#include <stdio.h>
#include <stdlib.h>
-#include <GLES2/gl2.h>
#include <math.h>
#include <unistd.h>
#include <signal.h>
}
static double
-det3x3(const GLfloat *c0, const GLfloat *c1, const GLfloat *c2)
+det3x3(const float *c0, const float *c1, const float *c2)
{
return (double)
c0[0] * c1[1] * c2[2] +
TEST(surface_transform)
{
struct weston_surface *surface;
- GLfloat x, y;
+ float x, y;
surface = weston_surface_create(compositor);
weston_surface_configure(surface, 100, 100, 200, 200);
#include <assert.h>
#include <poll.h>
#include <wayland-client.h>
-#include <GLES2/gl2.h> /* needed for GLfloat */
#include <linux/input.h>
struct display {
struct wl_seat *seat;
struct wl_pointer *pointer;
struct wl_keyboard *keyboard;
- GLfloat x, y;
+ float x, y;
uint32_t button_mask;
struct surface *pointer_focus;
struct surface *keyboard_focus;