#define GL_RGB9_E5                                       0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
+#define GL_RASTERIZER_DISCARD                            0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
+#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
+#define GL_SEPARATE_ATTRIBS                              0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
+#define GL_RGBA32UI                                      0x8D70
+#define GL_RGB32UI                                       0x8D71
+#define GL_RGBA16UI                                      0x8D76
+#define GL_RGB16UI                                       0x8D77
+#define GL_RGBA8UI                                       0x8D7C
+#define GL_RGB8UI                                        0x8D7D
+#define GL_RGBA32I                                       0x8D82
+#define GL_RGB32I                                        0x8D83
+#define GL_RGBA16I                                       0x8D88
+#define GL_RGB16I                                        0x8D89
+#define GL_RGBA8I                                        0x8D8E
+#define GL_RGB8I                                         0x8D8F
+#define GL_RED_INTEGER                                   0x8D94
+#define GL_RGB_INTEGER                                   0x8D98
+#define GL_RGBA_INTEGER                                  0x8D99
+#define GL_SAMPLER_2D_ARRAY                              0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
+#define GL_UNSIGNED_INT_VEC2                             0x8DC6
+#define GL_UNSIGNED_INT_VEC3                             0x8DC7
+#define GL_UNSIGNED_INT_VEC4                             0x8DC8
+#define GL_INT_SAMPLER_2D                                0x8DCA
+#define GL_INT_SAMPLER_3D                                0x8DCB
+#define GL_INT_SAMPLER_CUBE                              0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS                           0x911F
+#define GL_BUFFER_MAP_LENGTH                             0x9120
+#define GL_BUFFER_MAP_OFFSET                             0x9121
+#define GL_DEPTH_COMPONENT32F                            0x8CAC
+#define GL_DEPTH32F_STENCIL8                             0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
+#define GL_FRAMEBUFFER_DEFAULT                           0x8218
+#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
+#define GL_DEPTH_STENCIL                                 0x84F9
+#define GL_UNSIGNED_INT_24_8                             0x84FA
+#define GL_DEPTH24_STENCIL8                              0x88F0
+#define GL_UNSIGNED_NORMALIZED                           0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER                              0x8CA8
+#define GL_DRAW_FRAMEBUFFER                              0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
+#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
+#define GL_COLOR_ATTACHMENT1                             0x8CE1
+#define GL_COLOR_ATTACHMENT2                             0x8CE2
+#define GL_COLOR_ATTACHMENT3                             0x8CE3
+#define GL_COLOR_ATTACHMENT4                             0x8CE4
+#define GL_COLOR_ATTACHMENT5                             0x8CE5
+#define GL_COLOR_ATTACHMENT6                             0x8CE6
+#define GL_COLOR_ATTACHMENT7                             0x8CE7
+#define GL_COLOR_ATTACHMENT8                             0x8CE8
+#define GL_COLOR_ATTACHMENT9                             0x8CE9
+#define GL_COLOR_ATTACHMENT10                            0x8CEA
+#define GL_COLOR_ATTACHMENT11                            0x8CEB
+#define GL_COLOR_ATTACHMENT12                            0x8CEC
+#define GL_COLOR_ATTACHMENT13                            0x8CED
+#define GL_COLOR_ATTACHMENT14                            0x8CEE
+#define GL_COLOR_ATTACHMENT15                            0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
+#define GL_MAX_SAMPLES                                   0x8D57
+#define GL_HALF_FLOAT                                    0x140B
+#define GL_MAP_READ_BIT                                  0x0001
+#define GL_MAP_WRITE_BIT                                 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
+#define GL_RG                                            0x8227
+#define GL_RG_INTEGER                                    0x8228
+#define GL_R8                                            0x8229
+#define GL_RG8                                           0x822B
+#define GL_R16F                                          0x822D
+#define GL_R32F                                          0x822E
+#define GL_RG16F                                         0x822F
+#define GL_RG32F                                         0x8230
+#define GL_R8I                                           0x8231
+#define GL_R8UI                                          0x8232
+#define GL_R16I                                          0x8233
+#define GL_R16UI                                         0x8234
+#define GL_R32I                                          0x8235
+#define GL_R32UI                                         0x8236
+#define GL_RG8I                                          0x8237
+#define GL_RG8UI                                         0x8238
+#define GL_RG16I                                         0x8239
+#define GL_RG16UI                                        0x823A
+#define GL_RG32I                                         0x823B
+#define GL_RG32UI                                        0x823C
+#define GL_VERTEX_ARRAY_BINDING                          0x85B5
+#define GL_R8_SNORM                                      0x8F94
+#define GL_RG8_SNORM                                     0x8F95
+#define GL_RGB8_SNORM                                    0x8F96
+#define GL_RGBA8_SNORM                                   0x8F97
+#define GL_SIGNED_NORMALIZED                             0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
+#define GL_COPY_READ_BUFFER                              0x8F36
+#define GL_COPY_WRITE_BUFFER                             0x8F37
+#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER                                0x8A11
+#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
+#define GL_UNIFORM_BUFFER_START                          0x8A29
+#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
+#define GL_UNIFORM_TYPE                                  0x8A37
+#define GL_UNIFORM_SIZE                                  0x8A38
+#define GL_UNIFORM_NAME_LENGTH                           0x8A39
+#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
+#define GL_UNIFORM_OFFSET                                0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
+#define GL_INVALID_INDEX                                 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
+#define GL_OBJECT_TYPE                                   0x9112
+#define GL_SYNC_CONDITION                                0x9113
+#define GL_SYNC_STATUS                                   0x9114
+#define GL_SYNC_FLAGS                                    0x9115
+#define GL_SYNC_FENCE                                    0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
+#define GL_UNSIGNALED                                    0x9118
+#define GL_SIGNALED                                      0x9119
+#define GL_ALREADY_SIGNALED                              0x911A
+#define GL_TIMEOUT_EXPIRED                               0x911B
+#define GL_CONDITION_SATISFIED                           0x911C
+#define GL_WAIT_FAILED                                   0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
+#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
+#define GL_ANY_SAMPLES_PASSED                            0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
+#define GL_SAMPLER_BINDING                               0x8919
+#define GL_RGB10_A2UI                                    0x906F
+#define GL_TEXTURE_SWIZZLE_R                             0x8E42
+#define GL_TEXTURE_SWIZZLE_G                             0x8E43
+#define GL_TEXTURE_SWIZZLE_B                             0x8E44
+#define GL_TEXTURE_SWIZZLE_A                             0x8E45
+#define GL_GREEN                                         0x1904
+#define GL_BLUE                                          0x1905
+#define GL_INT_2_10_10_10_REV                            0x8D9F
+#define GL_TRANSFORM_FEEDBACK                            0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
+#define GL_PROGRAM_BINARY_LENGTH                         0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
+#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
+#define GL_COMPRESSED_R11_EAC                            0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
+#define GL_COMPRESSED_RG11_EAC                           0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
+#define GL_COMPRESSED_RGB8_ETC2                          0x9274
+#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
+#define GL_MAX_ELEMENT_INDEX                             0x8D6B
+#define GL_NUM_SAMPLE_COUNTS                             0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
 
