GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
- GL_ARB_texture_barrier DONE (nv50, nvc0, r600, radeonsi)
+ GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
<ul>
<li>GL_ARB_blend_func_extended on freedreno (a3xx)</li>
<li>GL_ARB_shader_texture_image_samples on i965, nv50, nvc0, r600, radeonsi</li>
+<li>GL_ARB_texture_barrier / GL_NV_texture_barrier on i965</li>
<li>GL_ARB_texture_query_lod on softpipe</li>
<li>GL_ARB_gpu_shader_fp64 on r600 for Cypress/Cayman/Aruba chips</li>
</ul>
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
+ ctx->Extensions.NV_texture_barrier = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.TDFX_texture_compression_FXT1 = true;
return true;
}
+static void
+intel_texture_barrier(struct gl_context *ctx)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ brw_emit_mi_flush(brw);
+}
+
void
intelInitTextureFuncs(struct dd_function_table *functions)
{
functions->TextureView = intel_texture_view;
functions->SetTextureStorageForBufferObject =
intel_set_texture_storage_for_buffer_object;
+ functions->TextureBarrier = intel_texture_barrier;
}