SysTryReturn(NID_UI_SCENES, !IsFailed(r), r, r, "[%s] Propagating.", GetErrorMessage(r));
UiApp* pUiApp = UiApp::GetInstance();
- SysTryReturn(NID_UI_SCENES, pUiApp != null, r = E_SYSTEM, E_SYSTEM,
+ SysTryReturn(NID_UI_SCENES, pUiApp != null, null, E_SYSTEM,
"[%s] A system error has been occurred. UiApp::GetInstance failed.", GetErrorMessage(E_SYSTEM));
Frame* pFrame = pUiApp->GetFrameAt(0);
- SysTryReturn(NID_UI_SCENES, pFrame != null, r = E_SYSTEM, E_SYSTEM,
+ SysTryReturn(NID_UI_SCENES, pFrame != null, null, E_SYSTEM,
"[%s] A system error has been occurred. pUiApp->GetFrameAt(0) return null.", GetErrorMessage(E_SYSTEM));
__pCorrespondFrame = pFrame;
_ContainerImpl* pFrameWindowImpl = _ContainerImpl::GetInstance(*__pCorrespondFrame);
- SysTryReturn(NID_UI_SCENES, pFrameWindowImpl != null, r = E_SYSTEM, E_SYSTEM,
+ SysTryReturn(NID_UI_SCENES, pFrameWindowImpl != null, null, E_SYSTEM,
"[%s] A system error has been occurred. _ContainerImpl::GetInstance failed.", GetErrorMessage(E_SYSTEM));
__correspondFrameControlHandle = pFrameWindowImpl->GetCore().GetHandle();