Since this function is going to get used for geometry shaders too, it
deserves a more generic name: generate_vec4_instruction.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
private:
void generate_code(exec_list *instructions);
- void generate_vs_instruction(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg *src);
+ void generate_vec4_instruction(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg *src);
void generate_math1_gen4(vec4_instruction *inst,
struct brw_reg dst,
}
void
-vec4_generator::generate_vs_instruction(vec4_instruction *instruction,
- struct brw_reg dst,
- struct brw_reg *src)
+vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
+ struct brw_reg dst,
+ struct brw_reg *src)
{
vec4_instruction *inst = (vec4_instruction *)instruction;
break;
default:
- generate_vs_instruction(inst, dst, src);
+ generate_vec4_instruction(inst, dst, src);
break;
}