 //---------------------------//
 // GLES extension defines
@@ -484,41 +791,22 @@ typedef void* GLeglImageOES;
 
 
 /* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
 #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
 #define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH          0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
-#define GL_PROGRAM_BINARY_FORMATS         0x87FF
-#endif
 
 /* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
 #define GL_BGRA_EXT                                             0x80E1
 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
-#endif
 
 /* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
-#endif
 
 /* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
 #define GL_BGRA_EXT                                             0x80E1
-#endif
 
 /* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES               0x8B8B
-#endif
-
-#endif
 
index bef9e21..ad4938d 100644 (file)
@@ -1,11 +1,16 @@
+
+/*
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ */
+
 // Defult use-case for exporting symbols
 #ifndef _COREGL_SYMBOL
 #define _COREGL_SYMBOL_NOT_DEFINED
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST;
+#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST;
 #endif
 #ifndef _COREGL_EXT_SYMBOL
 #define _COREGL_EXT_SYMBOL_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)  _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)
+#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)
 #endif
 #ifndef _COREGL_EXT_SYMBOL_ALIAS
 #define _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
@@ -20,7 +25,7 @@
 #define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(FUNC_NAME)
 #endif
 
-/* version 1: */
+/* OpenGL ES 2.0 */
 _COREGL_SYMBOL(GL_FALSE, void, glActiveTexture, (GLenum texture))
 _COREGL_SYMBOL(GL_FALSE, void, glAttachShader, (GLuint program, GLuint shader))
 _COREGL_SYMBOL(GL_FALSE, void, glBindAttribLocation, (GLuint program, GLuint index, const char* name))
@@ -164,6 +169,113 @@ _COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4fv, (GLuint indx, const GLfloat* v
 _COREGL_SYMBOL(GL_FALSE, void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr))
 _COREGL_SYMBOL(GL_FALSE, void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
 
+/* OpenGL ES 3.0 */
+_COREGL_SYMBOL(GL_FALSE, void, glReadBuffer, (GLenum mode))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices))
+_COREGL_SYMBOL(GL_FALSE, void, glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels))
+_COREGL_SYMBOL(GL_FALSE, void, glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels))
+_COREGL_SYMBOL(GL_FALSE, void, glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data))
+_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data))
+_COREGL_SYMBOL(GL_FALSE, void, glGenQueries, (GLsizei n, GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteQueries, (GLsizei n, const GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsQuery, (GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glBeginQuery, (GLenum target, GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glEndQuery, (GLenum target))
+_COREGL_SYMBOL(GL_FALSE, void, glGetQueryiv, (GLenum target, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint* params))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glUnmapBuffer, (GLenum target))
+_COREGL_SYMBOL(GL_FALSE, void, glGetBufferPointerv, (GLenum target, GLenum pname, GLvoid** params))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawBuffers, (GLsizei n, const GLenum* bufs))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter))
+_COREGL_SYMBOL(GL_FALSE, void, glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer))
+_COREGL_SYMBOL(GL_FALSE, GLvoid*, glMapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access))
+_COREGL_SYMBOL(GL_FALSE, void, glFlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length))
+_COREGL_SYMBOL(GL_FALSE, void, glBindVertexArray, (GLuint array))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteVertexArrays, (GLsizei n, const GLuint* arrays))
+_COREGL_SYMBOL(GL_FALSE, void, glGenVertexArrays, (GLsizei n, GLuint* arrays))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsVertexArray, (GLuint array))
+_COREGL_SYMBOL(GL_FALSE, void, glGetIntegeri_v, (GLenum target, GLuint index, GLint* data))
+_COREGL_SYMBOL(GL_FALSE, void, glBeginTransformFeedback, (GLenum primitiveMode))
+_COREGL_SYMBOL(GL_FALSE, void, glEndTransformFeedback, (void))
