** $QT_END_LICENSE$
**
****************************************************************************/
-#include "qsgvideonode_i420.h"
+#include "qsgvideonode_yuv.h"
#include <QtCore/qmutex.h>
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
QT_BEGIN_NAMESPACE
-QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_I420::supportedPixelFormats(
+QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_YUV::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> formats;
- if (handleType == QAbstractVideoBuffer::NoHandle)
- formats << QVideoFrame::Format_YUV420P << QVideoFrame::Format_YV12;
+ if (handleType == QAbstractVideoBuffer::NoHandle) {
+ formats << QVideoFrame::Format_YUV420P << QVideoFrame::Format_YV12
+ << QVideoFrame::Format_NV12 << QVideoFrame::Format_NV21;
+ }
return formats;
}
-QSGVideoNode *QSGVideoNodeFactory_I420::createNode(const QVideoSurfaceFormat &format)
+QSGVideoNode *QSGVideoNodeFactory_YUV::createNode(const QVideoSurfaceFormat &format)
{
if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
- return new QSGVideoNode_I420(format);
+ return new QSGVideoNode_YUV(format);
return 0;
}
int m_id_opacity;
};
+class QSGVideoMaterialShader_NV_12_21 : public QSGVideoMaterialShader_YUV420
+{
+public:
+ QSGVideoMaterialShader_NV_12_21(bool isNV21) : m_isNV21(isNV21) {
+ }
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+protected:
+
+ virtual const char *vertexShader() const {
+ const char *shader =
+ "uniform highp mat4 qt_Matrix; \n"
+ "uniform highp float yWidth; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 yTexCoord; \n"
+ "void main() { \n"
+ " yTexCoord = qt_VertexTexCoord * vec2(yWidth, 1);\n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+ return shader;
+ }
-class QSGVideoMaterial_YUV420 : public QSGMaterial
+ virtual const char *fragmentShader() const {
+ static const char *shaderNV12 =
+ "uniform sampler2D yTexture; \n"
+ "uniform sampler2D uvTexture; \n"
+ "uniform mediump mat4 colorMatrix; \n"
+ "uniform lowp float opacity; \n"
+ "varying highp vec2 yTexCoord; \n"
+ "void main() \n"
+ "{ \n"
+ " mediump float Y = texture2D(yTexture, yTexCoord).r; \n"
+ " mediump vec2 UV = texture2D(uvTexture, yTexCoord).ra; \n"
+ " mediump vec4 color = vec4(Y, UV.x, UV.y, 1.); \n"
+ " gl_FragColor = colorMatrix * color * opacity; \n"
+ "}";
+
+ static const char *shaderNV21 =
+ "uniform sampler2D yTexture; \n"
+ "uniform sampler2D uvTexture; \n"
+ "uniform mediump mat4 colorMatrix; \n"
+ "uniform lowp float opacity; \n"
+ "varying highp vec2 yTexCoord; \n"
+ "void main() \n"
+ "{ \n"
+ " mediump float Y = texture2D(yTexture, yTexCoord).r; \n"
+ " mediump vec2 UV = texture2D(uvTexture, yTexCoord).ar; \n"
+ " mediump vec4 color = vec4(Y, UV.x, UV.y, 1.); \n"
+ " gl_FragColor = colorMatrix * color * opacity; \n"
+ "}";
+ return m_isNV21 ? shaderNV21 : shaderNV12;
+ }
+
+ virtual void initialize() {
+ m_id_yTexture = program()->uniformLocation("yTexture");
+ m_id_uTexture = program()->uniformLocation("uvTexture");
+ m_id_matrix = program()->uniformLocation("qt_Matrix");
+ m_id_yWidth = program()->uniformLocation("yWidth");
