Don't call del_hw_fte() directly, instead use the hardware deletion
function set. This is just a small cleanup and doesn't change anything
as for an FTE the deletion function is already set to del_hw_fte().
Signed-off-by: Mark Bloch <mbloch@nvidia.com>
Reviewed-by: Maor Gottlieb <maorg@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
for (i = handle->num_rules - 1; i >= 0; i--)
tree_remove_node(&handle->rule[i]->node, true);
if (list_empty(&fte->node.children)) {
- del_hw_fte(&fte->node);
+ fte->node.del_hw_func(&fte->node);
/* Avoid double call to del_hw_fte */
fte->node.del_hw_func = NULL;
up_write_ref_node(&fte->node, false);