+_COREGL_SYMBOL(GL_FALSE, void, glBindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size))
+_COREGL_SYMBOL(GL_FALSE, void, glBindBufferBase, (GLenum target, GLuint index, GLuint buffer))
+_COREGL_SYMBOL(GL_FALSE, void, glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode))
+_COREGL_SYMBOL(GL_FALSE, void, glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer))
+_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4iv, (GLuint index, const GLint* v))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4uiv, (GLuint index, const GLuint* v))
+_COREGL_SYMBOL(GL_FALSE, void, glGetUniformuiv, (GLuint program, GLint location, GLuint* params))
+_COREGL_SYMBOL(GL_FALSE, GLint, glGetFragDataLocation, (GLuint program, const GLchar *name))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform1ui, (GLint location, GLuint v0))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform2ui, (GLint location, GLuint v0, GLuint v1))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform1uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform2uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform3uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform4uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil))
+_COREGL_SYMBOL(GL_FALSE, const GLubyte*, glGetStringi, (GLenum name, GLuint index))
+_COREGL_SYMBOL(GL_FALSE, void, glCopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size))
+_COREGL_SYMBOL(GL_FALSE, void, glGetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices))
+_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, GLuint, glGetUniformBlockIndex, (GLuint program, const GLchar* uniformBlockName))
+_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount))
+_COREGL_SYMBOL(GL_FALSE, GLsync, glFenceSync, (GLenum condition, GLbitfield flags))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsSync, (GLsync sync))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteSync, (GLsync sync))
+_COREGL_SYMBOL(GL_FALSE, GLenum, glClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout))
+_COREGL_SYMBOL(GL_FALSE, void, glWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout))
+_COREGL_SYMBOL(GL_FALSE, void, glGetInteger64v, (GLenum pname, GLint64* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values))
+_COREGL_SYMBOL(GL_FALSE, void, glGetInteger64i_v, (GLenum target, GLuint index, GLint64* data))
+_COREGL_SYMBOL(GL_FALSE, void, glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGenSamplers, (GLsizei count, GLuint* samplers))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteSamplers, (GLsizei count, const GLuint* samplers))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsSampler, (GLuint sampler))
+_COREGL_SYMBOL(GL_FALSE, void, glBindSampler, (GLuint unit, GLuint sampler))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameteri, (GLuint sampler, GLenum pname, GLint param))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameteriv, (GLuint sampler, GLenum pname, const GLint* param))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat* param))
+_COREGL_SYMBOL(GL_FALSE, void, glGetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat* params))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribDivisor, (GLuint index, GLuint divisor))
+_COREGL_SYMBOL(GL_FALSE, void, glBindTransformFeedback, (GLenum target, GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteTransformFeedbacks, (GLsizei n, const GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, void, glGenTransformFeedbacks, (GLsizei n, GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsTransformFeedback, (GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glPauseTransformFeedback, (void))
+_COREGL_SYMBOL(GL_FALSE, void, glResumeTransformFeedback, (void))
+_COREGL_SYMBOL(GL_FALSE, void, glGetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary))
+_COREGL_SYMBOL(GL_FALSE, void, glProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length))
+_COREGL_SYMBOL(GL_FALSE, void, glProgramParameteri, (GLuint program, GLenum pname, GLint value))
+_COREGL_SYMBOL(GL_FALSE, void, glInvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments))
+_COREGL_SYMBOL(GL_FALSE, void, glInvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glTexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glTexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth))
+_COREGL_SYMBOL(GL_FALSE, void, glGetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params))
+
+
 /* Extensions */
 