+ m_id_colorMatrix = program()->uniformLocation("colorMatrix");
+ m_id_opacity = program()->uniformLocation("opacity");
+ }
+
+private:
+ bool m_isNV21;
+};
+
+
+class QSGVideoMaterial_YUV : public QSGMaterial
{
public:
- QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format);
- ~QSGVideoMaterial_YUV420();
+ QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format);
+ ~QSGVideoMaterial_YUV();
+
+ bool isNV12_21() const {
+ const QVideoFrame::PixelFormat pf = m_format.pixelFormat();
+ return pf == QVideoFrame::Format_NV12 || pf == QVideoFrame::Format_NV21;
+ }
virtual QSGMaterialType *type() const {
static QSGMaterialType theType;
}
virtual QSGMaterialShader *createShader() const {
+ const QVideoFrame::PixelFormat pf = m_format.pixelFormat();
+ if (isNV12_21())
+ return new QSGVideoMaterialShader_NV_12_21(pf == QVideoFrame::Format_NV21);
+
return new QSGVideoMaterialShader_YUV420;
}
virtual int compare(const QSGMaterial *other) const {
- const QSGVideoMaterial_YUV420 *m = static_cast<const QSGVideoMaterial_YUV420 *>(other);
+ const QSGVideoMaterial_YUV *m = static_cast<const QSGVideoMaterial_YUV *>(other);
int d = m_textureIds[0] - m->m_textureIds[0];
if (d)
return d;
- else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
+
+ d = m_textureIds[1] - m->m_textureIds[1];
+
+ if (m_textureIds.size() == 2 || d != 0)
return d;
- else
- return m_textureIds[2] - m->m_textureIds[2];
+
+ return m_textureIds[2] - m->m_textureIds[2];
}
void updateBlending() {
}
void bind();
- void bindTexture(int id, int w, int h, const uchar *bits);
+ void bindTexture(int id, int w, int h, const uchar *bits, GLenum format);
QVideoSurfaceFormat m_format;
QSize m_textureSize;
- static const uint Num_Texture_IDs = 3;
- GLuint m_textureIds[Num_Texture_IDs];
+ QVector<GLuint> m_textureIds;
qreal m_opacity;
GLfloat m_yWidth;
QMutex m_frameMutex;
};
-QSGVideoMaterial_YUV420::QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format) :
+QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
m_format(format),
m_opacity(1.0),
m_yWidth(1.0),
m_uvWidth(1.0)
{
- memset(m_textureIds, 0, sizeof(m_textureIds));
+ m_textureIds.resize(isNV12_21() ? 2 : 3);
switch (format.yCbCrColorSpace()) {
case QVideoSurfaceFormat::YCbCr_JPEG:
setFlag(Blending, false);
}
-QSGVideoMaterial_YUV420::~QSGVideoMaterial_YUV420()
+QSGVideoMaterial_YUV::~QSGVideoMaterial_YUV()
{
if (!m_textureSize.isEmpty()) {
if (QOpenGLContext *current = QOpenGLContext::currentContext())
- current->functions()->glDeleteTextures(Num_Texture_IDs, m_textureIds);
+ current->functions()->glDeleteTextures(m_textureIds.size(), &m_textureIds[0]);
else
- qWarning() << "QSGVideoMaterial_YUV420: Cannot obtain GL context, unable to delete textures";
+ qWarning() << "QSGVideoMaterial_YUV: Cannot obtain GL context, unable to delete textures";
}
}
-void QSGVideoMaterial_YUV420::bind()
+void QSGVideoMaterial_YUV::bind()
{
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
-
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
// Frame has changed size, recreate textures...
