#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/type-registry.h>
#include <string_view>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
// INTERNAL INCLUDES
#include <dali-scene3d/internal/common/image-resource-loader.h>
mRootLayer.SetProperty(Dali::Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::FILL_TO_PARENT);
self.Add(mRootLayer);
+ Dali::Toolkit::DevelControl::AppendAccessibilityAttribute(Dali::Toolkit::Control::DownCast(self), "forceChildSearch", "1");
+ self.SetProperty(Dali::Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
+
mDefaultCamera = Dali::CameraActor::New3DCamera();
mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);