 // OES_EGL_image
index 3ca2cca..db0e3f5 100644 (file)
@@ -21,28 +21,28 @@ typedef enum
        else \
                val = NULL
 
-#define COREGL_OVERRIDE_API(mangle, func, prefix) \
-   mangle##func = prefix##func
+#define COREGL_OVERRIDE_API(mangle, func, funcalias, prefix) \
+       mangle##funcalias = prefix##func
 
-#define COREGL_INIT_ORIGINAL(orig_prefix, f) \
+#define COREGL_INIT_ORIGINAL(orig_prefix, f, falias) \
 { \
        if (enable == 1) \
        { \
-               AST(orig_prefix##f == NULL); \
-               COREGL_OVERRIDE_API(orig_prefix, f, ovr_); \
+               AST(orig_prefix##falias == NULL); \
+               if (ovr##f != NULL) COREGL_OVERRIDE_API(orig_prefix, f, falias, ovr_); \
        } \
        else \
        { \
-               AST(ovr_##f != NULL); \
-               COREGL_OVERRIDE_API(ovr_, f, orig_prefix); \
-               orig_prefix##f = NULL; \
+               AST(ovr_##falias != NULL); \
+               COREGL_OVERRIDE_API(ovr_, falias, falias, orig_prefix); \
+               orig_prefix##falias = NULL; \
        } \
 }
 
-#define COREGL_OVERRIDE(prefix, f) \
+#define COREGL_OVERRIDE(prefix, f, falias) \
        if (enable == 1) \
        { \
-               COREGL_OVERRIDE_API(ovr_, f, prefix); \
+               COREGL_OVERRIDE_API(ovr_, f, falias, prefix); \
        }
 
 #endif // COREGL_MODULE_H
index aad4a44..4b0d86e 100644 (file)
@@ -284,11 +284,11 @@ tracepath_apply_overrides()
 void
 tracepath_apply_overrides_egl(int enable)
 {
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME);
+#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME, FUNC_NAME);
 # include "../../headers/sym_egl.h"
 #undef _COREGL_SYMBOL
 