if (m_textureSize != m_frame.size()) {
if (!m_textureSize.isEmpty())
- functions->glDeleteTextures(Num_Texture_IDs, m_textureIds);
- functions->glGenTextures(Num_Texture_IDs, m_textureIds);
+ functions->glDeleteTextures(m_textureIds.size(), &m_textureIds[0]);
+ functions->glGenTextures(m_textureIds.size(), &m_textureIds[0]);
m_textureSize = m_frame.size();
}
- const int y = 0;
- const int u = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 1 : 2;
- const int v = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 2 : 1;
-
- m_yWidth = qreal(fw) / m_frame.bytesPerLine(y);
- m_uvWidth = qreal(fw) / (2 * m_frame.bytesPerLine(u));
-
GLint previousAlignment;
functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- functions->glActiveTexture(GL_TEXTURE1);
- bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), fh / 2, m_frame.bits(u));
- functions->glActiveTexture(GL_TEXTURE2);
- bindTexture(m_textureIds[2], m_frame.bytesPerLine(v), fh / 2, m_frame.bits(v));
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y));
+ if (isNV12_21()) {
+ const int y = 0;
+ const int uv = 1;
+
+ m_yWidth = qreal(fw) / m_frame.bytesPerLine(y);
+ m_uvWidth = m_yWidth;
+
+ functions->glActiveTexture(GL_TEXTURE1);
+ bindTexture(m_textureIds[1], m_frame.bytesPerLine(uv) / 2, fh / 2, m_frame.bits(uv), GL_LUMINANCE_ALPHA);
+ functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
+ bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), GL_LUMINANCE);
+ } else {
+ const int y = 0;
+ const int u = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 1 : 2;
+ const int v = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 2 : 1;
+
+ m_yWidth = qreal(fw) / m_frame.bytesPerLine(y);
+ m_uvWidth = qreal(fw) / (2 * m_frame.bytesPerLine(u));
+
+ functions->glActiveTexture(GL_TEXTURE1);
+ bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), fh / 2, m_frame.bits(u), GL_LUMINANCE);
+ functions->glActiveTexture(GL_TEXTURE2);
+ bindTexture(m_textureIds[2], m_frame.bytesPerLine(v), fh / 2, m_frame.bits(v), GL_LUMINANCE);
+ functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
+ bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), GL_LUMINANCE);
+ }
functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
-
m_frame.unmap();
}
} else {
functions->glActiveTexture(GL_TEXTURE1);
functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
- functions->glActiveTexture(GL_TEXTURE2);
- functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
+ if (!isNV12_21()) {
+ functions->glActiveTexture(GL_TEXTURE2);
+ functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
+ }
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
}
}
-void QSGVideoMaterial_YUV420::bindTexture(int id, int w, int h, const uchar *bits)
+void QSGVideoMaterial_YUV::bindTexture(int id, int w, int h, const uchar *bits, GLenum format)
{
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
functions->glBindTexture(GL_TEXTURE_2D, id);
- functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, bits);
+ functions->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format, GL_UNSIGNED_BYTE, bits);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
-QSGVideoNode_I420::QSGVideoNode_I420(const QVideoSurfaceFormat &format) :
+QSGVideoNode_YUV::QSGVideoNode_YUV(const QVideoSurfaceFormat &format) :
m_format(format)
{
setFlag(QSGNode::OwnsMaterial);
- m_material = new QSGVideoMaterial_YUV420(format);
+ m_material = new QSGVideoMaterial_YUV(format);
setMaterial(m_material);
}
-QSGVideoNode_I420::~QSGVideoNode_I420()
+QSGVideoNode_YUV::~QSGVideoNode_YUV()
{
}
-void QSGVideoNode_I420::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
+void QSGVideoNode_YUV::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
{
m_material->setCurrentFrame(frame);
markDirty(DirtyMaterial);
}
-
void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
- QSGVideoMaterial_YUV420 *mat = static_cast<QSGVideoMaterial_YUV420 *>(newMaterial);
+ QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
program()->setUniformValue(m_id_yTexture, 0);
program()->setUniformValue(m_id_uTexture, 1);
program()->setUniformValue(m_id_vTexture, 2);
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}
+void QSGVideoMaterialShader_NV_12_21::updateState(const RenderState &state,
+ QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+
+ QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
+ program()->setUniformValue(m_id_yTexture, 0);
+ program()->setUniformValue(m_id_uTexture, 1);
+
+ mat->bind();
+
+ program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
+ program()->setUniformValue(m_id_yWidth, mat->m_yWidth);
+ if (state.isOpacityDirty()) {
+ mat->m_opacity = state.opacity();
+ program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
+ }
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+}
+
QT_END_NAMESPACE