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_OVERRIDE(tracepath_, FUNC_NAME);
+#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_OVERRIDE(tracepath_, FUNC_NAME, FUNC_NAME);
 # include "../../headers/sym_egl.h"
 #undef _COREGL_SYMBOL
 }
@@ -296,14 +296,17 @@ tracepath_apply_overrides_egl(int enable)
 void
 tracepath_apply_overrides_gl(int enable)
 {
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME);
+#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME, FUNC_NAME);
+#define _COREGL_EXT_SYMBOL_ALIAS(FUNC_NAME, ALIAS_NAME)                    COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME, ALIAS_NAME);
 # include "../../headers/sym_gl.h"
 #undef _COREGL_SYMBOL
+#undef _COREGL_EXT_SYMBOL_ALIAS
 
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_OVERRIDE(tracepath_, FUNC_NAME);
+#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_OVERRIDE(tracepath_, FUNC_NAME, FUNC_NAME);
+#define _COREGL_EXT_SYMBOL_ALIAS(FUNC_NAME, ALIAS_NAME)                    COREGL_OVERRIDE(tracepath_, FUNC_NAME, ALIAS_NAME);
 # include "../../headers/sym_gl.h"
 #undef _COREGL_SYMBOL
-
+#undef _COREGL_EXT_SYMBOL_ALIAS
 }
 
 #undef OVERRIDE
index 0b57645..2394863 100644 (file)
@@ -241,6 +241,12 @@ tracepath_fbdump_update(GLint set)
 #endif // COREGL_TRACEPATH_TRACE_SURFACE_INFO
 
 
+
+
+
+
+/* OpenGL ES 2.0 */
+
 void
 tracepath_glActiveTexture(GLenum texture)
 {
@@ -2318,7 +2324,467 @@ finish:
 }
 
 
-// GLES Extensions...
+/* OpenGL ES 3.0 */
+void
+tracepath_glReadBuffer(GLenum mode)
+{
+}
+
+void
+tracepath_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+{
+}
+
+void
+tracepath_glTexImage3D(GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+       _COREGL_TRACEPATH_FUNC_BEGIN();
+       _orig_tracepath_glTexImage3D(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels);
+
+       goto finish;
+
+finish:
+       _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+       _COREGL_TRACEPATH_FUNC_BEGIN();
+       _orig_tracepath_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+       goto finish;
+
+finish:
+       _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+       _COREGL_TRACEPATH_FUNC_BEGIN();
+       _orig_tracepath_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+       goto finish;
+
+finish:
+       _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glCompressedTexImage3D(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+       _COREGL_TRACEPATH_FUNC_BEGIN();
+       _orig_tracepath_glCompressedTexImage3D(target, level, GLinternalformat, width, height, depth, border, imageSize, data);
+
+       goto finish;
+
+finish:
+       _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+       _COREGL_TRACEPATH_FUNC_BEGIN();
+       _orig_tracepath_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+       goto finish;
+
+finish:
+       _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glGenQueries(GLsizei n, GLuint* ids)
+{
+}
+void
+tracepath_glDeleteQueries(GLsizei n, const GLuint* ids)
+{
+}
+GLboolean
+tracepath_glIsQuery(GLuint id)
+{
+}
+void
+tracepath_glBeginQuery(GLenum target, GLuint id)
+{
+}
+void
+tracepath_glEndQuery(GLenum target)
+{
+}
+void
+tracepath_glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+}
+GLboolean
+tracepath_glUnmapBuffer(GLenum target)
+{
+}
+void
+tracepath_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+{
+}
+void
+tracepath_glDrawBuffers(GLsizei n, const GLenum* bufs)
+{
+}
+void
+tracepath_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+}
+void
+tracepath_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+}
+void
+tracepath_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+}
+GLvoid*
+tracepath_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+}
+void
+tracepath_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+}
+void
+tracepath_glBindVertexArray(GLuint array)
+{
+}
+void
+tracepath_glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+{
+}
+void
+tracepath_glGenVertexArrays(GLsizei n, GLuint* arrays)
+{
+}
+GLboolean
+tracepath_glIsVertexArray(GLuint array)
+{
+}
+void
+tracepath_glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+{
+}
+void
+tracepath_glBeginTransformFeedback(GLenum primitiveMode)
+{
+}
+void
+tracepath_glEndTransformFeedback(void)
+{
+}
+void
+tracepath_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+}
+void
+tracepath_glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+}
+void
+tracepath_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+{
+}
+void
+tracepath_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+{
+}
+void
+tracepath_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+}
+void
+tracepath_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+}
+void
+tracepath_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+}
+void
+tracepath_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+}
+void
+tracepath_glVertexAttribI4iv(GLuint index, const GLint* v)
+{
+}
+void
+tracepath_glVertexAttribI4uiv(GLuint index, const GLuint* v)
+{
+}
+void
+tracepath_glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+{
+}
+GLint
+tracepath_glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+}
+void
+tracepath_glUniform1ui(GLint location, GLuint v0)
+{
+}
+void
+tracepath_glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+}
+void
+tracepath_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+}
+void
+tracepath_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+}
+void
+tracepath_glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+}
+void
+tracepath_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+}
+void
+tracepath_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+}
+void
+tracepath_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+}
+const GLubyte*
+tracepath_glGetStringi(GLenum name, GLuint index)
+{
+}
+void
+tracepath_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+}
+void
+tracepath_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
+{
+}
+void
+tracepath_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+}
+GLuint
+tracepath_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+{
+}
+void
+tracepath_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+}
+void
+tracepath_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+}
+void
+tracepath_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+}
+void
+tracepath_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+{
+}
+GLsync
+tracepath_glFenceSync(GLenum condition, GLbitfield flags)
+{
+}
+GLboolean
+tracepath_glIsSync(GLsync sync)
+{
+}
+void
+tracepath_glDeleteSync(GLsync sync)
+{
+}
+GLenum
+tracepath_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+}
+void
+tracepath_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+}
+void
+tracepath_glGetInteger64v(GLenum pname, GLint64* params)
+{
+}
+void
+tracepath_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+}
+void
+tracepath_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+}
+void
+tracepath_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+{
+}
+void
+tracepath_glGenSamplers(GLsizei count, GLuint* samplers)
+{
+}
+void
+tracepath_glDeleteSamplers(GLsizei count, const GLuint* samplers)
+{
+}
+GLboolean
+tracepath_glIsSampler(GLuint sampler)
+{
+}
+void
+tracepath_glBindSampler(GLuint unit, GLuint sampler)
+{
+}
+void
+tracepath_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+}
+void
+tracepath_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
+{
+}
+void
+tracepath_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+}
+void
+tracepath_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+{
+}
+void
+tracepath_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+{
+}
+void
+tracepath_glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+}
+void
+tracepath_glBindTransformFeedback(GLenum target, GLuint id)
+{
+}
+void
+tracepath_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+{
+}
+void
+tracepath_glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+{
+}
+GLboolean
+tracepath_glIsTransformFeedback(GLuint id)
+{
+}
+void
+tracepath_glPauseTransformFeedback(void)
+{
+}
+void
+tracepath_glResumeTransformFeedback(void)
+{
+}
+void
+tracepath_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+}
+void
+tracepath_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+}
+void
+tracepath_glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+}
+void
+tracepath_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+}
+void
+tracepath_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+}
+void
+tracepath_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+}
+void
+tracepath_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+}
+void
+tracepath_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+}
+
+/* GLES Extensions */
 void
 tracepath_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
 {
@@ -2889,67 +3355,6 @@ tracepath_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const G
 finish:
        _COREGL_TRACEPATH_FUNC_END();
 }
-
-void
-tracepath_glTexImage3DOES(GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
-       _COREGL_TRACEPATH_FUNC_BEGIN();
-       _orig_tracepath_glTexImage3DOES(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels);
-
-       goto finish;
-
-finish:
-       _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
-       _COREGL_TRACEPATH_FUNC_BEGIN();
-       _orig_tracepath_glTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-
-       goto finish;
-
-finish:
-       _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-       _COREGL_TRACEPATH_FUNC_BEGIN();
-       _orig_tracepath_glCopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-
-       goto finish;
-
-finish:
-       _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
-{
-       _COREGL_TRACEPATH_FUNC_BEGIN();
-       _orig_tracepath_glCompressedTexImage3DOES(target, level, GLinternalformat, width, height, depth, border, imageSize, data);
-
-       goto finish;
-
-finish:
-       _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
-       _COREGL_TRACEPATH_FUNC_BEGIN();
-       _orig_tracepath_glCompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-
-       goto finish;
-
-finish:
-       _COREGL_TRACEPATH_FUNC_END();
-}
-
 void
 tracepath_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 {